Self-education plan “Outdoor games as a means of developing physical qualities at physical education lessons. Self-education plan "Outdoor games as a means of developing physical qualities in physical culture lessons.

Svetlana Nazarova
The topic of self-education "Inviting children to the origins of folk culture through outdoor games"

Self-education topic for the 2015-2016 academic year

« Introducing children to the origins of folk culture through outdoor games»

Educator:

Nazarova Svetlana Vitalievna,

Work plan

Target: continue to improve the pedagogical level, professional competence. Introduce new methods and directions in education and training into work children... Involve parents in the formation of values ​​and moral norms based on cultural and historical traditions of the Russian people.

No. Study

Literature Work

with children Work

with parents Work

with teachers Term

1 Collection and study of methodological literature, manuals for Russians folk games... Joint production with children of attributes to folk mobile games Involving parents in the educational process through holding Russian folk outdoor games... September

2 M.F.Litvinova. Russians folk outdoor games for children preschool and primary school age: Iris Press, 2003. Entertainment "Russians folk fun» Entertainment "Russians folk fun»

With the participation of parents. Entertainment "Russians folk fun» together with physical education leader... October

3.O. L. Knyazeva, M. D. Makhaneva. :. - SPB .: Childhood-Press, 2004 Learning a new folk outdoor games

"Geese - geese" Acquaintance with calendar holidays, their customs and traditions. Consultation

« Folk games in kindergarten» November December

4. Acquaintance children with Russian folk art... / Auth. comp. L. S. Kuprina, T. A. Budarina, O. A. Makhaneva, O. N, Korepanova and others - SPb .: CHILDHOOD-PRESS, 2004. Creation of a file cabinet outdoor games... Memo for parents « Folk games are interesting» January February

5. The origins of Russian folk culture in kindergarten / I... G. Gavrilova. - SPb .: CHILDHOOD - PRESS, 2008 .-- 160p. Learning an active folk game

"At the grandfather Tryphon's" Entertainment "Pancake week" March

6. Kapranova, L. N. Babushkin Little teeth: fascinating scenarios of children's parties in folklore style. / L. N. Kapranova. - Rostov n / D: Phoenix, 2008 .-- 157s Viewing videos from folk outdoor games... Consultation for parents "Organization folk games in the family»

Characteristic outdoor games april

7. Calendar ritual holidays for children preschool age. Author's collective: Pugacheva N.V., Esaulova N.A., Potapova N.N. study guide. - M .: Pedagogical Society of Russia, 2005.

Leisure activities

"Merry round dance".Russian folk outdoor games with musical accompaniment. May

Related publications:

Project: Introducing children to the origins of Russian folk culture. Project type: Creative-cognitive (mixed). Implementation period: Short-term ,.

Introducing preschool children to the origins of folk culture Introducing preschool children to the origins of folk culture Elena Vladimirovna Churilova, musical director of the children's MBDOU.

Introducing children to the origins of the folk culture of their native land Small Homeland ... Each person has its own, but for everyone it is the guiding star that determines a lot throughout life.

Introduction One of the main tasks of preschool educational institutions, laid down in the "Program of education and upbringing in kindergarten" is.

Project passport Project type: cognitive - creative By the time: long-term. Participants: parents, educator. Relevance.

Project "Inviting children to the origins of Russian folk culture" Direction of the project: cognitive and creative. Project type: Medium-term. Project manager: Dyuba Marina Vladimirovna, educator.

To raise the level of professional competence in the educational field "Physical development";

To develop basic movements by means of an outdoor game.

Strengthen the health of children, promote their correct physical and emotional development.

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Municipal budgetary preschool educational institution "Kindergarten No. 124" of combined type

Self-education plan for the educator of the early age group "Outdoor games with young children as a means of activating physical activity."

Prepared by: educator

early age groups

Shoshina Natalia Vyacheslavovna

G. Dzerzhinsk

2017 Nov.

Target:

To raise the level of professional competence in the educational field "Physical development";

To develop basic movements by means of an outdoor game.

- to strengthen the health of children, to promote their correct physical and emotional development.

Tasks:

Study of methodological literature on the topic "Physical education of young children";

Creation of a card index of outdoor games by types of basic movements for young children;

Organization of a subject-development environment in accordance with the requirements of the Federal State Educational Standard;

Making manuals and attributes for outdoor games, purchasing sports equipment;

To form in children a stable positive attitude towards outdoor games;

Develop the basic movements of children (walking, crawling and climbing, rolling and throwing the ball;

To form the ability to move in a flock in one direction, without interfering with each other.

Develop the ability to listen carefully to an adult, to act on a signal;

Development of a long-term plan for outdoor games for young children.

Expected results:

Professional development;

Mastering by children the types of basic movements;

Active participation of children in outdoor games.

Relevance of the chosen topic:

One of the most important tasks of our society is the formation of a viable, healthy younger generation. Currently, in conditions of unfavorable environmental conditions, unstable social conditions, the problem of children's health is especially urgent. It is necessary to start solving this important problem long before the birth of a child and especially in the first, most responsible years of his life. It is during this age period that the foundations of human health are laid (I. A. Arshavsky), the body's resistance to the adverse effects of the environment is developed.

The famous physiologist A.G. Sukharev considers the child's health as a dynamic process of adaptation of the body to changing environmental conditions and its resistance to the effects of unfavorable factors. From this definition it follows that health can be formed, reproduced, increased, and not only maintained. One of the factors that shape a child's health is physical activity. It is defined as the number of movements that the baby makes during the entire wakefulness. The content of motor activity is a variety of movements: walking, running, jumping, climbing, throwing. Movement is a biological need of a growing organism, without which a child cannot develop properly and grow healthy without satisfying it. They contribute to the development of all body systems, especially the cardiovascular, respiratory, musculoskeletal, and nervous. Under the influence of movement, metabolism improves. Studies have convincingly proven the dependence of health on physical activity. It should be noted that physical activity has a positive effect not only on the health of children, but also on their general development. Under the influence of movements, the emotional, strong-willed, cognitive sphere of the baby develops. The more varied the movements that the child performs, the richer his motor experience, the more information comes to the brain, which contributes to a more intensive intellectual development of the baby. A variety of movements, especially if they are associated with the work of the hands, have a positive effect on the development of speech. While walking, climbing, running and other movements, the child collides with a number of objects, learns their properties (heavy, light, soft, hard, long, short, etc.). The kid develops the ability to navigate in space, mastering concepts such as "far", "close", "high", "low", etc.

The features of the musculoskeletal system, nervous system and mental processes in young children are such that their movements are insufficiently coordinated, it is difficult for them to maintain balance, they cannot fully master the technique of basic movements. Given these features, adults need to enrich the motor experience of children, to promote the development of their movements.

In solving this problem, an outdoor game can become an effective tool.

Outdoor play, like games in general, is a vital need for young children. They satisfy the desire of the child's body to move, solve a variety of problems. While playing, children lively and joyfully practice certain movements. Acquaintance with different ways of performing the same movements enriches the independent motor activity of children.

Outdoor games contribute not only to the development of movements, but also to clarify children's ideas about the life around them, the properties of objects. Many games contain texts, which helps to activate the verbal communication of children.

In outdoor games, memory, attention, and imagination are developed. In them, children gain experience of communication with adults and with each other. Outdoor games are also a means of developing personal qualities: independence, activity, initiative.

Actions and activities carried out in the process of working on the topic:

- Study of literature on the topic.

Clarification of the main points in the development of a work program in accordance with F.G.O.S.

Visit to N.O.D. educators, specialists D.O.U.

Visiting teachers' councils, seminars.

Generalization of the results.

Information and analytical stage of work on the topic of self-education.

Stages

Ways of implementation and forms of work.

Timing

Methods of material design for use in practical work.

Practical activities.

Diagnostic

Study of literature on the problem and available experience.

Assessment of the existing conditions for the formation of safety fundamentals.

Parents' questioning.

Selection of games and materials for equipping the subject-spatial environment.

Get acquainted with Internet resources.

To study the Federal State Educational Standard (physical activity of children of the early age group).

Predictive

Determination of the goals and objectives of the topic.

Forecasting results.

Development of a system of measures aimed at solving the problem.

Research work in small groups (introduction of elements of selected technologies, tracking work results).

Development of a long-term plan for the academic year for an early age group.

Practical

Implementation of work experience.

Formation of a methodological complex.

Correction of work.

Research

(application of the selected technology to work with children).

The results of the questionnaire survey of parents.

Involving parents in organizing PPRS in a group and using outdoor games at home.

Consultation for parents "Outdoor games for kids".

Information stand: "Outdoor games for young children".

Card file for outdoor games for children 1.5-2 years old for parents.

Photo exhibition “We are playing”.

Generalizing

Summarizing.

Registration of work results.

Sharing your work experience.

Generalization of the results of innovative activities at pedagogical councils.

WORK PLAN.

month

Target

Results presentation form

September

2016

Improve your professional level in the educational field "Physical development"

Study of methodological literature on the topic "Physical education of young children"

Parents survey

October

2016

Consultation for parents "Outdoor games for babies".

November

2016

Develop a long-term plan for outdoor games for young children.

A long-term plan for outdoor games.

December

2016

Make a card index of outdoor games

Development and design of a card index of outdoor games

Card index of outdoor games by type of basic

Movements.

January

2017

Replenish the subject environment of the group.

Making medallions depicting animal faces, flags and ribbons

Purchase of balls and hoops in a group

February

2017

Photo exhibition "We are playing"

March

2017

Prepare a speech for the teacher's council.

Speech at the teachers' council "Outdoor games with young children as a means of activating physical activity."

April

2017

Registration of information and visual material in the parent corner.

Folder-slide "Physical development of children in the early age group."

May

2017

monitoring

September - May

Regularly carrying out GCD for physical education with children, learning outdoor games (with walking, running, jumping, throwing, climbing), including them in all regime moments.

Outdoor games

The first

a week

The second

a week

Third

a week

Fourth week

September

1. "Catch me up"

2. "Visit the dolls"

3. "Crawl to the rattle"

Target : develop the ability to crawl, walk and run in a certain direction, teach to crawl to the goal, create a joyful mood.

1. "Along a flat path"

2. "Catch me up"

3. "Visit the dolls"

Target : develop the ability to walk across the entire area and in a certain direction, create a mood.

October

1. "Catch the ball"

2. "Crawl to the rattle"

3. "Aircraft"

Target : develop dexterity, attention, teach to crawl to the goal; run without bumping into each other.

1. "Run to me"

2. "Crawl under the collar"

3. "Train"

Target : develop the ability to crawl without touching objects, navigate in space; develop the ability to move one after another.

1. "Catch me up"

2. "Walk the path"

3. "Aircraft"

Target : Exercise children in running, walking in the indicated direction, develop balance.

1. "Catch the ball"

2. "Find a toy"

3. "Walk along the path"

Target : develop dexterity, attention, navigate in space, play ball.

November

1. "Run to me"

2. "Catch the ball"

3. "Snow, snow is spinning"

Target : running in one direction, be able to catch the ball with two hands, teach children to spin.

1. "Catch the ball"

2. "Snow, snow is spinning"

3. "Aircraft"

Target : develop the ability to catch the ball with two hands, run without bumping into each other, teach children to spin.

1. "Little white bunny is sitting"

2. "On a flat path"

3. "Catch me up"

Target : develop the ability of children to bounce on two legs, perform actions with words, walking in a forward direction, running in a certain direction.

1. "Visit the dolls"

2. "Hide the toy"

3. "Balloon game"

Target : develop the ability to walk in a certain direction, step over objects, run in different directions.

December

1. "Catch me up"

2. "Raise your feet higher"

3. "Dog Bug"

Target : running in the indicated direction, walking, lifting legs high and stepping over objects, reaction to a signal, imitation of movements.

1. "Crawl under the collar"

2. "Catch the ball"

3. "Snow, snow is spinning"

Target : develop the ability to crawl on all fours over obstacles without touching them, run in one direction, teach children to spin.

1. "Aircraft"

2. "Visit the dolls"

3. "Dog Bug"

Target : running on a signal, walking in a specified direction, reaction to a signal, imitation of movements.

1. "Walk along the path"

2. "Where is the ringing?"

3. "Little white bunny is sitting"

Target : walking in a confined space, developing attention and orientation in space, performing movements in accordance with the content, teaching children to bounce on two legs.

January

1. "Catch me up"

2. "Raise your feet higher"

3. "Little white bunny is sitting"

Target : involve all children, create a joyful mood, teach them to run in a certain direction, raise their legs higher, move by word, exercise children to bounce on two legs.

1. "Snow, snow is spinning"

2. "Aircraft"

3. "Visit the dolls"

Target : continue to develop the ability to walk in a certain direction, run in different directions, create a cheerful mood, teach children to spin.

1. "Little white bunny is sitting"

2. "Hide the doll"

3. "Catch the ball"

Target : develop the ability of children to bounce on two legs, perform actions with words, involve all children, create a cheerful mood, teach ball games.

1. "Aircraft"

2. "Blow up the bubble"

3. "Along a flat path"

Target : continue to develop the ability to run in different directions, create a cheerful mood, perform movements with the words of the game.

February

1. "Catch Me"

2. "Hide the toy"

Target : Exercise to run in a certain direction and navigate the terrain, create a joyful mood.

1. "Catch the ball"

2. "Blow up the bubble"

3. "Little white bunny is sitting"

Target : create a joyful mood, involve all children.

1. "Catch Me"

2. "Run to me"

3. "Along a flat path"

Target : exercise walking in a forward direction, over a limited area, develop an eye and a sense of balance.

1. "Where is the ringing?"

2. "Visit the dolls"

3. "Bring the ball"

Target : develop attention, orientation in space, continue walking in the indicated direction, create a joyful mood.

March

1. "Crawl under the collar"

2. "Aircraft"

3. "Visit the dolls"

Target : Exercise to crawl, walk and run in different and specific directions.

1. "The sun and the rain"

2. "Crawl to the rattle"

3. "Catch Me"

Target : involve all children, create a cheerful mood, reaction to the teacher's signal.

1. "Raise your feet higher"

2. "Hide the toy"

3. "Aircraft"

Target : create a joyful mood, walk, lifting knees, legs high, walking and running in different directions, throughout the area.

1. "Visit the dolls"

2. "Catch the ball"

3. "The sun and the rain"

Target : continue to exercise walking in a certain direction, reaction to the teacher's signal.

April

1. "Where is the ringing?"

2. "Train"

3. "Raise your feet higher"

Target : develop attention, orientation in space, teach walking, lifting legs high, and walking, holding each other.

1. "Catch the ball"

2. "Aircraft"

3. "The sun and the rain"

Target : develop the ability to run without pushing others, respond quickly to a signal.

1. "Train"

2. "Aim better"

3. "Catch Me"

Target : exercise walking, holding each other, running without bumping into each other, develop an eye.

1. "Hide the toy"

2. "Visit the dolls"

3. "Dog Bug"

Target : exercise running and walking in a certain direction, reaction to a signal, imitation of movements.

May

1. "The sun and the rain"

2. "Catch me up"

3. "Dog Bug"

Target : to develop the ability to navigate in space, reaction to the teacher's signal, the development of motor activity.

1. "Carousel"

2. "Aircraft"

3. "Visit the dolls"

Target : create a cheerful mood, involve all children, teach children to play together.

1. "Blow up the bubble"

2. "Shaggy dog"

3. "Raise your feet higher"

Target : to develop the ability of children to walk in a round dance, the reaction to the signal of the teacher, to develop attention, speech.

1. "Visit the dolls"

2. "The sun and the rain"

3. "Catch Me"

Target : to develop physical activity, speech, attention, create a joyful mood.

Bibliography:

Timofeeva E.A. "Outdoor games with children of primary preschool age". Moscow: Education, 1979.

Education and development of young children. / Ed. G. M. Lyamina. Moscow: Education, 1981.

E. Zherdeva "Young children in kindergarten". Rostov n / a: Phoenix, 2007

Laizane S. Ya. "Physical culture for kids". M .: Education, 1987.

Shishkin "Movement + Movement". M .: Education, 1992.


An individual plan for the inter-certification period to improve the professional level of the teacher of MBDOU "Kindergarten of general developmental type" Milashkei "of the village of Bikmurazovo, Buinsky municipal district"

Musina Lilia Faritovna

Plan

self-education teacher

senior group

Theme:

Outdoor games in a preschool educational institution.

Target: To develop dexterity, attention, resourcefulness, show ingenuity, endurance, creative invention, resourcefulness, will and desire to win, correct orientation in space, independent distribution of roles and comradely mutual assistance.

Outdoor play is a natural companion in a child's life, a source of joyful emotions, and has great educational power. Outdoor games are a traditional means of pedagogy.

Outdoor games are an integral part of the art and physical education of preschoolers. The joy of movement is combined with the spiritual enrichment of children. They develop a stable, interested, respectful attitude to culture.

In terms of content, all outdoor games are expressive and accessible to the child. They cause an active work of thought, contribute to the broadening of horizons, clarification of ideas about the world around, improvement of all mental processes, stimulate the transition of the child's body to a higher stage of development. That is why play is recognized as the leading activity of a preschooler.

The kids reflect all their life impressions and experiences in a conditionally playful form, contributing to a specific transformation into an image. The game situation captivates and educates the child, and the beginnings and dialogues found in some games directly characterize the characters and their actions, which must be skillfully emphasized in the image, which requires active mental activity from children. In games that do not have a plot and are built only on certain play tasks, there is also a lot of cognitive material that helps expand the child's sensory sphere, the development of his thinking and independence of actions. So, for example, in connection with the movements of the driver and the change in the playing situation, the child must show a more complex, i.e., instantaneous and correct, reaction, since only the speed of actions leads to a favorable result. Great educational value lies in the rules of the game. They determine the entire course of the game, regulate the actions and behavior of children, their relationships, contribute to the formation of will, that is, they provide conditions within which the child cannot but show the qualities that are brought up in him. Games require attention, endurance, ingenuity and dexterity, the ability to navigate in space, the manifestation of a sense of collectivism, coordination of actions, mutual assistance, responsibility, courage, resourcefulness.

The teacher should remember that his main task is to teach children to play actively and independently. Only in this case, they learn to regulate the degree of attention and muscle tension in any play situation, to adapt to changing environmental conditions, to find a way out of a critical situation, to quickly make a decision and put it into execution, to take initiative, that is, preschoolers acquire important qualities they need in their future life.

So, outdoor games in combination with other educational means represent the basis of the initial stage of the formation of a harmoniously developed, active personality, combining spiritual wealth, moral purity and physical perfection. When working with children, the teacher must remember that the impressions of childhood are deep and indelible in the memory of an adult. They form the foundation for the development of his moral feelings, consciousness and their further manifestation in socially useful and creative activities.

"Swan geese"

The participants of the game choose the wolf and the owner, the rest - the geese-swans. On one side of the site they draw a house where the owner and the geese live, on the other - a wolf lives under the mountain. The owner lets the geese go for a walk in the field and nibble on the green grass. Geese go quite far from home. After a while, the owner calls the geese. There is a roll call between the owner and the geese:

Geese-geese!

Ha-ha-ha.

Do you want to eat?

Yes Yes Yes.

Swan geese! Home!

Gray wolf under the mountain!

What is he doing there?

Grouse nibbles.

Well, run home!

The geese run into the house, the wolf is trying to catch them. Those caught leave the game. The game ends when almost all the geese are caught. The last remaining goose, the most agile and fastest, becomes a wolf.

Rules of the game: Geese should "fly" all over the site. The wolf can catch them only after the words: "Well, run home!"

"Big ball"

You need a big ball to play. The players stand in a circle and join hands. The driver with the ball is in the middle of the circle. He tries to roll the ball out of the circle with his feet, and the one who missed the ball between his legs becomes the driver. But he gets up around the circle. The players turn to face the center. Now the driver needs to roll the ball into the circle. When the ball hits the circle, the players turn again to face each other, and the one who missed the ball stands in the middle. The game repeats itself.

Rules of the game: The players do not pick up the ball during the whole game. They only roll it with their feet.

October

"Silent woman"

Before the start of the game, all the players pronounce the song:

Little peppers, little cherries,

Little blueberries flew

On fresh dew, on someone else's lane,

There are cups, nuts,

Honey, sugar -

Silence!

As the last word will say, everyone must shut up. The presenter tries to make the players laugh with movements, funny words. If someone laughs or says one word, he gives the presenter a fant. At the end of the game, the children redeem their forfeits: at the request of the players, they sing songs, read poetry, dance, perform interesting movements.

Rules of the game: the presenter is not allowed to touch the players with his hands. All players should have different fantasies.

"Sticky hemp"

Three or four players squat as far apart as possible. They represent sticky hemp. The rest of the players run around the court, trying not to come close to the stumps. Penechki should try to touch the children running by. The salted ones become hemp.

Rules of the game: Stumps should not get up.

November

"Needle, thread and knot"

The players stand in a circle holding hands. A needle, thread and knot are chosen with a reading aid. All of them one after another run into the circle, then run out of it. If the thread or knot came off (fell behind or ran out of the circle for the needle incorrectly or ran into the circle), then this group is considered to be the loser. Other players are selected. The winner is the troika that moved quickly, dexterously, correctly, keeping up with each other.

Rules of the game: Needle, thread, knot to hold hands. They must be let in and out of the circle without delay and immediately close the circle.

"Owl"

The "owl" stands out from among the players. Her nest is away from the site. The players on the court are located randomly. "Owl" - in the nest.

At the signal of the presenter: "The day is coming, everything comes to life!" - children start to run, jump, imitating the flight of butterflies, birds, bugs, etc. At the second signal: "Night is coming, everything freezes - the owl flies out!" - the players stop, freeze in the position in which they were caught by the signal. "Owl" goes hunting. Noticing a moving player, she takes him by the hand and leads him to her nest. In one exit, she can get two or even three players.

Then the "owl" again returns to its nest and the children again begin to frolic freely on the playground.
After 2-3 exits of the "owl" to hunt, she is replaced by new guides from among those who have never caught her.

Rules of the game: It is forbidden for the "owl" to watch the same player for a long time, and the caught one is forbidden to escape.

December

"Cat and Mouse"

The players (no more than five pairs) stand in two rows facing each other, hold hands, forming a small passage - a hole. In one row there are cats, in the other - mice.

The first pair starts the game: the cat catches the mouse, and the mouse runs around the players. At a dangerous moment, the mouse can hide in the corridor formed by the players' clasped hands. As soon as the cat has caught the mouse, the players line up. The second pair starts the game. The game continues until the cats catch all the mice.

Rules of the game: The cat must not run into the hole. The cat and mouse should not run far from the burrow.

Fisherman and fish

The teacher stands in the center of the circle, holds the rope by one end - this is a fishing rod, children are fish. Running the rope on the floor, spinning, "catches" a fish. To avoid being caught, the fish jump when the rope approaches. The one who did not have time to jump is caught and leaves the game.

January

"Freeze"

All children stand in 2 circles. Small inside big. In the middle is Santa Claus. Children, holding hands, walk in a circle - the circles go in different directions - to any round dance music. With the end of the musical phrase, the children of the big circle stop, raise their hands up, forming the collars, and the children of the small circle run through these collars, fleeing Santa Claus, who is trying to "freeze" them.

"Flies - does not fly"

Children move freely around the room: running, jumping, spinning. The presenter names any words (fish, plane, tree ...). If what is named can fly, children imitate flying; if what is named can swim, imitate swimming; if it doesn’t swim, it doesn’t fly, then the children stop. The most attentive one who has never made a mistake.

February

"Stop"

At one end of the court, the players line up. At the other end, with his back to the players, the driver becomes, covers his face with his hands and says: “Walk fast, don't yawn! Stop!" while the driver pronounces these words, all the players begin to approach him as quickly as possible. But with the command "Stop!" they must stop and freeze in place. The driver looks around quickly. If he notices that any of the players did not have time to stop in time and made at least a small movement, the driver sends him back, beyond the initial line. After that, the driver again takes the starting position and pronounces the same words. This continues until one of the players manages to approach the driver and stain him before he could look back. After that, all the players run for their line, the driver chases them and tries to tarnish someone. The tarnished one becomes the driving one.

"Homeless hare"

A hunter and a homeless hare are chosen among the players. The rest of the playing - hares draw circles for themselves, and each gets into his own. The homeless hare runs away, and the hunter catches up with him. The hare can escape from the hunter by running into any circle; then the hare standing in the circle must immediately run away, because now he becomes homeless and the hunter will catch him. As soon as a hunter has caught (bared) a hare, he himself becomes a hare, and the former hare becomes a hunter

March

"Burners"

The players stand in pairs in a column. A line is drawn in front of the column at a distance of 2 - 3 steps from the players. One of the players - the catcher - stands on this line. Everyone in the column says:

Burn, burn clearly, so as not to go out.

Look at the sky - the birds are flying

The bells are ringing!

One, two, three - run!

After the word run, the children standing in the last pair run along the column, one to the right, the other to the left, trying to grab the hands in front of the catching one. The catcher tries to catch one of the pair before the children have time to meet and join their hands. If the catcher manages to do this, then he forms a new pair with the caught and stands in front of the column, and the one without a pair becomes the catcher. If the catcher fails to catch someone from the pair, he remains in the same role.

The game ends when all players have run once. The game can be repeated 2-3 times.

The number of participants should not exceed 15 - 17 people, otherwise the children will have to stand motionless for a long time.

"Ball up"

Children stand in a circle, the driver goes to its middle and throws the ball with the words: “Ball up! The players at this time try to run away from the center of the circle as far as possible. The driver catches the ball and shouts: “Stop! “Everyone should stop, and the driver, on the spot, throws the ball at the one who is closest to him. The tarnished one becomes the driving one. If the driver missed, then it remains for him again and the game continues.

April

"Sly Fox"

The players stand in a circle at a distance of one step from each other. Outside the circle, the "fox's house" is outlined. The teacher invites the players to close their eyes. Children close their eyes, and the teacher goes around the circle (behind the backs of the children) and touches one of the players, who becomes a “cunning fox”. Then the teacher invites the players to open their eyes and carefully see which of them is a cunning fox - if she is posing as something.

The players ask three times in chorus (at short intervals) - first quietly, then louder: Where are you, sly fox? At the same time, everyone looks at each other.

When all the players (including the sly fox) ask for the third time, the sly fox quickly goes to the middle of the circle, raises his hand up and says: "I'm here!"

All the players scatter around the court, and the fox catches them. Those caught, that is, those to which the fox touched with his hand, move aside.

After the fox has caught 2 - 3 children, the teacher says: "In a circle." The players form a circle again and the game repeats.

"From bump to bump"

On the site, you need to draw small circles, the diameter of which is 30-35 cm. The distance between the circles is about 25-30 cm. These are "bumps" in the "swamp" along which the child must move to the other side. The one who gets over faster wins.

May

"Fishing rod"

Children stand in a circle. In the center of the circle is the educator. He holds in his hands a rope, at the end of which is tied a bag of sand. The teacher rotates the rope with the bag in a circle above the ground itself, and the children jump up, trying not to touch the bag.

Previously, the teacher shows and explains to the children how to jump: push off strongly and pick up their legs.

"Find your color"

The teacher distributes flags of 3-4 colors to the children. Children with flags of the same color stand in different parts of the hall, near flags of a certain color. After the words of the teacher “Go for a walk”, the children disperse in different directions. When the teacher says "Find your color" children gather at the flag of the corresponding color.

The game may be accompanied by music. As a complication, when the children have mastered the game, you can change the orientation flags in places, placing them in different places in the sports hall.

June

"Aircraft »

All game movements must be shown before the game. Children stand on one side of the playground. The teacher says “Ready to fly. Start the engines! " Children make rotational movements with their hands in front of the chest. After the signal "Fly!" spread their arms to the sides and scatter around the hall. At the signal "Landing!" the players go to their side of the court.

"Who has the ball?"

The players form a circle. The driver is chosen, who stands in the center. The rest of the players move tightly to each other, hands behind everyone.

The teacher gives a ball to someone, and the children pass it to each other behind their backs. The driver tries to guess who has the ball. He says "Hands!" and the one to whom they are addressing must put out both hands. If the driver guesses correctly, he picks up the ball and stands in a circle. The player from whom the ball was taken becomes the driver.

Bibliography

1. Children's outdoor games of the peoples of the USSR: A guide for a kindergarten teacher / Comp. A. V. Keneman; Ed. T.I. Osakina. - M .: Education, 1988.

2. Card file of Russian folk outdoor games.

Russian folk outdoor games. M.F. Litvinova. - M .: Iris-press, 2003.


Individual plan

self-education

« ROLE OF REVOLUTIONARY GAMES IN DEVELOPMENT OF MOTOR ACTIVITY IN PRESCHOOL CHILDREN»

Physical education instructor

Perelygina N.Yu.

Relevance of the topic

An active game is a conscious, physical activity of a child, which presupposes the accurate and timely completion of tasks that are associated with the rules that are mandatory for all playing. Fascinating content and emotional richness of the game encourages young children to make certain mental and physical efforts, and therefore contribute to their development in general. For children of younger preschool age, playing tasks is a great pleasure. While playing, the child exercises various movements. With the help of adults, he masters new, more complex types of actions. Outdoor games are mostly collective, therefore, children develop elementary skills to navigate in space, coordinate their movements with the movements of other players, find their place without disturbing others, run away or change place on a signal. The game helps the child to overcome shyness and shyness. In the game, imitating the actions of his comrades, he naturally and naturally performs a variety of movements. Joint actions of young children create conditions for common joyful experiences and vigorous activity. In outdoor games, children learn to play together, give in and help each other. Active motor actions during emotional uplift contribute to a significant increase in the activity of the musculoskeletal, cardiovascular and respiratory systems, due to which there is an improvement in the metabolism in the body and the corresponding training of various systems and organs.

Target

Improving your professional level in the study of outdoor games; their introduction and application in work with children.

Tasks

Study of methodological literature on outdoor games.

Study of a theoretical course on the development of motor activity in children.

Creatively apply professional and pedagogical knowledge, taking into account the age, individual, socio-psychological characteristics of preschoolers.

To form a stable interest of children in outdoor games, to an active lifestyle, upbringing of moral, volitional, moral, aesthetic qualities, and also to expand the motor experience of children through mastering new motor qualities.

STAGES AND TIME OF IMPLEMENTATION OF THE PLAN

STEPS

TIME

ORGANIZATIONAL AND INFORMATION

Study of the Literature on the Topic of Conformity

September-December

BASIC

Registration of abstracts of GCD and leisure activities

January-April

FINAL

Writing a self-education report

May

Classification of outdoor games for preschoolers

Games are classified according to complexity, motor content, degree of physical activity, use of aids and equipment, according to the predominant formation of physical qualities.

In the approximate basic general education program of preschool education "From birth to school"and in the existing collections of outdoor games, the classification is based on the sign of the predominant type of movement (running or jumping, throwing, climbing, etc.). When selecting for each type of basic movements, continuity between age groups is observed. This helps the instructor to plan games in relation to the development of certain motor skills in children.

V collection of M.M. Kontorovich and L.I. Mikhailova, the division of games according to the degree of muscle tension caused in children is accepted: into games of high, medium and low degree of mobility. High mobility - the whole group (running, jumping, "Trap", "Fifteen") of medium mobility is involved - the whole group is actively involved, but the nature of the movements is relatively calm (walking, transfer of objects); low mobility - the movements are performed at a slow pace, besides their intensity is not significant (playing with walking, games for attention, "sea figure", "Find and keep silent").

Outdoor games are diverse in their content and organization. Some games have a plot, roles, and rules that are closely related to the plot; game actions in them are performed in accordance with the requirements set by the role and rules. In other games, the plot and roles are absent, only motor tasks are proposed, regulated by rules that determine the sequence, speed and dexterity of their implementation. In the third, the plot of the actions of the players is determined by the text, which determines the nature of the movements and their sequence.

All games for preschool children based on movement can be divided into two large groups: outdoor games with rules and sports games.
The first group is made up of games that are different in content, in the organization of children, in the complexity of the rules and in the originality of motor tasks. Among them are plot and non-plot games, fun games.
Second group- sport games: small towns, badminton, basketball, football. When working with preschool children, they are used with simplified rules.
In the younger groups of the kindergarten, plot-based outdoor games are most used, as well as simple games without a plot such as traps and fun games. Plot-free games with elements of competition, relay races, games with objects are not yet available to kids. Sports games are not carried out at all at this age. At the same time, play exercises are widely used in work with children of younger preschool age, which occupy an intermediate place between gymnastic exercises and outdoor games.

Narrative outdoor games

Games of this type are based on the experience of children, their ideas and knowledge about the life around them, professions (pilot, firefighter, driver, etc.), means of transport (car, train, plane), natural phenomena, lifestyle and habits animals and birds. The plot of the game and the rules determine the nature of the movement of the players. The movements are imitative. Children start, stop or change movements according to the rules of the game.

Plot-free outdoor games

Plot-free games such as traps, dashes are very close to plot games - they just do not have images that children imitate, all other components are the same: the presence of rules, responsible roles, interrelated game actions of all participants. These games, like the story games, are based on simple movements, most often running in combination with fishing. Such games are available for both younger and older preschoolers.

Plotless games require children to be more independent, quick and dexterous of movement, orientation in space. The games gradually become more difficult, with more difficult tasks.

Plot-free games using specific items

Skittles, Koltsebros, etc.
The players perform more complex movements in them: throwing, throwing and catching or rolling swords, balls, rings. Motor tasks in these games are quite complex and require certain conditions; small groups of children can play. In these games, some elements of individual competition appear.

Play exercises

Outdoor games and exercises are interconnected, however, according to their intended purpose, pedagogical tasks, content and methodology, the game and the exercise are not identical. An active game is based on a certain concept (figurative or conditional). Exercises are methodically organized motor actions, specially selected for the purpose of physical education, the essence of which is to perform specific tasks ("Crawl to the rattle", "Get into the gate", etc.).

Fun games

In working with preschool children, so-called fun games and attractions are also used. Not being particularly important for physical development, however, they are often held at leisure, at sports events.

Games with elements of competition

("Whose link will be built sooner", "Who is more likely to his flag", etc.). Such games are based on the fulfillment of certain motor tasks in accordance with the rules. Elements of competition encourage children to be more active, to manifest various volitional and motor qualities (speed, endurance, etc.), games are available to older children (5-6 years old), they are not carried out in younger groups.
Games with elements of sports games are held only with older preschool children according to simplified rules.

Card file of outdoor games for children

Find your color
Purpose: to form an orientation in space, to teach to act on a signal, to develop dexterity, attention.

The course of the game: the teacher distributes flags of 3-4 colors to the children. Children with flags of the same color stand in different parts of the hall, near flags of a certain color. After the words of the teacher “Go for a walk”, the children disperse in different directions. When the teacher says "Find your color" children gather at the flag of the corresponding color.

The game may be accompanied by music. As a complication, when the children have mastered the game, you can change the orientation flags in places, placing them in different places in the sports hall.

The sun and the rain
Purpose: to form the ability to walk and run scattered, without bumping into each other; train to act on a signal.

Game progress: children sit on high chairs. The teacher says "Sunny!" Children walk and run around the hall in different directions. After the owls "Rain!", They run to their places.

The game can be played with music. After the game is well mastered, words can be replaced with sound signals.

Sparrows and car
Purpose: to form the ability to move in different directions without bumping into each other; improve the ability to respond to a signal, develop orientation in space.

Game progress: children sit on chairs on one side of the hall. These are "sparrows" in their nests. On the opposite side is the educator. It depicts a car. After the teacher's words, "Sparrows flew," the children get up from their chairs, run around the hall, waving their arms. At the signal of the teacher "Car", the children run to their chairs.

After the children have mastered the game, sound signals can be used instead of words.

Train
Purpose: to form the ability to walk and run after each other in small groups, first holding each other, then not holding; teach to start moving and stop at the signal.

Course of the game: A small group of children is involved in the game first. at first, each child holds on to the clothes in front of the one standing, then they freely move one after another, moving their arms, imitating the movements of the wheels. The role of the locomotive is first performed by the educator. Only after repeated repetitions, the role of the leader is assigned to the most active child.

Cucumber ... cucumber ...
Purpose: to form the ability to jump on two legs in a forward direction; run without bumping into each other; perform game actions in accordance with the text.

The course of the game: at one end of the hall there is a teacher, at the other end there is children. They approach the trap by jumping on two legs. The teacher says:

Cucumber, cucumber do not go to that end,

The mouse lives there, it will bite off your tail.

After the end of the chanting, the children run away to their home. the teacher pronounces the words in such a rhythm that the children can jump twice for each word.

After the children have mastered the game, the role of the mouse can be assigned to the most active children.

Hen and chicks
Purpose: to improve the ability to crawl under the rope without touching it; develop dexterity, attention; act on a signal; foster mutual assistance, partnership.

The course of the game: children depicting chickens with a hen are behind a stretched rope. The hen leaves the house and calls the chickens "ko-ko-ko." At her call, the chickens, crawling under the rope, run to her. The chickens quickly run away at the words "Big Bird". When the chicks run into the house, you can raise the rope higher to prevent the children from hitting it.

Runs quietly
Purpose: to cultivate endurance, patience, the ability to move silently.

The course of the game: children are divided into three groups and line up behind the line. They choose the driver, he sits in the middle of the site and closes his eyes. At the signal, one subgroup silently runs past the driver to the other end of the hall. If the driver hears, he says "Stop!" and the runners stop. Without opening his eyes, the driver says which group was running. If he correctly indicated the group, the children step aside. If wrong, they return to their places. This is how all the groups run in turn. The group that ran quietly and which the driver could not find wins.

Aircraft
Purpose: to form the ability to move in different directions without bumping into each other; train to act on a signal.

The course of the game: before the game, it is necessary to show all the game movements. Children stand on one side of the playground. The teacher says “Ready to fly. Start the engines! " Children make rotational movements with their hands in front of the chest. After the signal "Fly!" spread their arms to the sides and scatter around the hall. At the signal "Landing!" the players go to their side of the court.

The game is more emotional with musical accompaniment.

Find your house
Purpose: to form the ability to act on a signal, to navigate in space; develop dexterity, attention, the ability to move in different directions.

The course of the game: with the help of a teacher, children are divided into groups, each of which stands at a certain place. At a signal, they scatter around the hall in different directions. After the signal "Find your house" - children should gather in groups at the place where they were at the beginning.

After mastering the game, the original houses can be swapped. The game is more emotional with musical accompaniment.

Rabbits
Purpose: to form the ability to jump on two legs while moving forward; develop dexterity, ingenuity, confidence.

The course of the game: in one side of the hall, chairs are placed in a semicircle - these are rabbits' cages. On the opposite chair is the watchman's house. Children squat behind chairs. When the watchman releases the rabbits onto the meadow, the children crawl under the chairs one by one, and then jump moving forward. At the signal "Run to the cages," the rabbits return to their places, again crawling under the chairs.

Bubble
Purpose: to teach children to form a circle, changing its size depending on the game actions; to form the ability to coordinate actions with the spoken words.

The course of the game: the children, together with the teacher, holding hands, form a circle and pronounce the words:

Blow up the bubble, blow up big.
Stay that way and don't burst.

The players, in accordance with the text, step back holding hands until the teacher says, “The bubble has burst!”. Then the players squat down and say "Clap!" And they go to the center of the circle with the sound "shhhh". then they again stand in a circle.

Where does the bell ring?

Purpose: to develop an eye, auditory orientation, the ability to navigate in space.

The course of the game: children stand on one side of the hall. The teacher asks them to turn away. At this time, another adult, hiding, rings a bell. Children are invited to listen to where the bell is ringing and find it. The children turn and walk towards the sound.

You must first ring the bell loudly, then lower the sound.

Colored cars
Purpose: to consolidate knowledge of color, improve orientation in space, develop reaction

The course of the game: children are placed at the edges of the hall, they are cars. Each has its own colored circle. The teacher is in the center of the hall, holding three colored flags. He raises one, de, having a circle of this color, scatter around the room in different directions. When the teacher lowers the flag, the children stop. The teacher raises a flag of a different color, etc.

The game is more emotional with musical accompaniment.

Where did you knock?

Purpose: to consolidate the ability to navigate in space, to follow the rules of the game.

Game progress: children stand in a circle. The driver stands in the middle and closes his eyes. The teacher silently goes around the circle from behind, stops near someone, knocks with a stick and puts it so that it is not visible. Moves aside and says "It's time!" The one standing in the circle must guess where they knocked and go up to the one who has a hidden wand. Having guessed, he takes the place of the child, behind which the wand was hidden, and he becomes the driver.

Cat and mouse
Purpose: to improve the ability to navigate in space, avoid collisions; move in a general game situation.

The course of the game: on one side of the hall, a plot is fenced off - this is a house of mice (height 50 cm). on the other side of the hall is the cat's house. The teacher says:

The cat is guarding the mice, pretending to be asleep!

Children crawl under the slats and run.

The teacher says:

Hush, mice, don't make noise.
And don't wake up the cat!

Children run easily and silently. With the words "The cat has woken up", the child depicting a cat runs after the mice. Children do not crawl under the slats, but run into the holes through the unfenced part.

The bear in the forest
Purpose: to consolidate the ability to scatter, imitate game movements, move in accordance with the text.

The course of the game: children are located on one side of the hall, and the driver on the other. The players move towards the sleeping bear with the words:

The bear in the forest
I take mushrooms, berries.
And the bear does not sleep

And growls at us.

The bear growls trying to catch the children, they run away. Catching someone, he takes him to himself. The game repeats itself.

Mousetrap
Purpose: to develop speed, dexterity, attention; teach to coordinate words with game actions.

The course of the game: the players are divided into two unequal subgroups. The smaller one forms a circle - a mousetrap. The rest are mice. The players in the circle move and say

Oh, how tired the mice are, their passion is simply divorced.
Everyone has gnawed, everyone has eaten, they are crawling everywhere - that is to attack.

At the end of the words, the children stop and raise their clasped hands up. Mice run into a mousetrap and immediately run out on the other side. At the signal, children lower their arms and squat. Mice that do not have time to run out are considered caught. They also stand in a circle. Game continues. When most of the children are caught, the subgroups change places.

Who has the ball?

Purpose: to develop mindfulness; to consolidate the ability to perform game actions in accordance with the rules of the game.

The course of the game: the players form a circle. The driver is chosen, who stands in the center. The rest of the players move tightly to each other, hands behind everyone.

The teacher gives a ball to someone, and the children pass it to each other behind their backs. The driver tries to guess who has the ball. He says "Hands!" and the one to whom they are addressing must put out both hands. If the driver guesses correctly, he picks up the ball and stands in a circle. The player from whom the ball was taken becomes the driver.

Shaggy dog
Purpose: to improve the ability to scatter, move in accordance with the text, develop orientation in space, dexterity.

The course of the game: children stand on one side of the hall. The driver, the dog, is on the other side. Children quietly approach him with words

Here lies a shaggy dog ​​with its nose buried in its paws.
Quietly, quietly, he lies, half asleep, half asleep.
Let's go up to him, wake him up, and see something happens!

After these words, the dog jumps up and barks loudly. Children scatter, and the dog tries to catch them.

Take care of the subject
Purpose: to teach children to act on a signal; develop dexterity, endurance, eye.

The course of the game: children stand in a circle. There is a cube at the feet of each child. The teacher is in a circle and tries to take a cube from one or the other of the other child. The player, to whom the driver approaches, crouches and closes the cube with his hands and does not allow him to touch. At first, the driver does not take the cubes from the children, but only pretends. Then, when repeating, he can take the cube from the player who did not have time to cover it with his hands. This child is temporarily out of play.

Subsequently, the role of the driver can be offered to the most active children.

Cars
Purpose: to develop dexterity and speed; to consolidate the ability to move around the site scatteringly.

The course of the game: each player receives a steering wheel. At the signal of the driver (the green flag is raised), the children scatter into the loose area so as not to interfere with each other. On another signal (red flag) the cars stop. The game repeats itself.

The game is more emotional with musical accompaniment.
We are funny guys
Purpose: to develop dexterity, dodge; improve the ability to follow the rules of the game.

Course of the game: children stand on one side of the playground outside the line. A line is also drawn on the opposite side - these are houses. There is a trap in the center of the site. The chorus members say

We are funny guys, we love to run and jump
Well, try to catch up with us. 1,2,3 - catch!

After the glory "Catch!" children run across to the other side of the playground, and the trap tries to catch them. Anyone whom the trap manages to hit to the line are considered caught and move aside, missing one dash. After two runs, another trap is chosen.

Find yourself a mate
Purpose: to develop dexterity, the ability to avoid collisions, to act on a signal quickly.

The course of the game: the game requires handkerchiefs according to the number of children. half of the handkerchiefs of one color, half of the other. At the signal of the teacher, the children scatter. To the words "Find a pair!" children with identical handkerchiefs stand in pairs. If the child is left without a pair, the players say "Vanya, Vanya, don't yawn, quickly choose a pair."

The teacher's words can be replaced with a sound signal. The game is more emotional with musical accompaniment.

Fishing rod
Purpose: to develop dexterity, attention, speed of reaction.

The course of the game: the players stand in a circle, in the center is the teacher, he holds a rope in his hands, to which a bag of sand is tied. The teacher rotates the rope in a circle above the ground itself, and the children jump up, trying not to touch the bag. Having described two or three circles with a bag, the teacher pauses, during which the number of those caught is counted.
Don't get caught
Purpose: to develop dexterity, speed; play according to the rules; improve jumping on two legs.

The course of the game: the players are located around the cord laid in the form of a circle. In the center there are two drivers. At the signal of the teacher, children jump on two legs into and out of the circle as the traps approach. Those who managed to tarnish, he receives a penalty point. After 40-50 seconds, the game stops, the losers are counted, and the game is repeated with a new driver.
Firefighters in training
Purpose: to consolidate the ability to climb gymnastic walls, to develop dexterity, speed; improve the ability to act on a signal.

The course of the game: children stand in 3-4 columns facing the gymnastic walls - these are firefighters. The first in the columns stand in front of the line at a distance of 4-5 meters from the wall. Bells are tied at the same height on each flight. At the signal, the children who are standing first run to the gymnastic wall, climb it and ring the bell. They go down, return to their column and stand at its end, the teacher marks the one who completed the task faster. Then the signal is given and the next pair of children runs.

Don't stay on the floor
Purpose: to develop dexterity, speed, dodge; play by observing the rules.

The course of the game: a trap is chosen, which, together with all the children, runs around the hall. As soon as the teacher says the word "Catch1", everyone runs away from the trap and climbs onto objects. Lovishka tries to grease those who run away. The children he touched move aside. At the end of the game, the number of those caught is counted and a new trap is selected.

Ribbon traps
Purpose: to develop quickness, dexterity, eye; improve orientation in space, scatter run.

The course of the game: children stand in a circle, each has a colored ribbon tucked into the back of the belt. There is a trap in the center of the circle. At the signal, the children scatter in different directions, and the trap tries to draw out the ribbons from them. At the stop signal, the children gather in a circle, the driver counts the ribbons.

The game can be played with complications:

There are two traps in a circle

There is no trap, boys collect ribbons from girls, and girls from boys.

Fox and chickens
Purpose: to develop dexterity, quickness of reaction, to learn to act on a signal, to develop orientation in space.

Course of the game: there is a chicken coop on one side of the hall (benches can be used). Chickens are sitting on the roost. On the other side is a fox hole. At the signal, the chickens jump from their perches and move freely in the free space. With the words "Fox!" the chickens run into the hen house and climb to the roost, and the fox tries to catch the hen. She does not have time to escape into a soy burrow. When the driver catches 2-3 chickens, another trap is chosen.

Trap
Develop dodge, dexterity, speed.

Game progress: children line up behind the line on one side of the playground. They must run to the opposite side so that the trap standing in the middle does not catch them. Those who are reckoned are considered floodplain. After 2-3 runs, those caught are counted. Pick a new trap.
Two frosts
Purpose: to develop responsiveness, dexterity; to consolidate the ability to coordinate game actions with words.

Course of the game: two houses are designated on opposite sides of the court. The players are located in one of them. Drivers - Frost Red nose and Frost Blue nose stand in the middle, facing the players and pronounce the text

I am Frost Red nose.

I am Frost Blue nose.
Which of you will dare to set off the path?

The chorus members answer:

"We are not afraid of threats, and we are not afraid of frost!"

After these words, the children run across to the other side of the site, and Frosts try to catch and freeze them. The "frozen" ones stop at the place where they were touched and stand still until the end of the run.

Networks
Purpose: to develop dexterity, ingenuity, orientation in space, the ability to follow the rules of the game.

The course of the game: some children stand in a circle and hold the hoops. Others - "fish" - scurry back and forth through the hoops. Further options are possible:

1. The pike chases the fish.
2. Children with hoops move slowly, at the signal they run in a circle, and then it is impossible to get out of it
3. Children with hoops stand motionless and start to move only on signal.

The catch is being counted.

Swan geese
Purpose: to develop dexterity, quickness of reaction; to consolidate the ability to perform the actions of the assumed role; coordinate words with game actions.

The course of the game: at one end of the hall, the house in which the geese are located is indicated. On the opposite side there is a shepherd. On the side is the lair in which the wolf lives. The rest is meadow. Children are chosen to play the roles of a wolf and a shepherd, the rest are geese. The shepherd drives the geese to the meadow, they graze.

Shepherd: Geese, geese!

Geese: Ha-ha-ha!

Shepherd: Do you want to eat?

Geese: Yes, yes, yes!
Shepherd: So fly.
Geese: We can't, the gray wolf under the mountain won't let us home!
Shepherd: Well, fly as you like, just take care of your wings!

Geese, spreading their wings, fly, and the wolf tries to catch them. After several runs, the number of floodplains is counted.

Aerial soccer
Purpose: to improve dexterity, strength, ingenuity; develop coordination of movements.

The course of the game: children from a sitting position, clamping the bar with their feet, roll onto their backs and throw the bar over the net, into the goal or into the distance. Instead of a bar, you can use a ball.

Flies, does not fly
Purpose: to consolidate the knowledge of children about flying and non-flying objects; cultivate endurance, patience.

The course of the game: children stand or sit in a circle, in the center is the teacher. He names animate and non-animate objects that fly and do not fly. When naming an object, the teacher raises his hands up. Children should raise their hands up if the object is flying.

Option with a ball is possible.
Ocean is shaking
Purpose: to give knowledge about various steamers, old sailing ships, rigging items.

The course of the game: the players sit on chairs, each is assigned a specific name. The captain then begins to move around the outer circle, naming the items needed to sail. All named items stand up. On the words “The sea is agitated1”, the children begin to move to the music, imitating the movements of the waves. Captain's command "Calm down the sea!" serves as a signal to take seats on chairs as soon as possible. The one left without a chair becomes the captain.
mail
Purpose: to develop game imagination, the ability to follow the rules of the game.

Course of the game: the game begins with a roll call between the players and the driver:

Ding, ding, ding!
- Who's there?
- Mail!
- Where?
- From the city…
- And what are they doing in that city?

The driver can say that they are dancing, singing, drawing, etc. All players must do what the driver said. And the one who does the task poorly,
gives a fant. The game ends as soon as the driver picks up five forfeits. Then the forfeits are redeemed by performing various tasks.

At Mazal's
Objective: To improve the consistency of movements.

The course of the game: participants sit on chairs, choose grandfather Mazal. All the rest move away from him and agree that they will show. Then they go and say:

Hello, Grandpa Mazal with a long white beard, brown eyes, and a white mustache "

Hello kids! Where were you, what were you doing?

Where we were - we will not say, but what we did - we will show.

Everyone performs the movements that have been agreed upon. When the grandfather guesses, the players scatter, and he catches them.

Birder
Purpose: to teach to distinguish and imitate the calls of various birds; develop the ability to navigate with closed eyes.

The course of the game: the players choose the names of the birds. They stand in a circle, in the center of the bird-catchers, blindfolded. Birds dance

In the woods in the woods,

On a green oak
The birds are singing merrily.
Ah, the birder is coming
He will take us in bondage.
Birds fly away!

The birder claps his hands and starts looking for birds. Who was caught screaming imitating some bird.

The driver must guess the player's name and the bird.

Four forces
Purpose: to develop attention, memory, dexterity.

The course of the game: the players stand in a circle, in the middle - the leader. He throws the ball to one of the players, while pronouncing any of the words of the element (for example, air). The one who caught the ball must name the inhabitant of the air. If land is named - animal, if water - fish. At the word fire, everyone should turn around several times, waving their hands.

Do not take black, white, do not say "Yes" and "No"
Purpose: to develop attentiveness, the ability to follow your answers during the game, to consolidate knowledge about the environment.

Game progress: The game starts like this:

They sent you a hundred rubles,

Buy what you want

Do not take black, white,
"Yes", "No" do not say.

After that, the driver leads the conversation by asking questions. The one who got confused in the answer gives the driver a fant. After the game, the fined redeem their forfeits by completing various tasks.

Paints
Purpose: to consolidate knowledge of colors and shades; improve the skills of basic movements.

Course of the game: choose the owner and two sellers. All other players are paints that choose their colors. The buyer knocks:

Who's there?

Customer.
- Why did you come?
- For paint.
- For what?
- For the blue.

If this paint is not available, the owner says: "Ride on one leg on the blue carpet."

The buyer who guesses the most colors wins.

Flowers
Purpose: to consolidate knowledge about colors (or any other items, for example, sports equipment), improve reaction, speed qualities.

The course of the game: each player chooses a flower for himself. The chosen flower starts the game by lot. He summons any other flower, such as a poppy. Poppy runs, and the rose catches up with him. Then the poppy can name any other flower. The winner is the one who has never been caught.

Pick up a pair
Purpose: to develop logical thinking, to teach how to play as a team.

The course of the game: children are offered a couple of words that are in a certain logical connection. For example, cause-effect, genus-species. It is necessary to select the specified third word from among the existing ones, the word that is in the same logical connection with it.

For example, school - training, hospital - doctor, gate - football, etc.

And the third words: student, treatment, patient, ball, T-shirt.

Snowball
Purpose: to teach to form a sequence in words, to memorize previous words, to coordinate movements with words.

The course of the game: the group game consists in the gradual formation of a sequence of words, and each next participant in the game must reproduce all the previous words with the preservation of their sequence, adding his own word to them. The game is played with passing the ball.

Forbidden number
Purpose: to promote the development of attention.

The course of the game: the players stand in a circle. You need to choose a number that cannot be said, instead of it you need to clap your hands, silently the required number of times.

Listen to the command
Purpose: to promote the development of attention, improve the ability to organize independently, calm down.

The course of the game: children go to the music. When the music stops, everyone stops and listens to the command uttered in a whisper, and immediately they execute it.

Opposite word
Purpose: to teach children to justify their decision, to choose the opposite words.

Course of the game: invite children to choose words that are opposite in meaning to the data.

For words admitting an ambiguous meaning (for example, raw), it is proposed to find all possible words of the opposite meaning and justify your decision.

guess the word
Purpose: to improve the ability to follow the rules of the game, develop the skill of classification, highlight the most significant features.

The course of the game: children are asked to guess the names of randomly chosen objects, while asking clarifying questions, to which you can get the answer "Yes" or "No".

Birds
Purpose: to consolidate the knowledge of children about various birds; improve the ability to follow the rules of the game.

The course of the game: the players choose the mistress and the hawk. The rest are birds. A hawk arrives. The hostess says

Why did you come?
- For the bird!
- For what?

Hawk calls. If the named bird is not there, the mistress drives it away. The game continues until the hawk has caught all the birds.

Catching fish
Purpose: to consolidate the knowledge of children about various types of fish, to improve the ability to act according to the rules.

The course of the game: the players are divided into two groups. Some stand in front of others at a distance of several steps. One group is fishermen, the second is fish. At the beginning of the game, they have a conversation:

What are you knitting? (fishes)
- Seine. (fishermen imitate movement)

What will you catch?
- Fish.
- Which one?
- Pike.
- Catch.

The fish turn and run to the brink. Fishermen try to catch as much fish as possible.

Screw
Purpose: to develop creative imagination, imagination, plastic movement.

Execution: I.P. The main jay. The body pivots right and left. Hands follow the body freely.

One, two, three, four, five -
You fly into space!

Humpty Dumpty
Purpose: to develop creative imagination, the ability to get used to the image, advanced characteristic movements, perform movements simultaneously with the text

Fulfillment: the teacher pronounces the words:

Humpty Dumpty sat on the wall
Humpty Dumpty fell in a dream ...

The child turns the torso to the right - to the left. On the words "Fell in a dream" sharply tilts the body down.

Fakirs
Purpose: to train individual muscle groups, to develop the ability to convey the characteristic features of the image.

Course of the game: children sit, legs crossed, hands on knees, hands hang down, back and neck are relaxed. The head is down, the chin touches the chest. The eyes are closed.

Under the appropriate music, the children 's hands "come to life" first, then the arms and head are raised, the body is pulled forward and up.

REPORT

Outdoor games, like other types of games, are a form of organizing the life of children, are of great importance in the development of motor activity of children.. This moment is especially important at the present time, when the majority of children, for security reasons, are deprived of the opportunity to participate in yard games, which until recently were a good school of upbringing.
The effective development of children's physical activity is possible if a technique is developed and used, including:

  • Purposeful use of the system of outdoor games, focused on the development of certain physical qualities (quickness, agility, speed).
  • More extensive range of outdoor games in comparison with the traditional method.

Correctly organized outdoor games can act as a way of correcting children's relationships, contribute to the development of positive qualities, and are a means that can have a positive impact on relationships with peers.
To solve the problem, it is necessary to use outdoor games in educational activities, since they can make the lazy a hardworking, ignorant, unskilled, skilled craftsman.
Outdoor games were included in various forms of physical education work, such as: physical development classes, outdoor and indoor exercises, morning exercises, a walk, etc.

In each lesson, I use outdoor games of a different nature: large, medium and low mobility. Most often I use games of a plot nature, since the plot grabs the child's attention, and emotions are most clearly manifested in them.
To create interest in the game in children, I put soft toys into the game, turn on music. In relay games I use various objects: balls, hoops, cubes, pins, etc.
The feeling of joy in children was especially clearly manifested when the games were accompanied by music, since music affects the emotions of children, creates a certain mood in them.
In the game "Show the movement" I developed the expressiveness of movements in children, so that they felt relaxed, showed movements both with humor and with different emotional states.
It was difficult for the children to show these emotions at first. They did not understand what I want from them. But after a few sessions, everything worked out.

In the process of physical education of children of younger preschool age, outdoor play plays a leading role. Being one of the main means and methods of physical education, outdoor play allows you to effectively solve health-improving, upbringing and educational tasks. It has a comprehensive impact on the physical development and health of the child. In the process of playing, the physical activity of children causes an active state of the whole organism, enhances metabolic processes, and increases vitality.
In the process of playing actions, children develop moral and volitional qualities, develop cognitive forces, gain experience of behavior and orientation in the conditions of collective action.
An active game with rules is a conscious, active activity of a child, the purpose of which is achieved by accurate and timely completion of tasks related to the rules that are mandatory for all playing. By definition P.F. Lesgaft, outdoor play is an exercise through which a child prepares for life. Fascinating content, emotional richness of the game induce certain mental and physical efforts.
Play can be a means of self-knowledge, entertainment, recreation, a means of physical and general education. Play is a very emotional activity, so it is of great value in educational work. Among the wide variety of games in the formation of a diversified personality of a child, outdoor games are given the most important place.
The importance of outdoor games is great: they are both a means and a method of raising a child. Outdoor play as a means and as a method is characterized by a variety of effects on the child through physical exercises included in the game in the form of motor tasks.
In outdoor games, various movements are developed and improved in accordance with all their characteristics, the features of the behavior of children and the manifestation of the necessary physical and moral qualities are directed.
With the help of outdoor games, you can solve various problems of moral, mental and, of course, physical education. As L.V. Shapkova notes, “during hypokinesia (lack of mobility) in children, the activity of biochemical processes decreases, immunity to colds and infectious diseases is weakened, the range of possibilities of the respiratory and cardiovascular systems is narrowed, the neuromuscular apparatus is weakened, various defects of posture are formed, which leads to muscle hypotension, a decrease in the mobility of the chest in all its parts, a general weakening of the body and a decrease in vitality. A characteristic consequence of these disorders in the functioning of various systems and organs is the deterioration of physical and psychomotor qualities: coordination, accuracy and speed of movements, speed of motor reaction, mobility and general working capacity. "

Taking into account the age characteristics and physical fitness of those involved in outdoor games, they have a beneficial effect on the growth, development and strengthening of the osteo-ligamentous apparatus, the muscular system, on the formation of correct posture in children, and also increase the functional activity of the body.
Active motor activity of a playful nature and the positive emotions caused by it enhance all physiological processes in the body, improve the work of all organs and systems. A large number of movements activate respiration, blood circulation and metabolic processes. This, in turn, has a beneficial effect on mental activity.
It has been proven that outdoor games improve the physical development of children, have a beneficial effect on the nervous system and strengthen health, because almost every game has running, jumping, throwing, balance exercises, etc.
The game plays a big role in the formation of personality. During the game, memory, ideas are activated, thinking and imagination develop. During the game, children act in accordance with the rules that are binding on all participants. The rules regulate the behavior of the players and contribute to the development of mutual assistance, collectivism, honesty, and discipline. At the same time, the need to follow the rules, as well as to overcome obstacles inevitable in the game, contributes to the education of volitional qualities - endurance, courage, decisiveness, the ability to cope with negative emotions. Children learn the meaning of the game, learn to act in accordance with the chosen role, creatively apply the available motor skills, learn to analyze their actions and the actions of their comrades.
Outdoor games are often accompanied by songs, poems, counting-rhymes, and play ideas. Such games replenish vocabulary, enrich the speech of children.
In outdoor games, the child has to decide for himself how to act in order to achieve the goal. The fast and sometimes unexpected change of conditions forces us to look for more and more new ways of solving emerging problems. All this contributes to the development of independence, activity, initiative, creativity, ingenuity.
Outdoor games are of great importance for moral education. Children learn to act in a team, to obey common requirements.
Outdoor play is of a collective nature. Peer opinion is known to have a big impact on the behavior of each player. In a collective mobile game, each participant is clearly convinced of the advantages of common, friendly efforts aimed at overcoming obstacles and achieving a common goal.
The main task of outdoor games is to strengthen the health of those involved, to promote their correct physical development; to promote the mastery of vital motor skills, abilities and improvement in them; development of reaction, development of dexterity, cognition of movement and new possibilities of the body.
To implement the tasks, you must apply the following methods:

  • Analysis of theoretical and scientific-methodical literature on the topic of self-education;
  • Pedagogical supervision;
  • Questioning.

Theoretical analysis and generalization of literature involves the search for literary sources, which was carried out on the Internet, materials from magazines, collections of scientific works, other scientific and scientific-methodical publications were analyzed.
Many researchers recommend including outdoor games in physical education activities in preschool educational institutions and in the daily life of children.
The practical significance lies in the possibility of using the proposed outdoor games for physical development with children.
Having mastered the general tasks of education, I apply them taking into account the individual characteristics of each child. To do this, I use the data of a medical examination for all indicators, in order to know which of the children has a deviation from the norm of physical development.
For the first days of work, I analyzed the state of children's motor skills, as well as the general level of their development. Outlined specific tasks in relation to each child. Children who are timid, unsure of movements need help in overcoming difficulties: lower the rope lower while jumping, put the basket closer when throwing the ball, support it while walking on balance, etc. But this must be done imperceptibly so that the child's pride does not suffer. Children are easily excitable, overly mobile also require attention, I often attract them to games that contribute to the development of inhibitory processes.
In the methodological literature, it is usually recommended to learn new games in the classroom. But this can also be done during game hours, for example, during a morning walk, when the children and the instructor have enough time at their disposal.
In order for this work to be systematic in each group, so that not a single child falls out of the field of attention, outdoor games are provided in the long-term plan of educational work, as well as in the plan of work for every day.
With the help of the game, I carry out several tasks: I strengthen and heal the body of children, develop movements, cause joyful experiences, educate moral qualities, etc.
When choosing a game, the instructor must keep in mind where he intends to play it: indoors or on the site.

When planning games, the instructor should take into account the state of the group. In the event that the group is not well organized, it is better at first to conduct more quiet games in a circle, games with singing, gradually moving to games with a random movement, or give simple games.
When choosing games for classes, in addition to general educational tasks, it is necessary to take into account the hygienic side of each game - the degree of its load, the effect on physiological processes.
The choice of a game for an activity depends on which part of the activity it is included in. If the game is given in the first part of the lesson, it is introduced in order to organize a children's team, to teach children to line up in a column, in pairs, in a circle, to be placed on the site. Such are, for example, the games "Whose link will get together sooner", "Find yourself a mate", etc. In the second part of the lesson, a game of high mobility is carried out. For the final part of the lesson, a game of medium or low mobility is selected, the purpose of which is to bring the body into a relatively calm state. You can use the following games for this: "Who left?", "Guess by the voice", "Find where it is hidden."
Most often, one, sometimes two games are given in the lesson. For example, one game is included in the second - the main part of the lesson (required), the other - in the final.
Outdoor games, creating an atmosphere of joy, make the most effective complex solution of health-improving, educational and upbringing tasks. Active movements, conditioned by the content of the game, evoke positive emotions in children and enhance all physiological processes.

In the play activity of children, two very important factors are objectively combined: on the one hand, children are involved in practical activities, develop physically, get used to acting independently; on the other hand, they receive moral and aesthetic satisfaction from this activity, deepen their knowledge of their environment. All this ultimately contributes to the education of the individual as a whole. Consequently, outdoor games are an effective tool in the development of physical activity in children.

LITERATURE

1 Agapova I.A.

Outdoor games for preschoolers / I.A. Agapova, M.A. Davydov. - M .: ARKTI, 2008.

2 Varenik E.N.

Physical culture and recreational activities with children 5-7 years old. - M .: TC Sphere, 2009.

3 Gorokhova M.Yu.

Development of the activity and independence of preschool children.

4 Gromova O.E.

Sports games for children. - M .: TC Sphere, 2009.

5 From birth to school. Approximate basic general educational program of preschool education / Ed. NOT. Veraksy, T.S. Komarova, M.A. Vasilyeva. - M .: Mosaika-Sintez, 2010.

6 Penzulaeva L.I.

Outdoor games and game exercises for children 3-5 years old / L.I. Penzulaeva. - M .: Vlados, 2003.

7 Stepanenkova E. Ya.

Theory and methodology of physical education and child development: Textbook. manual for stud. higher. study. institutions. - 2nd ed., Rev. - M .: Publishing Center "Academy", 2006.

8 Kontorovich M., Mikhailova L.

Outdoor games in kindergarten. Pedagogy (preschool, school, general)


Municipal budgetary preschool educational institution "Kindergarten No. 2"

Ardatovsky municipal district of the Nizhny Novgorod region

AGREED

Senior educator, d / s

______________________

L.N. Noskova

ACCEPTED

By the decision of the Pedagogical Council

MBDOU d / s No. 2

Minutes No. ___ dated "____" September 2016.

Self-study program

for the 2016-2017 academic year

educator of the 1st qualification category

Klyueva Irina Alexandrovna.

THEME:

The influence of outdoor games on the physical and emotional development of children of primary preschool age




Ardatov 2016

DIRECTION: socio-personal

GROUP: early age group

DATE OF STARTING WORK ON THE TOPIC: September 2016

END OF WORK: May 2017

FORM OF SELF-EDUCATION: individual

GOAL: To improve motor skills of preschoolers in the process of outdoor games; to strengthen the health of children, to promote their correct physical and emotional development.

TASKS:

    Study of pedagogical, psychological, methodological literature on the problem and Internet resources.

    Study of the relevance of the problem within the framework of our preschool educational institution.

    Drawing up a long-term plan for outdoor games, a card index of outdoor games and exercises.

    children

    Creation of a developing subject-spatial environment for the realization of pupils' motor activity.

    Improving the psychological and pedagogical culture of parents in matters of physical activity of preschool children.

    Generalization and dissemination of their own pedagogical experience

EXPECTED RESULTS:

I like educator the foundations of pedagogical skills, professionalism and creativity will be formed:

- the ability to analyze scientific and methodological literature, improve their theoretical and practical knowledge, skills and abilities;

- mastering innovative pedagogical technologies of upbringing and teaching preschool children

- the ability to activate creativity and promote their achievements, apply the knowledge gained in practice.

Children will form :

- the use of outdoor and sports games by children in independent activities.

- the formation of physical qualities: a sense of balance, coordination of movements, orientation in space, (agility, speed, strength), skills will focus on movement in the process of playing activity.

- familiarization with the elementary generally accepted norms and rules of relationships with peers and adults;

MAIN QUESTIONS:

    Game conditions

    Preparing the teacher for the game

    Preparedness of the place and physical culture equipment

    Organization of outdoor games

    Duration of the game in general, placement of children

    Efficiency of solving educational, health-improving, upbringing and motor tasks

    Well-being, behavior and mood of children

    The level of pedagogical skill of the educator

    Techniques for effective management of outdoor play

    General assessment of the outdoor game

    Proposals for improving the methodology of outdoor games

STUDY OF EDUCATIONAL - METHODOLOGICAL LITERATURE:

    Zhukov M.N. Outdoor games. Textbook - 2nd ed., - M., 2004.

    Stepanenkova E. Ya. Outdoor games as a means of harmonious development of a preschooler // Preschool education, 1995, no.

    Timofeeva E.A. Outdoor games with preschool children: A book for a kindergarten teacher. - 2nd ed., Rev. And add. - M., 1986.

    Laizane S. Ya. Physical culture for kids. Educator's manual for children. garden. "Education", 1978. 158 p.

    M.F. Litvinova. Outdoor games and play exercises for children of the third year of life. M .: LINKA-PRESS, 2005 .-- 92 p. Methodological guide for employees of preschool educational institutions.

    Zubkova N. A. The role of outdoor play in the development of basic movements in children of primary preschool age / Physical education of children of preschool age; Compiled by L. V. Russkova. - M., 1982.

    Penzulaeva, L. I. Outdoor games and play exercises with children 3-5 years old. - M .: Vlados, 2001 .-- 112 p.

Study of articles, abstracts on self-education and project activities on the website: .

RELEVANCE:

Outdoor games are one of the main means of physical education of children. Children usually seek to satisfy their enormous need for movement through play. For them to play is, first of all, to move, to act. During outdoor games, children improve their movements, develop such qualities as initiative and independence, confidence and perseverance. They learn to coordinate their actions and even observe certain (at first, of course, primitive) rules.

Observing children, talking with parents, observing the relationships between children and parents, I came to the conclusion that parents underestimate the importance of physical activity for the formation of physical and mental health of children. At home, parents prefer to keep their child busy with quiet games: at best, drawing, intellectual or other board games, and at worst, watching TV or videos, playing on a computer. They deprive children of independence in self-service, restrict children in movement: children walk very little (their parents take them everywhere in cars), dress and undress, wash, and spoon feed.But educators do not always pay full attention to outdoor games during the day of the preschool educational institution, aimed at the physical development of children.

As a result, many motor skills are poorly developed in children, which is confirmed by the results of pedagogical diagnostics. The reasons for this lie in the modern way of life. Psychologists, teachers, doctors note a general tendency for children's institutions - a decrease in the motor activity of children (Yu.F. Zmanovsky, M.A.Runova, S. B. Sharmanova, A.I. - this is a loss in health, development, knowledge. It is no coincidence that the health issue is in the first place in the program for the upbringing and education of children in our preschool institutions. If we take into account that physical activity is also a condition that stimulates the development of intellectual, emotional and other spheres, then the relevance of this issue becomes obvious.

PROSPECTIVE SELF-EDUCATION PLAN FOR 201 6-2017 ACADEMIC YEAR.

Term

Stage

The content of the work

Practical activities

September October

Organizational - theoretical

1. Study of regulatory documents

2. A detailed study of the existing experience of the preschool educational institution,methodological literature on this issue.

3. Drawing up a long-term plan,development of a system of measures aimed at solving the problem.

4. Forecasting of results.

5. Monitoring of physical qualities.

1. Consultation for parents "Outdoor games are the key to the health of babies"

2. Parents' meeting "“Raising Healthy Children”.

October - April

Cumulative - practical

1. Drawing up a long-term plan for outdoor games.

2 . Revealing the importance of outdoor games in physical and emotional developmentchildren.

3. Development of physical qualities of pupils through the organization of active and sedentary games.

4. Improving the psychological and pedagogical culture of parents in matters of physical activity of preschool children.

5. Creation of a developing subject-spatial environment for the implementation of motor activity of pupils.

6. Coverage of this topic on your website.

7. Consultation for teachers on the topic of self-education.

1. Drawing up a card index of outdoor and sedentary games.

2. Organization of outdoor games during morning exercises, OOD, for a walk, in individual work with children.

3. Release of the newspaper "Healthy Children - Happy Family".

Topic: "Outdoor games in the life of preschoolers."

4. Business game with parents "The path to health, strength and vigor"

5. Children's - parental project "Be healthy, baby!"

6. Child-adult project "Hands clap, feet stomp".

7. Joint leisure "Evening of outdoor games"

8. Consultation for teachers "The value of outdoor games".

9. Participation in the competition of pedagogical skills.

10. Speech at the methodological association.

May

Final

1. Self-analysis and self-assessment of the work done in your group.

2. Presentation results at a meeting of the pedagogical council of the preschool educational institution (report on the work done).

3. Planning activities and development prospects.

4. Dissemination of experience of their work.

1. Presentation of the experience "It's fun to play together."

2. Publication of one's own teaching experience in the social network of educators