2 what stages of separation the child is going through. Early separation of the child from the mother and its consequences. The history of the making of the film "John" and its role in social policy in England

These games are necessary for the facilitator to keep the participants in working order. They are held in those moments when the participants get tired of sitting or the work in the group is carried out in a lecture form and requires a lot of concentration and attention. Typically, these exercises include many active movements: jumping, head movements, arms, legs, etc. In these exercises, the facilitator usually demonstrates certain movements or speaks words. The task of the participants is to repeat everything after the presenter Target: to activate, "warm up" the members of the group, create a certain emotional mood in them, relieve tension that may arise at the initial stages of the work of the group.

"Zoo "(5 min.)

Each of the group members should imagine themselves as some kind of animal, and then walk in an imaginary aviary, trying to imitate the habits of this animal.

"Granny from Brazil" (5 min.)

All participants stand in a circle (facing the center of the circle). The presenter shows certain movements: jumps, movements of arms, legs, head, which are accompanied by the phrases "I have a grandmother in Brazil", "She has such a leg", "She has such hand and head on its side "" She jumps and shouts: "I am the most beautiful grandmother in the world," etc. Then all participants repeat these movements and words.

"Empty chair" (15 min.)

Participants are molded on the first or second. Participants number "one" sit in a circle, number "bottom" melt behind their chairs. One chair should remain free. The task of the participant standing behind the chair is to invite someone from those sitting to his chair with a glance. The participant, who noticed that he is being invited, should run over to an empty chair. The task of the partner behind him is to delay.

"Polar bears" (10 min.)

2-3 people ("polar bears") hold hands with a chain. Their task is to close the chain around the rest of the participants - "penguins". The caught "penguin" becomes a "bear". This game requires a sufficiently spacious safe room

"Cones, acorns, nuts" (10 min.)

The group is divided into threes, and they stand in columns of threes, face in a circle. The first in the column are “cones”, followed by “acorns”, followed by “nuts.” The presenter, standing in the center, names one of the objects and all named must find a place in front of any other troika, including the presenter. get new names according to their position in the 3. The one who did not have enough space becomes the leader.

Molecules "or" Brownian motion "(10 min.)


All participants gather in a close group around the presenter, close their eyes and begin to chaotically move in different directions, buzzing. After a while, the presenter gives one signal, which means "silence and freeze", two signals - "line up in a circle with your eyes closed", and three signals - "open your eyes and look at the resulting figure" There is another version of the game. All participants move freely to the music. At any time, the presenter can give a signal: "Gather in groups of 5 people (3, 7)!". Participants need to quickly organize such groups by standing in a circle and holding hands. And so several times, changing the number of people in groups (the number of atoms in a molecule).

"Kabuki Theater" (20 min.)

Participants are divided into 2 teams. The teams agree on who will be portrayed: a princess, a dragon or a samurai.

The presenter shows the teams the characteristic movements of a princess, a dragon, a samurai. Princess: curtsy coquettishly; dragon: with a frightening look, raising his hands up, steps forward: samurai: makes a swing with a saber After the teams have chosen their role, the presenter says "The princess enchants the samurai. The samurai kills the dragon. The dragon eats the princess." Then the teams line up in 2 lines opposite each other and, at the command of the leader, show the role they have chosen with a characteristic movement

One point is given to the team whose role is most beneficial. For example. The princess and the samurai (the princess gets 1 point because she enchants him) Samurai and the dragon (the samurai gets 1 point because he kills him). Dragon and Princess (the dragon gets 1 point because he eats the princess) Princess and Princess, Dragon and Dragon, Samurai and Samurai (nobody gets a point). The team with the most points wins.

"Awfully beautiful drawing" (15 min.)

The group is divided into 2 subgroups. Each group is given a piece of paper and one felt-tip pen. It is proposed to draw a "beautiful drawing" After that, the drawing is transferred to the neighbor on the right, and he makes a "terrible drawing" from the resulting drawing within 30 seconds and passes it on to the next one. The next participant makes a "beautiful drawing" This is how the whole circle goes The drawing returns to the owner Discussion

"Chipmunks" (15 min.)

The presenter calls each participant an animal in his ear. All stand in a circle, take hold of the arms bent at the elbows. The presenter names the animal and the corresponding person must jump into the middle, and the group must not let him in. The climax of the game is reached when the leader names the animal that most of the group members are named after.

Exercises for dividing a group into several subgroups

"Choose ..." (10 min.)

If you want to divide the group into 4 subgroups, 4 volunteers are called; if there are 5 volunteers for 5 subgroups, etc.

subgroups - 5 volunteers, etc. The facilitator asks the volunteers: "Who would you take with you on a hike?" Volunteers choose one person to join their team. Those who have been chosen are asked the following question: "Who would you trust to carry the backpack?" The presenter can come up with the rest of the questions himself, or he can use the following: "Who would you share the apple with?", "Who would you entrust your secret to?" If there are several people left who have not been chosen, you can invite them to determine the team in which they would like to work.

"Chip" (10 min.)

Materials: if you want to divide the group into 3 subgroups, prepare leaves of 3 colors: if into 2 subgroups - from 2 colors. (For a group of 15 people - 5 pieces of each color, etc.)

Participants stand in a circle and close their eyes. The leader attaches leaves to everyone's back. At the command of the leader, everyone opens their eyes. After that, without words, sounds, all participants should be divided into groups.

"Molecules" (5 min.)

The presenter gives instructions: "Imagine that we are all atoms that move in a chaotic manner, sometimes combine into molecules, and then fly in different directions, gather into a whole cell, an organism .... Now the music will play, and we will all start move in space, like atoms in chaos. And then I will name any number, and this number of atoms will combine into one molecule, and then several molecules - into a cell, cells

Into the body. "

Music sounds, all participants move in a chaotic manner. The trainer says "2 atoms", then "2 molecules", "2 cells", "2 organisms". The participants are divided into two groups.

"Colors" (5 min.)

Materials: colored leaves (red, yellow, green) according to the number of participants.

Before class, you must prepare tokens of two or more colors. Before starting the lesson, mix the tokens and distribute one to each participant. When it is necessary to split the group, you just need to inform the participants that one color of the tokens is the first team, and the second color is the second.

Completion rituals for group work

"Gifts" (20 min.)

The giver should describe his gift in as much detail as possible, albeit without words: whether it is heavy or light, large or small, what shape it is, how it is packed, etc.

The exercise can be carried out in several modifications.

1. Each of the group members comes out in front of the group (it is important that everyone sees him and he

saw everyone, so the circular arrangement of the group members in this case is ineffective; it is better to accommodate in a half-ring or a line) and gives a gift to everyone at once.

2. The first member of the group gives his present to the neighbor on the right. He thanks him non-verbally or with a short emotional exclamation, after which he gives another gift to his neighbor on the right.

3. The first member of the group gives his gift to the neighbor on the right, and he must show that he

If the trainer considers it necessary, he can clarify with the participants what kind of gift they gave and whether the addressee of the gift understood correctly what was presented to him.

"HELLO, BONJUR, HEALTHY BULA"

To make the group greeting in the morning cheerful and cheerful and set a "carnival" mood (if required by the program of the day), you can use greeting words in different languages.

Each of the participants must greet their neighbors on the right and left in some foreign language (good morning, guten Morgen, bonjour, etc.).

As an option: group members freely roam the audience, shaking hands with each other and saying their greeting.

Klaus Fopel invites the trainer to prepare in advance for this and stock up on cards with greetings written on them so that the participants can draw one of the cards and use the hint.

USA, UK: "Good morning"; "Hi."

Italy: "Von giorno".

Spain: "Buenos dias".

France: Bonjour.

Estonia: Tege.

Lithuania: "Labas ritas".

Israel: "Shalom".

Hawaii: "Aloha".

India: "Namaste".

"WELCOME WITHOUT WORDS"

Each of the participants should greet the group with some kind of non-verbal greeting. This can be either a contactless greeting (wave your hand, nod your head, make a curtsy), or a contact greeting (shake hands, hug). You can use greetings that are typical for different social and ethnic groups: pioneer salute groups, Japanese bows, etc. The rest of the group responds to the greeting in the same way as they greeted them (nod in response, shake their outstretched hand, etc.).

This exercise can be performed both in a circle and in any order - as soon as it is ready or by passing the ball.

For a trainer, this exercise may have additional diagnostic meaning. Which group member initiated closer contact? Who tried to withdraw from such contact? Who was the most inventive? How was the handshake carried out? Etc.

"CHORUS GREETINGS"

For this exercise, you can use one of the verbal or non-verbal greeting scenarios described above. The only difference will be that not one person will voice a greeting or demonstrate a greeting gesture, but a couple or three.

These small groups can be formed on a territorial basis, uniting those who occupied neighboring chairs, or form groups of those who had the least communication on the previous day or entered into some kind of conflict or antagonistic relations, or choose to unite into a group those who are planned to be involved in the next exercise (for example, a role-playing or business game) in this composition.

Groups can be given ten to fifteen seconds to think, then they take turns greeting their other colleagues.

"DAILY RITUAL"

If the training lasts more than two days (especially if these days do not go one after the other, but with breaks), it makes sense to come up with and use a ritual that everyone would open

new training day. The trainer can invite the group to come up with such a ritual.

independently or suggest one of the options available to him. It can be like words - a greeting or speech in chorus, sequential pronunciation of a more detailed text, when each person is assigned a specific, word-like and non-verbal action - for example, a handshake of each with each. Such collective rituals increase group cohesion and anchoring the work spirit.

It is possible to think over two interrelated rituals - morning and evening, which will be the symbolic beginning and end of the group's work, opening and closing "Thank you" or Western "we are together").

"JOINT ESSAY ABOUT THE FUTURE OR PAST"

This version of the greeting is a modification of the well-known warm-up exercise, when the group members are asked to compose a fairy tale in a circle: each one in turn nests with one phrase, and the one sitting on the right must develop the thought and storyline in the next sentence.

In order to link this exercise with the topic of the training, the facilitator needs to think over the task. This can be a story about the previous day: “Yesterday we did this ... And then this ... And we achieved such results ...” Or the formulation of goals for the day ahead: “Today we will become more successful ... informed ... active ... ”(also a kind of group affirmation). Or a more narrative story related to the training problem ("Swan, cancer and pike after team interaction training"; "Tops and roots from the best negotiators"; "About the assertive Little Raccoon", etc.).

"NO ONE KNOWS THAT I ..."

Each of the participants (in a circle or in random order) complements the phrase: “Nobody in the group knows that I am ...” For example: “Nobody in the group knows that I did not hear the alarm clock today”, or “Nobody in the group does not know that more than anything else I love pickles ", or" Nobody in the group knows what I dreamed tonight ... And I won't tell anyone! "

You can offer participants other phrases for addition:

"And today I am better than yesterday, because ...";

"I am very glad that I ...";

"I am ready to move mountains, because ...";

"We will all be today ...".

It is important that the phrases are positive or humorous; their continuation should not cause any special difficulties, sad thoughts or excessively deep reflection in the participants.

"RECIPE FOR A GOOD DAY"

This exercise will require some delicious recipes. The trainer can prepare the recipe cards themselves or have the participants grab them from home. Recipes should be mouth-watering and include at least 7-8 ingredients.

Participants are divided into subgroups of 3-4 people, each of the subgroups by drawing lots gets one of the recipes.

The recipe should be the result of collective creativity and suit all members of the subgroup.

Anything can be part of a recipe. Klaus Fopel cites the following recipe as an example: "We take 20 interesting participants, a kilogram of commitment, one hundred grams of experience, abundantly flavor all this with curiosity, add a pinch of the spirit of contradiction ..."

Subgroups are given 10 minutes to prepare the recipe; after all the recipes are formulated, they are read out to all participants.

During the discussion of the game, the coach can emphasize that some "ingredients" were repeated in all or most of the groups (naturally, the "participants" as an ingredient are not taken into account - they are likely to be in all groups. won't - that's quite

may become the subject of an interested discussion). Or the proportions of these ingredients.

At the end of the day, you can recall the details of this game. Let's say, after analyzing which of the recipes turned out to be the most similar to what actually happened in the group. Or somehow prepare a dish that resembles this recipe right on the final share.

"HELLO DEAR..."

The exercise is ideal for the second day of training. In the process of its implementation, the participants have the opportunity to repeat the names of all those present once again, which is important in large groups even on the second or third day. The exercise also sets up the participants for team work, helps to focus on what is happening in the group.

The exercise is performed in a circle. The task of the first participant is to greet his neighbor on the right, saying to him: "Hello, dear ... (name of the neighbor)" and doing some

movement (gesture). The next participant greets his neighbor on the right, repeats the gesture with which he was addressed, and adds his gesture. The difficulty of the assignment lies in the fact that the gestures should not be repeated.

This exercise, like the previous one, is good to do on the second day of training. It gives participants the opportunity to quickly engage in training work and receive additional information about each other. But you can offer it to a group only when the coach is sure that everyone remembered each other's names. The meaning of this exercise is lost if the training participants have known each other for a long time. In large groups, it is advisable to divide the participants into two teams.

One participant moves away from all the others at a certain distance and turns his back to them. Participants in random order ask the volunteer any questions they are interested in, to which he must answer, but before that, giving the name of the participant who asked the question. That is, the task of the leading player is to identify who spoke by voice and answer his question. It is more difficult to do this if the volunteer does not know where who is and cannot navigate in the direction of the sound.

"WHAT'S NEW?"

This exercise can be done at the start of a new training day. It helps to tune in to work, remember what happened in the group yesterday, and also teaches participants to be more attentive to each other.

Participants sit on chairs in a circle. The presenter asks everyone to look closely at each other for three minutes, paying attention to how this or that person looks today, in what mood he is, how he manifests himself. After three minutes, the participants must, throwing the ball to one of the participants, say what they saw new in this person compared to yesterday. The presenter makes sure that the ball has visited each participant.

After completing the exercise, you can ask the participants how much what they heard corresponded to their own feelings, experiences, etc.

Alternatively, you can ask the participants, throwing the ball, to repeat any phrase that the participant said yesterday.

This fun workout fits in well with team building training. It can be used at the beginning of work or in the afternoon and in training on other topics when you need to create an atmosphere of cooperation.

All participants stand in one large circle and hold hands. The trainer says that now he will launch the wave, and the participants will have to pass it around in a circle. Waves can be different. The presenter either simply raises his hand with his neighbor's hand, or shakes it, or

makes some other movement, for example, weaves the fingers of his hand and the hand of a neighbor into a lock. The task of each participant is to convey the resulting movement as accurately and quickly as possible.

When the players succeed in performing movements without mistakes, the coach launches another wave in the same or opposite direction.

This exercise can also be organized as a team competition. Participants are divided into two groups, each team lined up and held hands. Everyone should be positioned so that the leader can take the hand of the first member of each team.

Participants located at the opposite end of the leading end, on his command, transfer a certain movement to their neighbor, he transfers it to his neighbor, and so on. The team in which the movement reaches the leader faster gets a point for speed. Teams also receive points if their movement along the way has not changed and reached the leader the same as it was at the beginning. Before starting the game, the presenter must distribute cards to the first players on which it is written what movements should be transferred. Movement can be any, for example: one strong handshake, two weak handshakes, etc.

"TALK WITH HANDS"

This warm-up helps to establish more

trusting relationship

in Group

helps the participants to overcome barriers in communication, improves the atmosphere at the training.

To complete the task, participants need to form two, circular internal

outer, and stand facing each other. The number of people in each circle should be

the same so that all participants form

couples. If the group is odd

participants, the trainer takes part in the exercise.

The participants' task is to communicate with their partner using only their hands. The coach sets the topic for "conversation" and after two or three minutes asks the circles to shift relative to each other by one person. Further communication continues in new pairs and on a new topic. After two or three minutes, the couples and the topic change again. The facilitator can suggest the following situations in which communication takes place:

the participants have just met and are happy to see each other;

participants quarrel;

one expresses condolences to the other for any reason;

one participant is offended, and the second wants to make peace with him;

one tries to support, cheer up the second.

After completing the exercise, it is imperative to discuss with the participants what feelings arose during the game; on which topics it was easy to communicate, on which, on the contrary, difficult; was it easier to convey emotion yourself or receive it from a partner; which of the participants was easiest to communicate with.

"CONFUSION"

This exercise brings the group together, but since it involves fairly close physical contact, it must be used with great care.

Participants form a tight circle and stretch their arms forward. At the command of the leader, each must take the hands of two players, while it is advisable not to join hands with those who are standing nearby. Further, the trainer invites the participants to "unravel", that is, without separating their hands, line up in one or several circles. Usually, the leader participates in this exercise on an equal basis with everyone, but does not actively influence the unraveling process.

Participants often have doubts that this problem can be solved. In fact, you can always unravel. As a result of the game, there may be several circles; it is possible that some participants will face in a circle, some with their backs. But in any case, a solution will be found.

After completing the exercise, you can ask the participants what helped them to cope with the problem, what could be done to solve it faster. When discussing, it is important to emphasize that the key to the successful completion of this task is a benevolent attitude towards each other, constant orientation in the situation and the generation of original ideas.

"PASS SUBJECT"

This fun warm-up is a good way to start a new day of training. On the one hand, it evokes a lot of positive emotions, and on the other hand, it helps to tune in to group work, increases concentration. In addition, it gives participants the opportunity to show creativity and non-standard thinking.

Participants must pass an object in a circle, such as a marker or a ball. But the method of transmission must be new for every participant every time. If the object falls, the game starts over.

"AND ONE, AND TWO, AND THREE ..."

This exercise strengthens group cohesion, participants' engagement, concentration, and observation.

All participants are in a circle. At the command of the leader "once", everyone begins to perform any movement, preferably not very difficult. At the command "two" everyone stops making their own

movements and begin to repeat the movements that their neighbors on the right did before. On the count of “three”, the participants again change their movement and perform the movements of the neighbor on the right, which he began to do on the command “two”. Thus, the movements seem to go in a circle.

When the facilitator calls out a number equal to the number of participants in

group, movements should

1.1. Exercise "Princess, Dragon and Samurai"

Purpose Correctly performed exercise will greatly invigorate and cheer the participants. Group size 8-14 people Time 10-15 minutes Instruction Let's divide into two, equal in number of team members. I suggest you play the game "The Princess and the Samurai". This game is similar to the Rock-Paper-Scissors children's toy. Remember this game? OK. Only this game is a team one. This means that the team members will have time to agree on which figure they will show. After you agree, the teams line up in two lines against each other and at my command, you simultaneously show the selected figures. We will have three figures: a princess, a samurai and a dragon. Princess defeats Samurai, Dragon Samurai, Dragon Princess. How do I display shapes? Samurai. How are we going to show it? The usual image of a samurai is a sword, he is aggressive and yells "banzai". Let's try to show a samurai: everyone has a sword in his hand, step forward, strike with the sword and shout “banzai”! On the count of three or four! The Dragon. How will we show the dragon? He is bigger and scary, and he also has flames from his mouth. Let's try to show the dragon at my command: step forward, claw hands and growl - rrrrrr. A princess. “Well, the princess will be“ warm. ”Let's try: a chorus girl, a hem in her hands, her feet like in a variety show and sings“ la-la-la. ”We figured out the figures, now each team has 30 seconds to discuss their the first move, ie what piece you will show. Try to discuss so that the other team does not hear you. The game will be played until three wins.

1.2. Exercise "Ha - ha - ha"

Goal A fun, emotional warm-up. Helps to cheer up. Group size 6-14 people Time 5-10 minutes Course of the exercise Everyone lies down, putting their head on the stomach of another participant and thus forming a long chain. The first player says: "Ha," the second: "Ha-ha," and so on. The game starts over if anyone laughs.

1.3. Exercise "Catch the Pig"

Purpose Warm-up helps to relieve unnecessary stress. Group size 6-14 people Time 10 minutes Course of the exercise All participants face in a circle. It is proposed to imagine that a small, rosy piglet runs in a circle, grunting all the time. The task of the players is to catch the pig. And they do it as follows: at the command of the presenter, the sound "oink" is transmitted in a circle from one participant to another, while the time is recorded on the stopwatch. The game is played several times, each time the rate of passage of the sound "oink" in a circle increases.

1.4. Exercise "Pupsik"

Purpose The warm-up is somewhat provocative in content. But this provocation helps to cheer up and cheer up the participants. Group size 6-14 people Time 5 minutes Instruction We will now conduct one exercise with you, but you owe me and your colleagues that the conditions of the game will be met until the end. Take out the baby doll. Let's turn on the imagination and imagine that we are a collection of ancient magicians or sorcerers. A new person is born, and we must give him something special. We will pass this child from hand to hand in a circle. When the child is in your arms, you must reward him with some gift. For example, say: I reward you with a kind heart. In this case, you need to kiss the baby in the heart. We launch the baby doll in a circle. And now, for your wishes to come true, you must kiss your neighbor to the right where you kissed the baby ...

1.5. Exercise "Who is this?"

Goal A fun warm-up. It allows people to be creative and evokes a lot of positive emotions. Group size Any Time 15 minutes Instruction The purpose of the exercise that we will conduct is to amuse us and thereby cheer us up and prepare for further training. Take each piece of paper and draw a head on top - a person, an animal, a bird. Fold the sheet so that only the tip of the neck is not visible. And pass the drawing to your neighbor. Each participant in the game had a new sheet with an image that he did not see. Everyone draws the upper part of the body, again "hides" the drawing and passes it on to a neighbor in order to finish drawing the limbs on a new sheet of paper. Now expand all the drawings and see what kind of creatures are depicted on them.

If the training is not corporate, but team-based, then before starting to conduct it, it is necessary not only to acquaint the participants, but also to defuse the atmosphere as much as possible. This is why there are warm-ups for training. In addition, with the help of such exercises, one can “calm down” the group after some active exercise, or, conversely, activate the participants, overcome their passivity. Before doing the warm-up, you need to explain to the group members the goals of the upcoming exercise. For example: and now we are with you in order to get to know each other better / tune in to work / cheer up we will do ... and then give instructions on how to act. Let's consider the most popular and interesting workouts for trainings.

1. "Charming Olga".

The coach asks to come up with an adequate epithet characterizing the participant from his strongest side. One condition must be met: the name of the participant and the epithet chosen by him must begin with the same letter. Then the warm-up can be carried out either by the "snowball" method, or by the "stitch back to the needle". When carrying out a warm-up with the help of a "snowball", the participant repeats everything that was said by previous people and only then calls himself. This method is recommended if the group is not very large. Since the last participant is the most difficult, it is appropriate for the coach to speak last. It is not recommended to write down the names of the participants. This will help you remember each other's names better. If the number of participants is high enough, then performing the warm-up in the "stitch back the needle" method implies that each next player repeats only what the previous person said. During the exercise, the trainer may ask, “Who is this?” And the group names this person. So while everyone introduces themselves, each name should be repeated in chorus once.

2. "Why and for what."

This warm-up exercise will help the trainer understand the goals of the people who have come to him and for what time period they are aimed: for the past experience or for the future. For this, questions are asked: why did you come to the training and what do you want to get from the training. At first glance, it may seem that these questions are the same, however, despite all their similarities, the first is addressed to the participant's past experience, and the second shows future goals. Each respondent must give his or her name and answer one or both questions. The coach asks these questions without focusing on any of them, but pays attention to which question the participant is answering. In the future, he can use this information as a diagnostic criterion. There are two more questions that will be especially useful if the training is for sales managers. The answers to them will help to determine what the person is oriented toward - the result or the process: "What do you expect from the training, what should you be like?" and "What will be the best result of the training for you?"

3. "Find me."

The essence of this exercise is as follows. The trainer offers to carefully examine each other, moving from participant to participant, and after that he sets the task to gather in groups according to some specific criterion. For example: team up with those who have green eyes, who are wearing jeans, who wear jewelry, etc. This exercise will be useful both for groups whose members know each other and for those who see each other for the first time. In the first case, you can group by hobby, knowledge of foreign languages, etc.

4. "Mutual presentations".

In order to complete this exercise, it is necessary that the group members unite in pairs and ask their partner as detailed as possible about the following points: what results he expects to get from taking part in this training, what qualities he values ​​in himself, what he is proud of, what he can do best and what unites you. After that, one of the couple sits on a chair, the second becomes his back with his hands on his shoulders and talks about him in the first person, playing him. Then each of the group members can ask a question, which must also give a worthy answer. After completing the exercise, the participants discuss what they experienced, what emotions they felt. The trainer's tasks are to regulate the time,which is reserved for the interview and for the presentation, to express the feelings thatthe participants experienced when the partner spoke on their behalf, whether he correctly guessed the answers to the questions, whether he succeeded in becoming their double.

5. "The prodigal hare."

This warm-up for training will be very useful if you need to shake up the group and set it up for serious work. Can also be used as an acquaintance, like the second stage. A person is selected who will be the driver. All other members of the group sit on chairs. The leader says: "Change places those who have ..." and names any sign that several members of the group have. Participants who have the named sign must change places, and the driver must sit on one of the free chairs while the participants change. The member of the group who did not have time to sit on the chair becomes the driver. It is forbidden to stay in place if you have a named sign by which they are changing.

6. "Eastern Bazaar".


This exercise helps warm up the group, builds negotiation and persuasion skills, and therefore will be especially effective for sales and customer service managers. The trainer reminds the group members of the picture of the oriental bazaar, asks about the associations that arise when remembering him. He offers to make an imaginary journey to such a bazaar, for this he distributes a sheet of paper to all the group members, asks to bend it horizontally and tear it into two halves, then do exactly the same operation with each half and then do the same with each quarter. Then, on each eighth note, write your name in large understandable letters, write your first and last name, fold the resulting note several times so that the text is inside. The coach collects all the notes and puts them in one place, mixing thoroughly. Each of the group approaches the notes and selects eight pieces of paper, with which he goes to the oriental bazaar. The task of each participant within 5 minutes is to find and buy all eight notes, where his name is written. You can persuade, change, argue. The first three participants who come up to the trainer with collected notes with their names are the winners. In order to maintain an appropriate tense atmosphere, the trainer reminds the group members how much time is left before the bazaar closes.

7. "Next".

This warm-up for training activates the participants well, sets them up for a working mood and concentrates their attention. All members of the group stand in a circle. The coach explains that now they will play a game, throw the ball and call a number from 1 to 20. The participant who caught the ball must name the number one more named. Then he throws the ball to the next participant, giving his number. You cannot call a number one more than the named number. At first, this causes difficulty, nevertheless, it very effectively forms concentration during active types of activity and develops concentration of attention when switching it.

8. "Fingers".

Pair the group members. Explain that at your signal they will have to show any number of fingers on both hands. Partners need to carefully look at each other and next time, without agreeing to show the same number of fingers. Continue the exercise until all pairs of participants show the same number of fingers.

nine. " Santiki - candy wrappers - limpopo».

This warm-up belongs to the category of exercises that charge the group with positive energy and allows you to move. First of all, you need to choose someone who will drive, let it be a volunteer. He walks out the door, at this time all the other members of the group stand in a circle and choose a leader. After that, everyone starts clapping their hands together and repeating: “Santics -fantics- limpopo ". The driver returns to the room, his task is to understand who is the leader. He stands in the center of the circle and observes the participants. The leader at this time should add some movement to the claps and words (nodding his head, for example), and the whole group should repeat after him. The task is for the whole group to change their movements, but so that it would not be possible to guess who the leader is. When the driver guesses the leader correctly, he joins the rest of the participants, and the leader becomes the driver. It must be remembered that clapping and the words “ Santiki - candy wrappers - limpopo »Are repeated throughout the entire game, and the rest of the movements are only added to them. This exercise develops attentiveness and observation.

As you can see, all exercises carry a positive attitude and train various qualities, which makes them indispensable for training. After all, it is important to remember that the game form was and remains the most effective for teaching and bringing the appropriate mood into the group. Warm-ups undoubtedly bring group members closer together, allow them to open up and interact more successfully with each other. They can be used at various stages of the training, at the beginning, to most of them, you can add the first stage, where it is supposed to get to know each other by the name of the participants, and then conduct any of them. It is also very useful to use these warm-ups for training when the group is tired or returned from lunch too relaxed.