Summoners war sky arena how to improve skills. Five reasons for the success of Summoners War. Devilmon, how it is related to skill

Eligible Monster Rating

Good morning! In this simply gigantic article, I will compile the top 2 and 3 star monsters in Summoners War, based only on personal experience, and if not on experience, then based on the description of the skills and stats that the monster has.

I won’t drag out the quotation for a long time and get down to business, let’s start with monsters with 2 stars, unfortunately there are not very many of them, but nevertheless:

Lulu is a good mob, especially the awake one, has great health, anti-debuff and recovery. Healki as many as 2, in addition to this, Lulu increases his attack indicator by 30% with a normal attack.

Immediately after Lulu, Chichi can also be singled out - a regular attack also increases the indicator by 30%, the second skill removes all debilitating effects from itself and from an ally, after which it restores its health by 20%, the skill acquired as a result of awakening attacks the enemy and restores the health of all allies by 50% of the damage dealt.

Imp of water (Finn) has a good damage rate, it is not difficult to apnea, high attack speed, there is a stun, there is its own buff that increases attack speed when dealing a critical hit, and the skill acquired as a result of awakening deals a lot of damage, and in case of a critical hit, hangs on an opponent DOT, for 2 turns, a very good mob, suitable for pumping.

Well, I can’t ignore Konamiya, high hit points and defense, an extremely versatile support monster, upon awakening it acquires the Tranquility skill - removes all debuffs from allies and restores the health of all allies by 15%. Has a very useful skill Acceleration - Fully replenishes an ally's attack indicator and increases his attack power for 1 turn. Normal attack has a 24% chance to stun the opponent. Excellent support, worth downloading.

A very, very useful monster of two stars, which is in demand in the farm of high floors, with the first skill Shanon is able to inflict a glancing blow debuff with a 50% chance, the second AoE skill also imposes a debuff to reduce attack speed by 2 turns with an 80% chance, after awakening : Inspiration - increases the attack power and defense of allies for 3 turns, the buff is very useful, as I said in the farm of high floors of dungeons, and not only. Also worth downloading.

A very harshly unexpected Imp, it has relatively average attack and defense indicators, but very high speed, plus the skill after waking up IGNORE ENEMY DEFENSE, as well as when using it, the chance of crit. hit increased by 50%, very, very cool imp!

Shushu is also a very cool support mob, the first 2 skills are similar to Lulu and Chichi, the third skill acquired after awakening Restores the health of all allies by 20% and repeatedly restores the health of an ally with the lowest health level by 20%, from this we conclude that one of your monsters will receive a 40% heal, which is very cool in my opinion!

So far, these are only those monsters that I managed to test, if you have something to add, write in the comments!

Now let's move on to the three-star monsters that I myself pumped out to 4-5 stars:

The first such monster was Imp the Winner, and all because he has an AoE skill - Flame Bomb, attacks all opponents twice, and with each attack imposes a DOT for 2 turns. Downloading is for those who like to inject a lot of damage. Been using this feature for a long time :)

A fiery inugami, an incredibly cool and versatile dog, if he kills an enemy, he gets an extra. move, it also has a skill combined with an ally, a normal attack has a chance to hit several times in a row, as well as impose a debuff to lower defense, I now have 5 stars, it has excellent performance, I mainly use it when pumping monsters in a volcano, the passage takes 20 sec.

I upgraded it to 5 stars, withstood a huge amount of damage, gave 18% HP to allies in the dungeons, massively aggroed the opponent's monsters, debuffed with a decrease in attack power and a decrease in defense. It was great, in my opinion it's worth downloading.

Griffon of fire, it's just an opponent's humiliator, has high speed and average defense together with attack power, does not have high hp, but at the same time has a very important skill: Headwind - has a 50% chance to reduce the attack indicator of all enemies by 30% and reduces their attack speed for 2 turns. He makes the opponent wait for his destruction. Now they are downloading as much as 6 stars, I think everything is clear :)

All bears are different, but they are united by the fact that they are bears, Dagor has high defense and HP, after death he resurrects with 30% health, the first and second skills are the same as Ramagosa, he is able to farm Volcano solo, thus pumping monsters. Worth downloading, very useful.

Water Inugami - Ikaru is an excellent tank, having high defense and hit points, I have it pumped out at only 11k HP, but at the same time it can withstand a lot of damage, and sometimes it can slap the opponent in response with the Counterattack skill. In my opinion, it's worth downloading, because. leader is very helpful.

Shylock is a very cool monster, because he has as many as 2 skills that lower the opponent’s attack indicator, one of them is Ice Explosion - attacks a single target 3 times and with each attack has a 30% chance to reduce the opponent’s attack indicator by 30%, i.e. if 3 times "proc" the opponent will lose 90% of the attack indicator, which is extremely important both in PvP and PvE. And the second AoE skill - Surge: deals damage to all enemies in direct proportion to their MAX health, and reduces the attack indicator by 30%. It's just awesome, I really liked him, fed him out of stupidity. It is mandatory to download for those who play from speed. In addition, it has decent performance in absolutely all respects, which surprised me, because the main characteristic of the monster is HP.

Furian is good, with his high attack, the ability to catch an opponent, as well as the Adrenaline buff that replenishes the attack indicator of all allies by 50% ... FIFTY PERCENT, guys, this is just fucking, and plus it increases the chance of allies to make a crit. hit. In my opinion, it is even worth pumping out this handsome man.

Beorn of the Water - The pile is able to withstand a simply unrealistic amount of damage, and it's all about the passive that he receives after waking up: Will to live - reduces all damage received by 25%, and this is taking into account high defense and hp! For reference: the awakened Beorn of Water at level 30 has 6330 hit points and 368 defense. You need to download if you need a good water tank.

There are many articles where Rina is mentioned, here are the main ones:

For understanding: Water Hunter, aka Wayne, is a fire hunter machine gun and Bernard's skill, replenishing the attack indicator of all allies by 30%, as well as increasing attack speed. A very good mob, has average attack and defense strength, one of the good 3-star monsters.

Yes, yes, you were not mistaken, and your eyes do not ripple and you do not dream about it. What is the point of this monster?

1. The first skill gives 25% to stun the opponent

2. The second skill is an AoE attack that lowers the opponent's attack indicator by 30%

3. The third skill is to ignore defense, but at the same time stuns itself.

So in my opinion, the Bulldozer needs to be pumped, besides, it is quite fat.

Rakuni is a small, fat, useful sapporo. It has average indicators for all characteristics, and has about the same skill as konamia, which makes it identical and in fact the same in demand - Fully replenishes an ally's attack indicator and increases his attack speed for 2 turns. Plus, normal attack replenishes the lowest ally's attack bar by 15%, which makes this support very enjoyable for any party. Some pump out up to 6 stars, so I think it's worth downloading! In addition, the third skill is passive - with each move, removes up to 2 debilitating effects from an ally with the lowest health indicator and heals him by 10%. So a very versatile support.

Megan is used almost everywhere now, she can be found in guides, on the defense of the arena, on the hydra, in many vids and in general she is very much appreciated, she has relatively low stats, so what's the matter? In boobs! Just kidding, in skills, of course, the third skill obtained as a result of awakening replenishes the attack indicator of all allies by 20% and increases their attack power and defense for 2 turns. The 2nd skill inflicts a debuff with a 75% chance of not getting buffs. Well, the first skill attacks the enemy and deals continuous damage for 1 turn with a 50% chance. In addition, Megan has a leader skill used for the arena: increases the attack power of allies in the Arena by 21%. Very, very useful monster, be sure to download!

Angel of Death/Hemos or simply Scythe, this is a very useful monster in my opinion for farming dungeons or killing some thick mobs, because his second skill immediately imposes 2 DOTs on the enemy with an 80% chance, the third skill freezes (stuns) the target for 1 turn and plus, reduces the attack speed of the enemy for 3 turns. And also in addition, if Kosa kills someone with a normal attack, he instantly gets an additional move, a very useful monster, which is also worth pumping out in my opinion!

The notorious and popular Wind Griffon - Bernard, has high hit points and defense, as well as high attack speed, which makes him a tank support. Dive - lowers the attack power and defense of the opponent for 2 turns. Tailwind - replenishes the attack indicator of all allies by 30% and increases their attack speed for 2 turns, an excellent support that tanks a lot of damage. Be sure to download!

This daring guy has average attack and defense, but with a low attack speed, BUT! He is useful with all his skills and here's why:

1. Direct Hit - Shoots 2 times at gaps in armor, each shot has a 25% chance to ignore the enemy's defense.

2. Arrow of Purification - shoots at the enemy and removes 1 strengthening effect from him, replenishing his attack indicator by 50%.

3. Fires a hail of arrows 4 times, attacking all opponents, after the attack, increases the indicator of all allies by 25%! In my opinion, a very useful monster, I had it, but I fed it as unnecessary, but we are sorting out good three-star ones, right? So, it's worth downloading!

In fact, I don’t have much to say about Light and Darkness, perhaps if you describe in the comments what monsters of these elements you have, then I will add them to this top. As you can see, there are quite a lot of three-star monsters in Summoners War Sky Arena, which are worth pumping out quite a lot, and not all of them are listed here, because. there are those that I personally liked, but other players do not like :) Thank you for your attention, subscribe, be sure to write comments, suggest ideas for articles!

Addictive role-playing game Summoners War Sky Arena is a combat arena for fighting monsters. Colorful graphics, thoughtful gameplay and an endless variety of battles with evil spirits - what else do you need for a fun free time!

Summoners War

A classic MMORPG turn-based role-playing game in which you have to defend the city from enemy attacks. The game is multiplayer, and therefore anyone can attack your city at any time. To fight off alien invasion, you will need to join guilds and call on defenders. At first, not very powerful units will be available to you, and you will have to train a lot, extracting mana and pumping them. Sometimes you may come across magical artifacts, such as summoning scrolls, which give you the ability to summon anyone and with any level of power. In addition, these scrolls themselves come in different degrees, which are indicated by the number of stars.

Another important resource in the game is the use of runes. They are used to strengthen monsters and give them new qualities. The use of runes is infinitely varied, and more than one long article could be devoted to this art. And besides, runes can be sharpened before use - this means pumping a rune in order to give it a new level. Just remember that for this you have to spend mana or crystals, use them wisely.

Main features of the game

During installation, the game will download more than 300 megabytes from the Web, remember this before installing. Since it is networked, correct operation is not guaranteed without an Internet connection. You can upgrade your player in the arena; for victories you will be awarded stars of glory. Of course, there is a full-fledged game chat for communication.

Knowledge base on the game Summoners War

As already mentioned, there are several thousand monsters in the game. Therefore, it is simply not possible to compile a complete guide for each of them, especially in a small article. Let's try to specify only the most basic information.

Each fighting creature here can belong to five elementals, and these are Light, Darkness, Fire, Air and Water. In addition, they can be one of several classes, and have grades in the form of stars from one to six, also of different colors - gold, silver and purple. The more stars a monster has, the higher its level. Any of the many hundreds of creatures can have such characteristics, from which it becomes clear that the variety of game situations here is completely limitless!

Nevertheless, we give a description of several of the most useful combat creatures.

  • Lulu (two stars) - high levels of anti-debuff and health. After each attack, the energy indicator increases by 30%.
  • Finn (two stars) - has the potential for pumping, high attack speed, which can be further increased. If you perform an awake, then the skill of damage when attacking enemies is greatly increased.
  • Shannon (two stars) - inflicts a debuff that reduces the attack speed of enemies (this is the first skill), and a glancing blow of 50% (this is the second skill). It is said to be a very useful monster for fights on high floors of farming.
  • Shushu (two stars) - the monster is generally similar to Lulu, but after the aweik it receives an additional skill that restores health by 20% for any of the allies.
  • Hemos (three stars) - indispensable for battles in dungeons, reduces the attack speed of enemies by as much as three turns and additionally freezes for one turn.
  • Megan (three stars) - a very useful monster, increases the attack power of allies by 20%, imposes a debuff with the impossibility of strengthening with a 50% chance.
  • Bernard (three stars) - very high defense abilities and attack speed. At the same time, it reduces the same indicators of the enemy by 20%.

This list can be continued for a very long time, because the full list of monsters contains more than a thousand units!

Summoners War promo codes and codes

As in any similar game, here you can make purchases, improving your parameters or acquiring various useful artifacts. Or you can use codes. Yes, many real players do not like this, then this is a reality.

A complete list of promotional codes should be searched on the Internet, it is unlikely that they are all collected somewhere together. Here are just a few of them:

summon monsters of fire - h1HrYX6sCc, light - o6c59JM6Hk, water - NvhllDk4FJ, darkness - GKEGjYkQSj, wind - LwICHSfHhx;

6i19bW7K*7391 - get 1200 crystals;

22nN146B*9103 - get 2400 crystals;

x1rjWdmM*3928 - get 10 thousand runes;

wgCkUOsD*8231 - get 40 thousand runes;

A selection of tips, tricks, guides and secrets for passing the game Summoners War.

Let's talk about runes, what they are and what they are for. To begin with, it is worth making a reservation - the runes are designed to improve the parameters of your monsters. That is, in addition to leveling up, you can sharpen your monsters so that they become an order of magnitude stronger than before. However, not everything is as simple as it might seem at first glance.

What will the use of runes give you?

There are 11 types of runes in the game. Of these, you can make a set that you can, in theory, strengthen your monster several times. However, besides this, sets have additional bonuses that your monsters will receive. There is a rune called Energy Rune that will increase your health. Two of these runes will increase health by 15%. But after all, you can insert all 6 runes and get an increase in HP (hit points) as much as 45%, which already inspires. But let's figure out how and where to get runes, and indeed, what types they are! For clarity, I will give a table and its translation.

  1. Energy +15% HP - Gives the monster a 15% increase in base HP. In the game, the base health points will be shown in white, and the added health points will be shown in green.
  2. Fatal +30% Attack Power - Adds 30% to attack. The display is the same, white and green.
  3. Blade +12% Critical Rate - Chance to land a critical hit is increased by 12%. That is, your monster will be 12% more likely to give critical hits.
  4. Rage +40% Critical Damage - If you land a critical hit, this rune will increase his damage by 40%.
  5. Swift +25% Speed ​​- An increase of 25% to the speed parameter.
  6. Focus - Effect Accuracy +20% - This rune increases the chance to inflict a negative effect (debuff) on the enemy. For example, reduce enemy defense or freeze.
  7. Defense +15% - The defense parameter will increase by 15% with this rune.
  8. Endure - Effect Resistance +20% - works like rune number 6, only in the opposite direction. You will reduce the chance of the enemy to place a debuff on you by 20%.
  9. Violent +20% Get extra turn is a very interesting rune that has a 20% chance of you walking again.
  10. Despair +20% Stun Rate - A rune that allows you to stun the enemy for a whole turn with a 20% chance.
  11. Vampire +35% Bloodsucking is a standard lifesteal that restores 35% of health points from damage dealt. Set Pieces is how many runes of a given type are needed to get the minimum effect. Drop Location - it's simple, this is the name of the place where you can get the rune.

There are 6 cells in total, which makes us consider schemes such as 4 + 2 runes, for example Energy + Fatal, which will give a 15% increase in health and a 30% increase in attack. Of course, you can play 2+2+2, or even 6. You can increase your health by 45%.

Now the most important part - runes, in addition to stars and rarity, also have their own number, as in the picture below. Rune number 1

That is, if the rune has number 1, then it is inserted only into the first cell, and if 3 or 4, then into the third and fourth. The rune number will match where you found it. After all, do not forget that each location has 7 stages. That is, in the first six locations you will be given the corresponding runes from 1 to 6, and at the final 7 location, where the Boss is located, you will receive a rune with a random number. For example, if you need a Guardian rune for the 5th cell, then you will have to go to the Tamor Desert location, and exactly to the 5th stage. Go through and get the rune you need.

Runes also have their own characteristics, which are divided into primary and secondary. They can also be sharpened by increasing the main indicator.

Rune Options

The rune shown in the figure has the main parameters - HP + 100 and Def + 3%, respectively, additional characteristics - CRI Dmg + 4%. The difference between the runes may be that additional characteristics may be missing. The main characteristic will increase with each new level of sharpening, up to level 15 in total. And the Secondary characteristic is pumped only at 3, 6, 9 and 12 lvls. Runes will be subject to the following set of rules.

#1 + ATK #3 + DEF #5 + HP

I explain that numbers 1, 3 and 5 have only a numerical increase, that is, not a percentage. Runes numbered 1 will always add attack, 3 - defense, 5 - health points.

Runes with numbers 2, 4 and 6 can give an increase in a whole number and as a percentage. Rune number 2 will give an increase of 40 points to health, and can also give an increase of 2% to health. But runes numbered 2, 4 and 6 have an increase in speed and critical hits, and other parameters. At first glance, everything is complicated, but in practice it is always easier to understand.

Rune Sharpening

What sharpening is in general is an increase in general characteristics by increasing the level of the rune. Sharpening does not affect the overall indicator of all runes. Just so you understand, every time you try to sharpen a rune, you will be taken a certain amount of mana. That is, with each level of sharpening, the cost will increase. Sharpening the first level will cost 150 mana, and this is if a rune with three stars, if you want to sharpen it at level 10, then it will cost 3000 mana. In the early stages of the game, sharpening a rune above level 8 is pointless, it just needs to be knocked out as you progress through dungeons and quests.

The number of stars in a rune cannot be changed, unlike the stars in monsters, but the more stars, the better. The table will show you the rune stars and their dependencies.

Stat dependencies

The following table will show how much the rune will add at a certain level of sharpening.

Changes in characteristics when sharpening

The tables, of course, are very similar, but they say about different things. Do not forget that I'm talking about the main characteristics, the secondary ones grow only at levels 3, 6, 9 and 12 - remember! Imagine you have a 2-star rune that says +5Def in its stat. Now look at the second tablet and see that the Def rune with two stars will have an increase of 4 additional units. That is, this 2 star rune with a new sharpening will receive 4 units, but a rune with 3 stars will receive 5 units each. protection.

The color of the rune will change with each increase with the help of sharpening, and does not particularly affect anything. The main rule here is to correctly place the runes for your particular type of monster. That is, it is ridiculous for some Cerberus to put runes on defense, because the creature is intended for attack. Here it would be better to insert Fatal + Blade runes into him, which will increase the damage from attacks and increase the chance of a critical hit. Of course, you can play around with speed, but I hope you understand the basic principle.

How to complete daily tasks more efficiently

Since the game grows every day and replenishes the ranks of players, I would like to talk about daily tasks. A very interesting topic, because many beginners do not understand how to pass them at all, so they can lose a good reward. For example, 10 crystals, that is, so that you understand, in 30 days you will receive 300 crystals - and this inspires. People get so much for decent places in the arena. In addition, you can get challenges for arenas, experience or mana. Let's figure out how to complete tasks more efficiently.

  1. The task is called - Let's go for another round! - You need to spend 20 units of energy. The most convenient way to do this is to farm a couple of locations, after which you will receive 3 crystals and 50 experience points.
  2. Quest - Come back when you're ready - The quest requires you to buff the monster three times. This is easy to do in the amplification portal, where you have to select your monster, plant one donor and press power-up. Do this three times and you will be rewarded with 500 mana and 50 experience.
  3. Quest - A Summoner's Duty - Summon a monster three times from any source and get 300 mana and 50 experience.
  4. Task - Daily Rune Maintenance - you need to complete three attempts to sharpen the rune - not to be confused with sharpening, that is, it does not matter whether the sharpening succeeds or not. As a reward, you will be given 500 mana and 50 experience.
  5. Task - Building Friendhip - you need to send gifts to 5 friends. Only social points act as gifts here. Go to the "community" menu and press the "gift" button in front of five different friends (provided that we have them, of course). If we don’t have friends, open the chat, click on the nicknames of different players, and then on Friend Request. If the player accepts your request, you are friends. Or you can write something like “please add, i’m active player” in the chat, and then accept invitations in the community menu, on the “requests” tab on the left. This is how friends are added in Summoners War. The maximum number of friends is 50. Quest reward: 3 invitations to the arena, +50 exp;
  6. Quest - Show Off Yor Friendship! - the most difficult quest that many do not understand how to complete. It's simple - you need to use your friends' monsters three times in the battle. To do this, clear the top row of your creatures so you can use a friendly creature from the bottom row. Fight, and one battle has already been counted for you. Just do this three times to get 300 mana and 50 experience as a reward.
  7. Task - Head to Head - just play the arena 3 times, victory or defeat does not matter. As a reward, you get 10 energy and 50 experience.
  8. Quest - Giant Killer - Kill Giant's Keep at Cairos Dungeon. The main condition is victory. The fastest to complete on a low difficulty level, you will receive a reward of 750 mana and 100 experience. 9. Task - Gathering Magical Powers - you need to clear the Hall of Magic location. Win and get 750 mana and 100 experience as a reward. 10. Task - Conqueror of Fire/Water/Wind/Dark/Light - clear the attribute dungeon at the Cairos location. You need to win and then get 750 mana and 100 experience.

If you complete all the tasks, you will receive a cool reward of 7 crystals and 200 experience, which is very, very solid.

Rapid development guide

Alexander Pashin

Summoners War is a very complex project. I would single out five points due to which the game is commercially successful.

1. External simplicity

The user, entering the project for the first time, sees a mix of a builder and a classic battler: you improve buildings, collect creatures, send them on a mission. And that's all. But this is a misleading impression, which only dissipates with time. When the player realizes that the game is more difficult than it seemed, he is already on the hook.


2. Evolv

Evolv, let me remind you, the improvement of some creatures through the sacrifice of others. For example, you have a dragon. You want him to get a number of bonuses and seriously increase his characteristics (evolve and get a new star). To do this, you need to find the same card and merge them.

Often this mechanic goes along with gaining experience, again through sacrifice. That is, in order to pump one creature faster, you kill other cards.

As a rule, in battlers there are always not enough consumable cards for generating experience, and for evolv, if you pump a rare creature, then the second (and then the third, fourth, and so on) is difficult to find. Plus, soft currency is spent on any upgrade.

In Summoners War, this is made more difficult by the fact that there are some really weak cards in the game. I chose the wrong monster for pumping - I lost time and, most likely, money. Given that the amount of time it takes to upgrade a star grows exponentially, a mistake can be very costly for the player.

It is easy to make a mistake though. There are a lot of cards. The choice of monster for pumping is large.

The ideal player library should consist of five monsters in each of the five colors.

Now we calculate how many sets the player should make: a set for protection from other players, a set for PvP, a PvE set and five more sets made up of cards of the same color for completing special missions (for example, if a player goes through fire missions, he would like to have only water monsters).

When compiling each set, it is easy to make a mistake, choosing the wrong fighter for improvement and destroying the good one when pumping.

3. Runes

Runes are another type of monster upgrade. To upgrade monsters, the player can insert runes into them.

Runes improve the characteristics of monsters. For example, you insert a pebble and your fighter gets a bonus to HP or DEF.

Runes can also be inserted incorrectly. And you can be wrong twice. The first time, inserting runes at random (got a rune, inserted it into a favorite monster), and not in sets that improve the total effect of all runes. The second time I chose the wrong set for a specific monster.


4. Communication

The fourth reason for the success of the game is that the developers managed to establish communication between the players.

Communication is a very important part of the game. Suffice it to say that users can rate the monsters that can be seen in the description of it.

Communication is carried out in the game through a chat with a large number of rooms that the player is free to change at his discretion. In one, they will help you figure out the rules, in the other, just chat, and so on.

5. Promotions

The fifth point that is important to note: the hard work of the authors of Summoners War with promotions. Promotions are constantly taking place in the game. This is not just about sales, but about offering sets of rare creatures and in-game currencies at a special price. Promotions are valid for a limited time and change frequently.

Particular attention in the game is given to the first purchase. They work very subtly with this, they know how to stimulate the purchase with interesting offers.

By the way, about the builder in the game - it is almost formal and is a system for withdrawing money and slowing down the player's progress over time.

This material is more designed for inexperienced players, but there is also for veterans piece of useful information: This is a list of monsters for which secret dungeons can be opened. And they, as you know, do not exist for all units.

What is Secret Dungeon?

These are separate locations in the Cairos dungeons where you can get Summoning Pieces for individual units. After collecting the required number of these pieces, you can summon a monster in your portal. Each monster has its own dungeon, which opens for one hour of real time (not counting the events from the developers, such dungeons usually open for a couple of days). During this hour, you need to collect the required number of pieces of the call, but if you do not have time, it does not matter, they will not be lost. And Secret Dungeon is one of the few ways to get Light and Dark monsters.

How do dungeons open?

When farming attribute locations (Hall of Water, Fire, etc.) there is a chance that a secret dungeon will open with a monster of the same attribute. That is, if today is the day of the fire dungeon, then the secret will be opened exclusively with the fire monster. This chance is not very high and is about 3-5% of the total number of visits, but your friends can help you find secret dungeons. The fact is that if a player opens a certain secret dungeon, then it simultaneously opens for people who are on his friends list. But only 10 people can enter there, no more. At the same time, the player who opened the dungeon will be given 1 part of the call for each player who entered this dungeon, again, the maximum is 10 pcs. In other words, if you open a secret dungeon to the Fire Harpy (Fire Harpy) and go there, say, five people from your list of friends, then you will receive 5 Summoning Pieces for Fire Harpy (5 parts of summoning a fire harpy).

How to get more summon parts?

Each secret dungeon consists of 10 stages. The power of monsters grows with each level, and the number decreases. That is, they become smaller, but stronger. If at the first level there will always be 9 opponents, then at the 10th there will be a 3rd, one of which is the boss. The further you go, the more pieces of summoning you will receive. You can either farm until the allotted time or energy runs out. The higher the number of stars of the monster for which the dungeon is open, the more expensive the entry costs. For 2★, the entrance costs 3 units. energy, for 3★ - 5 units. and so on.

  • For clearing the 1st or 2nd level you won't get a single piece:
  • For clearing the 3rd level - 0 or 1 part;
  • For the 4th level - 1 part;
  • For the 5th level - 1 or 2 parts;
  • For the 6th level - 2 parts;
  • For the 7th level - 2 or 3 parts;
  • For the 8th level - 3 parts;
  • For the 9th level - 3-4 parts;
  • For the 10th level - 4 parts.

In addition to parts of the call for victory, you get mana, and this amount is above average. To get as far into the dungeon as possible, you need to follow the basic rule of the game - use counter-attribute monsters. If you opened a dungeon for a fire monster, then all the opponents in it will be with the attribute of fire. And as we know, water monsters are the best against fire, so we recruit them. And don't forget to use the creatures of your friends! You can take one for each match.

A small digression about friends

If you are interested in secret dungeons (and they should be interesting, because the monsters there are quite strong), then your friends list should not have empty places. At the moment there can be up to 50 people. Be sure to check whether people are active there or not, since this is easy to do: open the list through the "Community" button and see when the last time a person entered the game. If he did not appear more than 10 days ago, then most likely you can free his place and try to find an active person there.

Searching for dungeons in the general chat

In the general chat, messages like "lf for sd fairy / bearman / etc." It stands for "looking for secret dungeon fairy/bearman/etc. - I'm looking for a secret dungeon for a Fairy / any other monster. This means that a person really wants to find an open dungeon for a monster of interest to him, and thus he tries to find people who have this dungeon open. Don't be greedy and add "seekers" as friends if you have such a dungeon open. Your karma will be cleared and you will receive at least 1 part of the call;) Naturally, no one bothers you to write messages of this kind. We also recall that, according to unspoken rules, channel number 444 is Russian-speaking, you can contact it there. And one more thing: if you have already managed to join the guild - do not forget to look into the guild chat and help your comrades in search.

How do I know how many and what parts I have?

The summoning of monsters from parts takes place on the summoning portal. When you have the required number of pieces, a corresponding inscription will appear in the summoning portal in the general menu. In order to find out how many and what pieces you currently have, go to the portal, then click on the inscription "Summon Monster" and you will see something like the following picture:

What determines the required number of parts of the call?

From the number of stars of the summoned monster and nothing more. To successfully summon a 2★ monster, you need to collect 20 parts, for 3★ - 40 parts, for 4★ - 50 parts. There are no restrictions on the number of summoned monsters, you can summon as many as you like, as long as there are enough parts.

How do I know when the attribute dungeon I need opens?

All attribute dungeons open strictly according to the following schedule:

  • hall of light Sunday (from 11:00 to 11:00 Monday Moscow time);
  • Hall of Darkness Monday (from 11:00 to 11:00 Tuesday Moscow time);
  • hall of fire Tuesday (from 11:00 to 11:00 Wednesday Moscow time);
  • Hall of Water Wednesday (from 11:00 to 11:00 Thursday Moscow time);
  • Hall of Wind Thursday (from 11:00 to 11:00 Wednesday Moscow time);

This 11-hour shift is due to the difference in time zones. The server's time zone is PDT (pacific daylight time), which is 11 hours ago from Moscow time.

List of monsters for which secret dungeons are available

Earlier we said that secret dungeons may not be open to all monsters. Below is a table of those creatures for which secret dungeons are available:

Name Water Fire Air (Wind) Light (Light) Darkness
★★ ★★ ★★ ★★ ★★ ★★
Fairy V V V
Garuda V V V
Harpu V V V
hellhound V V V
Howl V V V V V
imp V V V V V
pixie V V V V V
Salamander V V V V
Warbear V V
Vagabond V V
Viking V V V
Yeti V V V V
★★★ ★★★ ★★★ ★★★ ★★★ ★★★
Bearman V V V V V
Fairy V V
Golem V V
Griffon V V
Harpy V V V
Harpu V V V
hellhound V
Inferno V V
Inugami V V
M.Archer V V V
Salamander V
Serpent V V
Warbear V
Werewolf V V V
Vagabond V V V V
Viking V V
Yeti V

Which of these monsters is strong and which is not?

In order to understand which of these units is worth hunting, we have monster rating tables. There you can also find recommendations on the use of runes for a particular creature. That is, if you opened a dungeon for a certain unit, you can see if it is worth farming its parts of the call or not.

Secret dungeons are an opportunity to pump skills!

If you use any of the above creatures in the main composition, then you just need to collect as many summon parts as possible. As we remember, the skills of monsters can only be improved in two ways: by using the same monsters as donors or by Devilmons. But Devilmons cost 180 Glory Points and have a 1 purchase limit. in Week. Therefore, if, for example, you have a Water Fairy as your base, then by collecting the necessary number of parts of the Fairy summoning with any attribute, you will easily and simply improve the skills of the main Fairy.

We hope you find this material helpful! Also, we'd love to hear from you in the comments.