Passing additional tasks Mass Effect: Andromeda. Passage of Mission: "Cakes with medicines" ✔. Mission passing: "First blow" ✔

Players will now be far beyond the Milky Way, in the very depths of the Andromeda galaxy. The main character (or heroine) will have to take on the role of the pioneer and thereby lead the search for a new house not only for humanity, but also for many other races in a new, hostile corner of the cosmos. Discover the new and absolutely not familiar secrets of the endless galaxy, eliminate alien threats, create your own powerful and efficient command, dipping with your head into a deep system of development and skill settings (abilities).

Andromeda Galaxy is a completely new chapter in the history of mankind, so only on your choice will depend on whether new founders will be able to survive in it and find a new home. As you dive into the riddles and the secrets of Andromeda, when the future of many species lies on your shoulders, ask yourself a question ... what are you ready for survival?

Mission passing: "Light on" Nexus "

"On" Nexus "is full of various organizations and departments. To fully deal with what is happening, talk to the leaders and key employees of the base. "

This first additional task can be obtained during the passage of the storyline at the very beginning of the game. After shocking news, the chief hero (or heroine) is offered to look around and get acquainted with everyone, so the basic four tasks appear: the first one - «» second - «» Third - «» fourth - «» .

First of all, talk to Eddison, because it will be closest - on the captain's bridge a little higher. With it, it will be possible to discuss many things, so the dialogue will be engaged. At the very end, I recommend to talk to the Tanne director, because after a conversation with him, the plot line Mass Effect will continue: Andromeda. Candaross can be found descending just below (it will stand on the right side in a small peculiar compartment). Professor Gerika for the task «» It will be possible to find at the very end of the same hall in which they talked to Tyran Candaros. As for the cache, it can be found in the opposite side of the placement of the Tanna director - on the other side. After that, you can already go, actually, to the director Tanna, talk to him, finish the passage of the first additional task and continue the storyline.

Mission passing: "Sabotage at the station"

"The edge Raj Patilla believes that someone deliberately damages the" Nexus "system. You are asked to examine those places where problems arose. "

After conversation with the director of Tann on Nexus, it will be possible to notice the digging in some details of the person's panels. Soon he will have a small explosion, so it will be possible to come and talk to him. As a result, after a short dialogue, he will ask the main character (or heroine) to help solve technical problems on "nexus", so if you agree, then get this task. In any case, several main tasks will appear, each of which is related to the investigation and inspection of the station: the first - «» second - «» Third - «» . Return to the headquarters of the pioneer (it's closest). A damaged panel in this place can be found at a small tree in a pot. Use the scanner to view it.

♦ : "The explosion at the node occurred as a result of the system attempts to compensate for a major heap of energy. If you manage to track the place of origin of the jump, we will be able to determine who had access to the rule of the system.

Now be careful and do not disconnect the scanner, because thanks to him it will be possible to track on a certain analog of wiring (yellow-colored line) the next crime scene. At a certain point, you will notice that the line bursts upstairs, so rising over the steps upstairs and scan the next place.

: "This relay is designed to collect a small amount of excess charge with each energy distribution on other systems. If it were not found it, it would eventually lead to overload and severe discharge. Only anyone who had physical access to the console could be installed.

In this place, the finds end up, so go to the next place, or rather in the barracks of the militia and find it up there at the top of the next place with a breakdown - this is usually a square, inside which a lot of technical things, and around black spots, denoting explosions and closures around the black spots.

: "The damage on the site was caused by direct locking safety devices. The list of working indicates many names. I (SEM) compare all other data. "

The next cell is hidden, because it is locked and is behind the drawers, right on the corner. On the eye, it may not be possible to determine the right place immediately, but if you turn on your scanner, then immediately find the broken panel.

: "Someone intervened in the work of the system so that a discharge impulse was created randomly, which will erase the memory of the system. The sabotage was remotely performed. If you manage to track the source, we may install who had access to this site. "

After this discovery, the next yellow strip will appear, according to which you need to follow the next panel, so climb the stairs nearby and turn on the right side where the next panel is right near the boxes. The scanner is most likely scanning the cell not immediately, so wait a bit. After scanning with the hero, Raj Patail by a walkie-talkie will contact, who will tell that Zara Kellous worked with these panels. So the task appears: «» .

: "The sabotage was perfect here. Permission to access here was only in several technicians. "

So, to find the desired character you need to get to the residential deck, and for this you need to go down, go through the doors between the stairs, getting on to the monorails and click on the button to go to another location.

Upon arrival, go ahead, go down the steps, turn the right side and keep to the atrium, where you will find a saboteur. After the dialogue it turns out that Zara Kellus is the same ordinary technician who noticed strange problems in the panels, so the version appeared that the third party was involved in this. So the task appears: «» . Get to the command center (for this return back to the monorails).

Upon arrival, look at all security records. Total records will be three and only in the third you can find a hook. Immediately after this will appear two main tasks: the first - «» second - «» . For a tick, scan all the staff nearby (although you can immediately go to the "Hyperion"), then go to the monorails to go to another location. During the sanitation, sooner or later you will strike at Dale Atkins, which coincides in all respects, so it will be necessary to talk to him. At the end of the dialogue will have to decide what to do with it, but in any case the task will be executed.

Mission passing: "First blow"

"The drum troops of the militia carry out risky operations throughout the accumulation. Talk to Candaros and find out if you do not need your help. "

During the conversation with Tyran Kandaros, you can learn about the impact groups, and next to it will be the control panel with the image of the planet, so click on this panel and get the current task that will be the first task: «» .

It's easier, of course, it will be immediately, being on the "nexus", approach and talk to him. After the conversation, the task will appear: «» . It's not necessary to go far, because the desired panel is near. In the control panel of the drum detachment, the Apex will not be difficult, therefore, when selecting a suitable task to execute, the current job will be executed.

: "To support the initiatives of" Initiative ", you can hear shock detachments on tasks. If successful, they receive experience points, and Rider - awards. In case of failure experience, there will be little, and the awards will not be at all. "

: "Impact detachment that performs the most important tasks in the sector. Select and press the "Space" key to send there a apex. The game will be saved before the launch of the network game, and you take on the role of one of the Apex operatives as part of a small group. Apex tasks can be performed in a network game along with friends or using the selection of players to earn awards and bonuses for your pioneer. "

Mission passing: "First killer"

"Nilken, an initiative officer, was accused of murder, but not the fact that he is really guilty. You need to check everything to establish the truth. "

The passage of this task begins on the "nexus", after a conversation with a turis. The first task in this business: «» . The guard without any problems will be allowed to talk to the prisoner. And Rensusus (he prisoner) will tell that the murder on the task occurred inadvertently and since the "pioneer" is an unbiased face, he asks to conduct an investigation, so the task appears so: «» . So come back back to the commander of the Turians at the headquarters of the militia to talk.

After the conversation, two tasks will appear: the first - «» , second extra - «» . As the audio recording is near, it can be listened to the control panel. But in any case you have to go to the witness. Go to the colonization department and go up to the very top. After conversation with a girl, go to the director Tanna (he is in the headquarters of pioneers) to talk now with him.

Tann director will be opened for proposals, so the coordinates with the crime scene will kindly provide, where it is possible to inspect the body, but only he asks for anyone to say anyone, because it is not yet clear whether he is not innocent. In any case, it will have to go on a planet, where, if you believe, the renzusus was noticed by Ketty.

As you already understood, the path now lies on the planet EOS, where you need to urgently inspect the crime scene. Upon arrival, it is enough just to follow the marker installed on the map. When you find yourself in place, scan what is left of the killed. After done, Sam reports that in fact Nilken did not commit the crime, but he wanted him just ahead. So now with the information received, you can return to the Tanna director for taking a key solution.

Option first - let go of Nilken

If you decide still to release Nilken, then he will be able to work as a punishment on public works as a participant in this disorder, but will remain on "nexus". When talking to Marietta, she will express you your deep gratitude. In addition, when warning Nilkena to follow his behavior in the future, Marietta will ask him that "the pioneer" meant, but he will leave the answer and on this paths will disperse.

Option second - expel Nilken

In this case, Nilken will be expelled, that is, it will be expelled from Nexus. And talking with Kandras, he will say that you made the right choice. However, this is not an end, because the next meeting with Nilken will take place on the planet Cadar, in the Star Schedule Speakers, where he will try to establish life in exile. But that's all.

Mission passing: "Monkeys in space"

Mission passing: "Fire Brigade"

"Dr. Aridan asked to add several complex formulas to the Sam Module."

"Fire Brigade" - a side task in, in which this time will have to deal with the cult of people who despise the very existence of artificial intelligence. In this passage, you will learn how to go through the "Fire Brigade" task in the game.

"Dr. Ariadan upon arrival will ask for her to provide it."

How to finish the task "Fire Brigade"?

In order to take up this task, the first thing will have to check the guilty of the rider in the personal cabin. In the received message it will be said that Dr. Aridan asks for the help of the "pioneer" on the nexus. The girl is necessary for Sam to solve certain equations. After you go to the kernel and after Sam decides the equation, it turns out that there was a special virus in these tasks, which could disconnect Sam from the rider, but it did not happen. The doctor will not be in cases, but at the residential deck Rider will meet Avin (II assistant), which will be hacked by hackers. Moreover, hackers will think that their undertaking ended with success and therefore Sam will suggest play out that, in fact, it will be necessary to do. According to the result, hackers promise to bring the hero with the leader of their grouping whose name is Knight. But the meeting will only occur if it is necessary in the dialogue, select the option "Can I meet with it?". In general, after this conversation will have to wait for the moment when a letter comes to the mail.

"II-Avina will be hacked with hackers."

As a result, the message will come only when visit the cadar, because the lair of new "friends" will be located on this planet. During the conversation, you will learn why it hates artificial intelligence so much. Yes, and thanks to this it becomes clear that the girl started something dangerous, so you have to find out exactly where Knight is going to apply his next blow. There will be two options for solving the problem: the option is the first - you can safely kill in the lair absolutely all, because any of your scan will still lead to it; The second option - it can be done for the Son Knight (Alena) implants that will help heal from a heavy illness, after which it will give a word to search in the system.

"Implants for the Song Knight can be done on the bora."

And as soon as the information be with you, you can safely return to the nexus to neutralize three devices. How to do it, you can talk again with Knight. However, now it is necessary to decide: kill Knight or arrest (although there is a possibility that the possibility of arrest appears only if you cured Alena).

However, there is another option. If you cure the Son of Knight with the help of an implant, but still run the scan and after kill the whole team of hackers, then there will be another gloomy ending. The arrest of Knight will not work, so it will shoot it. Immediately after that, a letter from Alena (Son) comes to the post office, where he swars out that he would revenge for the death of his mother.

"Location of the first device."


"Location of the second device."


"Location of the Third Device."

Passage of Mission: "Science Stones"

"Use the scanner in unexplored worlds to experience the new V Lucan for Geophysical Intelligence."

The task can be taken near Professor Gerika from the character named Chef Lyukan. The first task will be: «» .

Mission passing: "Missing scientists"

"Dr. Aridan sent a group to the study of the bad, but the band has not long been in touch. There is a reason to fear the worst. You are asked to find out what happened to scientists. "

The task takes on the "Nexus" from Dr. Aridana. The first task will be: «» . In fact, find the ship will be not so difficult: when it is possible to fly to open space, go to the system called "Ericsson", in which carefully examine the "singer". When the radar against the backdrop of the scene will turn into a green color, the anomaly will be found, which will be fragments of the ship, and that very necessary to find.

: "The ship received serious damage due to the bad, which destroyed all the internal systems. The team of Dr. Aridana died instantly. The ship is drifting, it is impossible to use it due to radiation infection. Name of shuttle - "Yudoksus". Netically crew - 7.

Mission passing: "Missing Ark"

"Tann asked you to search for hooks capable of bringing to missing ark."

The task takes on the "Nexus" at the director of Tanna. Thus, three main tasks appear: the first - «» second - «» Third - «» .

Mission passing: "The Secrets of the Rider Family"

"Your father has blocked part of Sam's memory and it cannot access some data. To access, look for activators of memory, exploring the planets. "

During the passage of the plot «» After a secluded conversation with Sam, this task appears, whose first task will be: «» .

Where to find the first activator of memory?

First of all, I recommend going to the cabin of the late father of riders, which is on the left side of the Sam Module. In the cabin you can find the first activator of the memory (such a round luminous circle in the center). Click on it and talk to Sam about unlocked memories. Sam will say that the program contains certain conditions that need to be performed to unlock the memory, so come back to the Sam Module to listen to important information.

Passage of Mission: "Hero Trail"

"Journalist-Azari, Keri T`vessa wants to take your interview for a documentary about current events."

The task takes on the "Bure", and the first task will be: «» .

Mission passing: "Ghost" Hope "

Mission: "Traces of Data"

Passage of Mission: "Spheres"

Mission: "Shock therapy"

Passage of Mission: "Wonderful Life"

Mission passing: "Earlier awakening"

Mission passing: "Cinepher: Start"

Passage of Mission: "Searches for the Past"

Mission passing: "Shopping benefits"

Trade benefits are another additional task in Mass Effect: Andromeda. So, when you find yourself on the planet called "Ayia", the merchant named Kinda Esof, which can be found in the port (near the "storm"), will ask the hero (or heroin) to deliver it an important cargo. Instead, the merchant promises not only to enter into commercial relationships with the character, but also to fold the word in front of the resistance leader. In this passage, you will learn how to complete the task of "trade benefits" in the masses effect: Andromeda.

Take the task at the preservation of Esof, fly on the Flaw Planet and follow the mark on the map.

Go to the planet specified above, find the merchant and take the task. Sawya will ask to deliver boxes to him with goods that are on a snow-covered planet called "Weld". Collect the command and go to the marked place.

Scan boxes and return to the merchant back to Ayu.

Arriving at the specified place, go to the active mark, which is located in the south-east. Move to the extent until it is stumbled upon a broken patrol, near which the supplies will lie. In the same place with the help of the scanner, you inspect all objects, during which you fall into the ambush, the initiators of which will be ketti. Nothing hard will not, so they simply beat up and return back to the boxes with supplies. You scan them, pick up and return back to Ayu to return the cargo to Sooting Esufof. As soon as they give it the cargo, it will be possible to trade.

Passage of Mission: "Restoration of the World"

"Relic technologies are the key to the restoration of the defendance and turning it into the" golden "world, which it should be. But at first it is necessary to find a repository by activating all the monoliths of relics. "

Peace restoration is an additional task on the planet Weld. As in the EOS planet, you will need to activate three relics (or simply speaking - monolith) to improve the atmosphere for the construction of the colony. The main problems during the passage arise with puzzles, which are sudoku. In this guide, you will learn how to go through the task "restoration of the world" in the Mass Effect: Andromeda and how to decrypt the codes of relics (monoliths).

The task character will receive automatic way when I arrive on the planet Weld, riding around the surrounding area. Below are the screenshots that contain the location of all relics on the planet Weld and their solution.

The first relic on the planet Weld

Go to places that are indicated in the specified order. Upon arrival at the specified location, find missing glyphs that are necessary to decrypt the relic code. Below in the screenshot presented the correct solution of the relic code.

Decryption of the first code of relics on the planet Weld.

Second relic on the planet Weld

The second relic is located inside the cave, where you can find the necessary glyphs, so you turn on your scanner and look for important items for the task. After the search will be completed success, hack the relics console.

Deciphering the second relic code on the planet Weld.

Third Relics on Planet Weld

With the third monolith will be a bit more complicated than with the rest. First, this time you have to fight enemies. Secondly, after the destruction of enemies, you will need to find the glyphs, two of which are on the surface, and not inside the specified cave. If you do everything right, then the character will open the location of the repository from which the blocking will now be removed.

Deciphering the third codes of relics on the planet Weld.

Storage on the planet Weld

Once in the repository, two very important things have to be done: the first is to activate the emergency generator, the second is to remove the blocking from the storage. You can do all these actions using the relics console. After activating the emergency generator, the hero (or heroine) will fall into the following location, in which platform elements from the previous planet. If there is no desire to mess with access to all sorts of random additional rooms with pretty good things, activate the console to the right and go to remove the blocking storage.

In the storage on the planet Weld you can find an extra room with good things. On the left side of the repository unlock console.

In the middle of the way, you will have to climb up - there is an extra room. Inside it will be necessary to destroy a couple of powerful opponents. Next, approach the console and hack it, after having decrypted the relic code. In addition, after the end of the decryption, your character will be able to get two extra skill points.

Deciphering the relic code in the repository on the planet Weld.

Everything worked out? Then you need to continue the way forward to unlocking the repository. Activate the console, after which it is more likely to leave black smoke to stay alive and, in the end, seal the repository.

Mission passing: "Heart removal"

Mission passing: "Frequency"

"A scientist with a chance complains of some interference that interferes with the work of the equipment"

Frequency is one of the planetary missions in Mass Effect: Andromeda. You can get the task in one of the camps of the rebel of the hangars. Inside the building is a researcher who will ask for help. The essence of the case is that it is necessary to explore an unknown signal, so the character receives the main task and the first task: «» . In this guide, you will learn how to pass the mission "Frequency" on the planet Weld into the masses effect: Andromeda.

Talk to scientists and get important coordinates.

In this mission, you will need to deal with the strange and unknown source of the signal, which causes certain problems from local rebels. After conversation with a researcher, he will label a key place on the map, so the task will appear: «» . As soon as he does it, you can safely go to the marked point in the East. In addition, on the way it will be possible to stumble upon a few cashposts of Kett, so if there is a desire, then you can clean them.

Scan the fallen meteorite and follow the further instructions.

When will arrive at the specified place, the hero (or heroine) will notice a huge piece of the stuck meteorite, so analyze and at the same time scan it. However, be alert, because soon your team will be attacked by a flock of wild Ahdi, from which you can get a couple of "visible plates". But still after killing all enemies, it remains to neutralize the signal and the task will be executed.

Passage of Mission: "Cakes with medicines"

"The doctor from resistance on the blade needs medicines to save the lives of wounded soldiers and civilians affected by the harsh conditions of the planet."

Medicati caches are one of the optional tasks in Mass Effect: Andromeda. You can get the task on the basis of the resistance of the hangar, on the snow-covered planet called the name. The main character (or heroine) will be asked to find three drawers with medications in the form of supplies. The most problematic of these boxes is the third, because, as it turned out, it's not so easy to reach it. In this guide, you will learn how and where to get caches with medicines on the planet Weld in the game Mass Effect: Andromeda.

Talk to Dr. Harin to get coordinates of the location of medicines.

So, the doctor who will give the task will be possible to find inside the resistance base. After a conversation, the doctor will notice the location of the boxes with medicines on the map, so it will be safe to go to search.

On this screenshots, all medicines are noted and recommend looking for them in the specified order.

The first two drawers with medicines find quite simple. In addition, one of them will be without security, but there will be an ambush performed by Kett, which you can safely ignore and go immediately at the second box. With the second, it will be more difficult with the second, as you will be stumble upon a small base of Kett with several opponents inside, so you can get another box with medicines only after killing kett.

As soon as you get to the site of the zone of the capsule landing, go above the slope and find the cave.

As for the third cache, it can cause certain difficulties, because it is on top of the mountain. In order for you are not confused, focus and follow the map. First of all, get to the capsule, and then rise above the slope. In the end, you will get to the cave, but to enter first you will need to deal with Ketti (they will arrange an ambush by your team). So beat off the enemies, take the last box with medicines and return to Dr. Harina to complete the task.

The second cache can be found inside the cave after killing a couple of aggressive kett.

Passage of Mission: "Sleeping Dragons"

"A group of protesters requires that their families bring out of cryostasis. You need to talk with the leadership of Nexus on how best to resolve this situation. "

Sleeping dragons are a side task at Nexus in Me: Andromeda. So, the protesters on the "nexus" turns out to be dissatisfied with the fact that their family members were not still awakened from the stasis after the colonization of the EOS planet. In this manual, you will learn how to go through the additional task of "Sleeping Dragons" in Mass Effect Andromeda and you will learn what to do with the protesters.

The protesters can be found in the common zone of "Nexus", after the arrangement of the advancement on the EOS planet. They are in the zone of hydroponics. Upon arrival, talk to them, after which they will transfer all their complaints with the chief hero (or heroine). It turns out that all protesters will be dissatisfied with your choice on EOSE and no matter what it was (military or scientific). Family members of these rowers were the following in the list for defrosting, but the choice of a character on EOSE lowered them in the list below. Therefore, they will send you to talk to Candaros.

And if you do not talk to them, then it will look like you ignored the complaints of the protesters, so in the end, they will be put in prison. In general, I recommend talking to him. After talking, he will meet a meeting with the director of Tan, Kesh and Eddison. In the course of the conversation with them, such arguments will appear, which are directed in favor of curbing the rebound in the bud. They will argue that the initiative is not able to support any additional colonists at this stage, therefore it is believed that this issue should be considered exclusively with a solid hand.

Therefore, by the end of the conversation, the "pioneer" will have to choose exactly how to do with the protesters of the inhabitants. There are two options for solving the problem that pass without any serious consequences, and they still will not affect the main storyline. Two options for solving the problem: 1 - "stop protest" (Kandros arrests all protesters), 2 - "Protesters of the right" ("Pioneer" personally defects all relatives).

Mission passing: "Nexus: infection"

"Initiatives brought a citizen from cryostasis suffering from incurable infection. Drag the patient and return to the capsule until it spread the infection. "

"Infection" is an additional task in. The plot and events of this quest will spin around the search for one local resident of Nexus, which will have disappeared. The task in turn is quite long and has a difficult choice at the very end. So this pass guide will help finish the task, so you will learn what it will happen if you kill or spare the leader of Rochar.

Useful information: A task "Infection" can be taken only after you open the cadar, but it will not be possible to finish the passage of the task until it appears to access the cadar slums (which means that it will be necessary to pass the main mission of the storyline under The name "Hunt for Archont").

How to pass the mission "infection" inMass. Effect.: Andromeda.?

So, after the cadar will be opened, then by returning to Nexus, Rider will receive a message from Captain Dunn. You can talk to her on the hyperiona. The girl will tell that the sick woman disappeared, so it will ask for more details about the incident and problems to talk to Dr. Carlisle in Lazarut on the same ship.

After the doctor, you will need to talk with an officer who is responsible for immigration in the common area. The next step in this task will be scanning a common zone. The purpose of the scan - search for traces of Ruth Becker. The trace must bring you to the bar called "Vortex". Go to the next go inside, where you need to scan the hologram near the table.

"With the help of the scanner, go to the footsteps of Ruth Becker."

The bar will stand the Salaarian named Latator - talk to him. During the conversation, he will send a hero to the command center, where in turn it will be necessary to talk with the Teron. The next stop after a conversation with a thermion is once again docks. In this place, find it out and talk to the wounded pilot. It turns out that Ruth Becker stole his vessel, so it will have to go to the pursuit on the Burea.

"It is necessary to scan anomalies to find out where the girl sent it next."

As soon as you find yourself in space, the game itself will inform you about how to scan it. At the specified place will need to be launched, as usual, lighthouses and as soon as the first trail (anomaly) Ruth Becker will be found, you can go to the next specified system. Soon, so you will be on the cadar where the girl is now and arrives.

In the north-western part of the card on Cadar, it will be necessary for the first thing to find a shuttle root. Then you will need to go along the trail straight in the shelter called "Rochar". On the way, you will completely encounter the gangsters, so after you kill them, enter the lower floor of the base. Use the terminal to open the doors upstairs. As soon as the hero goes into the room on the top floor, it will find that Ruth Becker is under the gun of the gun at the local refuge leader Rootekar

"The choice is only for you: save Ruth Becker and thereby let go of the bandit from the virus, or kill the gangster and root, thereby eliminating the possibility of spreading the virus."

Option One - "Kill Rowekar Leader"

The only problem is that Ruth Becker is an infection carrier. Rowekar leader in turn plans to take a sample of the virus and take advantage of it as a new biological weapon. If you decide to kill him, then he will kill the root and it will not work out in any way. However, in this case the infection will be stopped, so not everything is so bad. At the end of the body, Ruth Becker will have to be transferred to the nexus in a cryo-chamber.

Option second - "Allow the leader of Rochar to escape"

In the event that you can escape the gangster leader, it will run away with degraded and even possibly unsuitable for a sample virus. In addition to the fact that this risk, so you can also save the life of Ruth Becker. After this incident, Ruth will have to freeze and go along with it back to nexus.

Mission passing: "Croogan betrayal"

"William Spender, an undoubtedly complex person. But there is reason to believe that the assistant director for the colonists actively digs under the crags. Drak asks you to check it. "

"Croogan betrayal" is the first task that is intended to increase the loyalty of the fight in the game. Assistant Eddison (named William Spender) turned out to be a unclean on his hand and does everything to prevent Croogans, thereby compromising their work on the nexus. In turn, you will have to bring this person to clean water. In this part of the leadership, you will learn how to go through the task "betrayal of krogans" in the mass effect: Andromeda.

Passage of the task "betrayal of krogans"


"Comrade Kandros after dialogue will provide access to guards."

Go to the nexus to talk to Candaros, Kesh and, in fact, with Spender himself. So, it turns out that the cache thinks, I say Spender something ducklings, so asks to find out from Kandaros, whether the proof of the crimes of Spender is on the records from cameras. Having access to security cameras, you will learn that there is a record, but it is the only one and has bad quality, so the Sam will enter into the case, which will determine the coordinates of the cadar, so it will go, to go there. Upon arrival at the cadar, descend to local slums and further on the "nomad" go straight along the spot. Right in front of the log will be a mined field, so you have to get up from the all-terrain vehicle and go further on your two with a scanner in your hands.

"Get it necessary to the far building, but it will not work out, because the field is mined, so go there on foot, passing through the scanner."

After all the resistance is suppressed, it turns out that Stender sells some extensions stolen on the nexus, and it works with a certain person named Aouaran. So it's time to go back to the nexus and visit the spander apartment to take the encoder (it is hidden behind the monitor on the wall). And after the device is found, transfer it to the technique and say again with a fight that will give the following task, and the current will be executed.

"The encoder can be found immediately after the monitor."

Passage of Mission: "Future of the People"

"The krogans traveled stolen transport to the mines outside Elauden. Krogan's colony can threaten hunger if the pioneer and the fights do not return the stolen seeds. "

"The future of the people" is the second task that concerns the loyalty of the fight in the game. According to the plot, the transport of Krogan's colony, who, in turn, was engaged in transporting a unique seed fund, was hijacked, so Drak asks the Rider to help find him. In essence, this mission is a direct continuation of the task "betrayal of krogans", so in this passage you will learn how to go through the task "future of the people" in Mass Effect: Andromeda.

How to go through the task "future of the people"?

"Here, in fact, the new tucanka."

Taking the task, go to Eladen, and on the planet sit behind the wheel of the "nomad" and get to the place called "New Tucanka". Upon arrival, talk with Krogan named Hark under the protection of which, in fact, the ship was hijacked. So, he will give you the coordinates of the local Logov of Pirates, so you can go immediately into this place.

"The guard Hark will send the main character in search of Pirate Logov."

Upon arrival, there will be a long battle with the local security, but when the battle will be over, you will meet that Aroan himself, who lit up in the past task. So, after another shootout, the Rider will contact the Worn (a laboratory assistant, the fund without which is absolutely useless). Before the choice of your hero, they will not put, because this time the battle himself will decide everything, but after the rescue of the steel will follow another shootout. Then after the battle, it will have to go for the cargo, where the battle will start up once again.

Overcoming enemies, the pursuit will end with the fact that Rider with a fight again will meet with Aroan. Moreover, now will have to decide how to do with this interesting person: kill or leave alive. If Aroan is decided to kill, then fights back without delaying him into the abyss, but if you leave him alive, it will turn out to be out of anything about Spender. However, in any case, the task, one way or another, will be executed.

"Decide exactly what to do with Aroan only you: kill and enjoy revenge, or leave alive and get valuable information."

Passage of Mission: "Weld: Lost Song"

"Criminals hunt Yezara - local creatures that hang the hangar. Drag the poachers and gain respect of the inhabitants of the defendant. "

"Lost Song" is an additional task that can be taken in the planet Weld. According to biologists, creatures called "Yevar" is a rather rare species, which in addition to everything was attacked by local poachers. The chief hero will not only find poachers, but also to punish them. In this passage, you will learn how to go through the task "lost song" on the planet Weld.

"The first thing will have to talk with biologists. After the dialogue, you will not only get the assignment itself, but also learn where the poachers are now. "

How to go through the task "lost song"?

So, near the camp, which is located in the very center of the defender it will be possible to find biologists. After talking to them, it turns out that the sacred kind of animal Yevar is at the stage of extinction and therefore needs effective protection against poachers attacks. And since they are sacred for them, they ask for help. Therefore, as soon as you get the task, go on the route presented to find poachers. Upon arrival at key space, scan and carefully read the data block. Based on the information received, you will learn exactly where the poacher's camp is located.

"Lay out a data block that will now help you to find the location of the poaching Logov."

When you find yourself in the camp, the first thing you will need to clean the area from Kett and local mercenaries. Thus, free the entrance to the cave. Starting through the cave inside, they will have to face a few enemies along the way, but nothing complicated, so follow the marker ahead. At the very end of the cave, Rider will open on the leader of the gang of poachers of Charge, who will lead his version of what is happening around. After listening to everything until the very end, you will have to make a rather difficult choice.

"At the very end of the cave you will meet with a gang leader, but after a small conversation, you will find out new details of the whole story, so you have to make a difficult choice."

Dear visitors! Passage of additional tasks Mass Effect: Andromeda is at the development stage, so add a page to bookmarks to easily follow upgrades!

Task Type: Allies and relations

Required conditions: After visiting the home-7

Initial location: Nexus or Hyperion

How to get a: Talk to the director of Tanne or Sam in the Sam Module

Find way to unlock sam memory

Nescus Command Center: Parrip Headquarters or Hyperion: SAM Module

This task begins after you talk to the director Tann (1) During the plot mission "From pure sheet". Alternatively, it can be unlocked, talking with Sam in the AI \u200b\u200bmodule on Hyperion. The task is also activated if you find one of the 16 memories. Dr. Carlisle communicates with you immediately after talking with Tann. He says that he found a way that you can chat with your brother / sister. This part of the mission is optional, but if you ignore your relative, then he / she negatively commetes your choice when wakes up.

(Optional): visit brother / sister in the cryo compartment of hyperion

Hyperion: Cryo compartment

Talk to Dr. Carlisle (2) And he will explain that you can communicate with your brother / sister with Sam. You can lie to your twin about the father and state of the planet, which was supposed to become a new home for people. This will affect the conversation in the future when he / she wakes up (plot mission 4), but without any significant consequences.

Search memory activators

Hyperion: residential compartment

It is necessary to find 16 memory activators to fully unlock encrypted memories.

First activator memory Located in the cabin Alera Rader, next to the Sam node (3) . Do not forget to listen audio recordings On the console of the Father. You have access to everything, except for three encrypted records. They become available as this quest is promoted.

Speak with Sam about unlocked memories

Hyperion: Sam Module

You found the first activator of memory, so you can ask Sam (4) Play memories. You see the history of your father, which precedes the creation of Sam.

Second part of memories

In the next portion, memories you see Ellen (Mom Rider). It describes the search for medicine from its incurable disease. She first meets Sam, who, according to Alek, should help heal Ellen.

Third part of memories

Whole family to gather. Rider-Sr. is still passionate about Sam's work, but he can find time to tell the story with his relatives about the adventure on Mars. Then they all go to dinner together.

The fourth part of memories

Alec Ryder talks to the secret "benefactory". Knowing that Alec lacks money to continue the development of Sam, "benefactor" offers him a way to continue its work. The memory ends before you find out whether your father agreed.

Fifth part of memories

Ellen says goodbye to loved ones. After that you can talk to Sam about life after death.

Search for memory activators to unlock Sam's memory

EOS.

Object 1: Hope

Find the second activator memory in location (5) on EOS.

Base Kettov

Another activator memory (6) .

Prodromos

This activator memory (7) Can be found directly in Prodromos.

Jarl

Turian camp

Following activator memory (8) .

Mitra

Activator memory (9) Located in Mitray. See the description of the task "Delivering Planet", if you do not know how to get there.

Forgotten depths

Find this activator memory(10) During the passage of the task "Delivery Planet" (when you follow Taavos and activate an inactive third storage on Havar).

Weld

South of honor

Use a nomad to get to the top of the mountain facing Xanya. Activator memory (11) Located on the edge of the mountain.

Future place of awnaposta

Another activator memory (12) .

Kett base in the mountains

This activator memory (13) Located on top of a small mountain.

Eladen

Next to the new tucan

Use a nomad to climb to the top of a very steep hill east of the new rush. Here you expect activator memory (14)

Cave

You can find this activator of memory. (15) In the cave between the ancient ship of relics and the colony of Croogans, a new rush.

GEENN VALINE

Find this activator memory (16) In a small oasis in the Genna Valley.

Cadar

Kurinta Valley

Find this activator memory (17) In the northwestern corner of the Cadar card.

Sulfur sources

Another activator memory (18) Next to the future departure place of the initiative.

Sulfur sources

This activator memory (19) Located on top next to Western monolith of relics.

Learn the diary of Aleka in his cabin on Hyperion

Hyperion: Cauta Aleka Rader

After collecting a sufficient number of activators to get the fourth part of the memories, you should go to the cabin Alec and explore its records (14) . This is about the secret "benefactor." Alec believed that Giene Garson was a secret "benefactor", but it turns out that this is not. You decide to ask Tanna, what he knows about it.

Talk about "benefactor" with the director of Tann

Command Center Nexus: Tanna Office

Ask Tanna (15) About the mysterious "benefactor." But Salarian does not know anyone except Giene Garson. You must investigate the circumstances of her death.

Find on the Nexus record about Dzhien Garson

View Nexxus's records (16) . Get access to the file "Case Garson (closed)." The cause of death Giene Garson became a firm, and burns on the body correspond to this conclusion. Perhaps you will be able to detect something at the site of death.

Find on the nexus room where Dead Giene Garson was found

Nexus: docking zone

Find the second cabin-apartment on the left (17) In the residential compartment of the general zone of Nexus.

Scan the room in search of evidence

Scan the area around the bed to find holographic scene With the silhouette of a man next to the Giene body. It seems that Eech death was not the result of natural reasons.

Continue scanning the room

When you realize that all this territory was closed before the appearance of Hyperion, then you wonder what Garson did there at all. Continue to scan the room in search of tips. Find the hidden door on the right wall from the entrance.

Survey countersight

Inside a hidden room (18) On the table there are two data block. Read one and listen to another. The audio file belongs to Gien; She hid in this sealing compartment of Nexus, because someone tried to kill her. From the message you will learn that it recorded the relevant information in its VI in the center of culture. There is a code in the data block to unlock this secret message.

Talk to VI Garson on nexus

Go to the Culture Center (19) And activate V Jiien Garson.

Select "Secret Message" to get information. Giene tells about the mysterious partner ("benefactor"), which is associated with the initiative. Something representing a greater threat, scared them in the Milky Way and made the 100,000 of the colonists in Andromeda. The code word with which she and Alec used during this operation was "FulCrum" (Point of Support). At this stage, you need to unlock memories to find out what was meant under the "big threat" of the Milky Way.

Speak with Sam in his module unlocked memories

Hyperion: Sam Module

Last activator Opens access to full memory. Rider uses the code word "FULCUM" (Point of Support). Sam reproduces the last memory encrypted by your father, at the final stages of planning the departure of Hyperion.

Alec Ryder talks to the Turian Castis Vakarian and asks about the jackets. Castis tells him about the 50,000-year-old cycle and that now has their time. Then Rider says with "benefactor". He believes that they need to accelerate the timing of the project, since the reserves poverty are a threat to all living things. The ark must be launched immediately. It turns out that Ellen did not die. Under a different name, she is here in a cryostase at Hyperion, which stopped the development of her illness. You remember how the father saves you to the dwelling-7, and then, before his death, says words: "Your mother still has hope."

Meet brother / sister near Mother's Penius Capsules in Hyperion Cryo

Hyperion: Cryo compartment

Sam tells you that Ellen is in a cryostase under the name Elizabeth Railil. In the terminal of your father in his cabin, listen to the Milky Way Extra Situation Lay. It discusses the reservoirs and escape in the ark. Follow the navigation point (20) To your native brother (or sister). A touching story is shown, and you, children-Rider, decide to leave Ellen in a cryostase until you find a medicine from the disease.

Memory activators are fragments of the memories of the twins Father, which can be collected in Mass Effect: Andromeda when performing secondary task Under the name "Mystery of the Rider family." You will receive this quest shortly after you become a pioneer and look at your journal, where you will be given your first activator.

The remaining memory activators are on the surfaces of the main planets, so you will get access to them only after the colonization of the eos.

Passage of Quest "Mystery of Rider Family"

As soon as you begin the execution of the aforementioned quest, you will be given a task - to find 3 activators on each main world and view them on "Hyperion" with the artificial intelligence of Sam.

They will be marked on your card and can be highlighted on a compass by turning the mission "Secrets of the Rider family" in priority - you will need to look into your job log.

Most activators are clearly visible on the map and lie right in the open sky, waiting for someone to take them, but some are well hidden from players, so we decided to publish their exact location below.

Location of all memory activators in Mass Effect: Andromeda

Activators of memory on EOSE

Memory Activators on Eladen

The most northern activator is at the top of a large stone arch, but it will not be easy to get it. Discarded at the speed "nomad" can be climbing for this elevation, but we advise you to do it on your two.

Then go to the south side of the cliff and look at the pebbles section shown below. Next, jump into the narrow slit in the rock. You can try to get to the desired point right away, but it's best to just jump onto a flat boulder located on the western side, and climb on improvised steps.


The most western activator of memory is located in a cave under a high stone column. The entrance to the cave is south of the marker. In the dungeon you will have to fight with the demon, so prepare in advance to the fight.

Activators of memory on fire

All activators are perfectly visible here on the map and are located on open locations, and therefore it will not make them the slightest work.

Cadar Activators

To the activator lying in the south-west, it is worth closer from the base located near the Rellets Tower. Use the "nomad" to climb the herbal slope located south of the tower, and then exit the transport and jump on the rock where the item you need is.

Activators of memory on Jarla

The most southern activator lies in the open area, but the other two require access to the quest "Jarl: a dying planet." They can be found both during the task and after its passage.

The Northern Activator involves a visit to the buried cave and the use of a gravitational well to descend to the lower level. The most eastern activator is on the top floor of Mitrava (Mithrava) opposite the advanced station.


Completion of the quest "Mystery of Rider Family"

After you collect and view all 15 memories, visit your father's apartments, located next to the Sam node, and read all log entries in the station archive. Then head to Nexus and talk to the Tanne director.

Next, you need to go to the security station and review log entries again. Wake up at Garson's apartment and scan bed. Then return to the door and spend the wall scan to find the secret room.

Read the information from the data block, and then go to the "Cultural Exchange" zone for conversation with Garson VI. Return to the "Hyperion" and get access to the SAMA node to unlock the last memory.