Role-playing games in kindergarten. File cabinet. Card file of role-playing games Card file of story games 2 3 years

Card file

role-playing games in the second junior group.

"Let's go for a walk"

Target: to develop in children the ability to choose clothes for different seasons, to teach them to correctly name the elements of clothing, to consolidate the generalized concepts of “clothes”, “shoes”, to cultivate a caring attitude towards others.

Equipment: dolls, clothes for all periods of the year (for summer, winter, spring and autumn, a small wardrobe and a high chair.

Game progress: a new doll comes to visit the children. She meets them and wants to play. But the guys are going for a walk and offer the doll to go with them. The doll complains that she can't get dressed, and then the guys offer to help her. Children take out doll clothes from the locker, name it, choose what they need to wear now according to the weather. With the help of a teacher in the correct sequence, they dress the doll. Then the children dress themselves and go out with the doll for a walk. Upon returning from a walk, the children undress themselves and undress the doll in the desired sequence, commenting on their actions.

"Shop"

Target: to teach children to classify objects according to common features, to cultivate a sense of mutual assistance, to expand the vocabulary of children: to introduce the concepts of "toys", "furniture", "food", "dishes".

Equipment: all toys depicting goods that can be bought in a store, located in a window, money.

Game progress: the teacher offers the children to place a huge supermarket in a convenient place with departments such as vegetables, grocery, dairy, bakery and others where customers will go. Children independently distribute the roles of sellers, cashiers, salespeople in departments, sort goods into departments - food, fish, bakery products, meat, milk, household chemicals, etc. They come to the supermarket to shop with their friends, choose goods, consult with sellers, pay at the checkout. During the game, the teacher needs to pay attention to the relationship between sellers and buyers. The older the children, the more departments and goods can be in the supermarket.

"Toys at the Doctor's"

Target: teach children how to care for the sick and use medical instruments, educate children in attentiveness, sensitivity, expand vocabulary: introduce the concepts of “hospital”, “sick”, “treatment”, “medicines”, “temperature”, “hospital”.

Equipment: dolls, toy animals, medical instruments: a thermometer, a syringe, tablets, a spoon, a phonendoscope, cotton wool, medicine jars, a bandage, a dressing gown and a bonnet for a doctor.

Game progress: the teacher offers to play, the Doctor and the Nurse are selected, the rest of the children pick up toy animals and dolls, come to the clinic for an appointment. Patients with various diseases go to the doctor: the bear has a toothache because he ate a lot of sweets, the Masha doll pinched her finger in the door, etc. We specify the actions: the Doctor examines the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital. Children of senior preschool age can choose several different specialists - a therapist, an ophthalmologist, a surgeon and other doctors known to children. Getting to the reception, the toys tell why they went to the doctor, the teacher discusses with the children whether this could have been avoided, says that you need to take more care of your health. During the game, children watch how the doctor treats patients - makes dressings, measures the temperature. The teacher evaluates how the children communicate with each other, reminds that the recovered toys do not forget to thank the doctor for the help provided.

"Stepashka's birthday".

Target: expand children's knowledge about the methods and sequence of table setting for a festive dinner, consolidate knowledge about tableware, cultivate attentiveness, caring, responsibility, desire to help, expand vocabulary: introduce the concepts of "holiday dinner", "name day", "serving", " dishes", "service".

Equipment: toys that can come to visit Stepashka, tableware - plates, forks, spoons, knives, cups, saucers, napkins, tablecloth, table, chairs.

Game progress: the teacher informs the children that Stepashka has a birthday today, offers to go to visit him and congratulate him. Children take toys, go to visit Stepashka and congratulate him. Stepashka offers everyone tea and cake and asks to help him set the table. Children actively participate in this, with the help of a teacher they set the table. It is necessary to pay attention to the relationship between children during the game.

"We are building a house."

Target: introduce children to construction professions, pay attention to the role of technology that facilitates the work of builders, teach children how to build a building of a simple structure, cultivate friendly relations in a team, expand children's knowledge about the features of builders' work, expand children's vocabulary: introduce the concepts of "building", "mason ”, “crane”, “builder”, “crane operator”, “carpenter”, “welder”, “building material”.

Equipment: large building material, cars, crane, toys to play with the building, pictures of people in the construction profession: bricklayer, carpenter, crane operator, driver, etc.

Game progress: the teacher invites the children to guess the riddle: “What kind of turret is standing, but is the light on in the window? We live in this tower, and is it called? (House) ". The teacher offers the children to build a large, spacious house where toys could live. Children remember what construction professions are, what people do at a construction site. They look at pictures of builders and talk about their duties. Then the children agree on building a house. Roles are distributed between children: some are Builders, they build a house; others are Drivers, they deliver building materials to the construction site, one of the children is a Crane Operator. During construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in. Children play on their own.

"It's time to eat."

Target: To form ideas about cooking and eating, about various dishes, food products, utensils used in cooking.

Equipment: tableware ( plates, spoons, knives, pots, frying pan, cups, etc.), candy wrappers, sticks, cubes, rings, buttons, parts from the designer, dolls, etc.

Game progress: Invite children to do the following:

Set the table, arrange the cutlery.

Boil soup, porridge on the stove (in an empty saucepan or putting buttons, balls, beads, sticks, etc. in it) and feed the doll from a spoon, a stick, from a palm. As a tile, you can use a cube or other flat object.

Boil an egg (ball), blow on it, break it with a spoon (stick), feed a doll, a bear.

Bake pies (you can use balls, rings, buttons, cubes, figures cut out of colored paper, you can mold them from plasticine, dough), treat dolls and animals.

Feed the doll from the plate with soup, porridge, bread, cut a sausage, sausage with a knife (stick) (for this purpose, a ball, cube, stick, parts from a designer or mosaic, a candy wrapper, a ball can be used).

Boil milk, pour juice, give dolls a drink, give them cookies, candy (plastic parts of a designer or mosaic, a candy wrapper, a ball are used) with drawings without detailing with only color designation, for example, a green oval is a cucumber, orange is a carrot, a red circle is an apple or tomato, green striped circle - watermelon)

Wash the dishes, dry them with a towel. You can wash the dishes with your palm or a piece of sponge, instead of a towel, use a piece of cloth.

We should not forget that game actions can be performed without the use of objects, with the help of fingers, palms, gestures (for example, "take" an imaginary candy or nut with your fingers, stretch out an empty palm to the bear and offer him an apple).

Within the framework of this plot, it is possible to organize the playing of various children's poems, for example, A. Kravchenko's Pancakes:

grandmother, grandmother,

Bake pancakes! -

Let me bake something

But where do you get the flour?

Here is flour! grandmother, grandmother,

Bake pancakes!

I would bake pancakes

Just no milk.

Here is the milk!

grandmother, grandmother,

Bake pancakes!

I would bake already

That's the trouble, there is no yeast.

Here is the yeast! grandmother, grandmother,

Bake pancakes!

Let me bake something

Just need some sugar.

Here's sugar! grandmother, grandmother,

Bake pancakes!

Baking pancakes is a knack,

But where is the frying pan?

Here's the frying pan! grandmother, grandmother,

Bake pancakes!

Well, now I'm baking

Sweet granddaughter

And my beloved granddaughter.

Whole mountain bake!

Oiled, ruddy,

With honey, With sour cream.

First, you read a poem to the child, intoning the speech of the grandmother and grandson (granddaughter) in different ways and illustrating it with appropriate game actions (for example, show an empty handful instead of flour, an empty cup "with milk", a cube instead of yeast, a frying pan in the form of a toy or a drawing, and etc.). After the baby gets acquainted with the poem, you can play it together, offering him the role of a granddaughter, prompting the appropriate words and helping, if necessary, to perform this or that action. This poem is good because in it the child repeats the same lines, and his game actions are quite diverse. In addition, they can be varied each time (for example, instead of a stove, use a cube, a flat part of a designer or pyramids, a high chair, etc.), and exchange roles with older children.

"Baiushki bye"

Target: expand ideas about caring for children, develop imagination, cultivate a caring attitude, responsibility.

Equipment: dolls, beds .

Game progress: invite children to:

Swaddle the doll.

Stroke, hug her.

Carry on your hands.

Put in the crib, cover with a blanket, shake the crib.

Here's a soft feather bed for you.

On top of the feather

A clean sheet.

Here under your ears

White pillows.

Down duvet

And a handkerchief on top.

"I must, I must wash"

Target: to form ideas about hygiene procedures, develop imagination, cultivate a love for cleanliness, accuracy.

Equipment: dolls, baths, jars, combs, etc.

Game progress: invite children to:

Bathe the doll in a bath (instead of soap and a sponge, you can use a cube, a ball, a piece of foam rubber).

Wash the doll's head with shampoo (from a plastic jar), wipe with a napkin.

Comb the doll (comb, wand), let her look in the mirror.

Wash the doll from the basin.

Brush the dolls teeth (you can use a baby toothbrush or stick)

Plant on a potty (for small toys, you can use a bottle cap or the bottom of a plastic jar).

The game can be accompanied by short rhymes, for example, such as:

Water, water,

Wash my face

To make cheeks blush

To laugh mouth,

To bite a tooth

Who is good with us

Who is our prettiest?

Katya is good!

Katya is pretty!

"We are going to walk"

Preparing for a walk (swaddling or dressing a doll). Rocking her in her arms or in a wheelchair. Walking by car (in a wheelchair). Rolling down the hill in a car or on a plank. The doll can be carried on hands. If the child is already using active speech, invite him to tell the doll what he can see.

A walk with a doll can be played using construction elements. This can be done in the following way. You put a small doll and cubes (bricks) on the table, says to the child: "Our Lyalechka is bored alone, wants to take a walk. Let's build a path for her?" Take one brick, put another one on it, then invite the child to continue the path. After the path is built, you and your child walk along it with a doll, saying: "Top-top, the baby is stomping" or: "Little legs are walking along the path. Top-top-top." Subsequently, the game can be complicated by introducing another doll into it, which also walks and goes towards the first one. They meet, hug, talk to each other.

"The doll got sick"

Target: to form the ability of children to care for the sick and use medical instruments, to educate children in attentiveness, sensitivity, to expand vocabulary, to introduce the concepts of "hospital", "sick", "treatment", "medicine", "temperature", "hospital".

Equipment: Doll, medical instruments, buttons, bottle caps, bandage.

Game progress: The doll's complaint, questions about what hurts, how it hurts, her consolation. Take the doll by car to the hospital. Listen to the heart (with a tube; pasta; with a button strung on a string; ear) Measure the temperature (with a toy thermometer, stick, pencil) Give an injection (with a toy or real plastic syringe, stick, finger). Give a pill (a bead, a button, a pea or a bean, a piece of paper, an empty palm are suitable for this purpose). Put mustard plasters (using a piece of paper, a piece of cloth, a leaf). Put the jars (you can use small bottle caps or just bend your palm). Treat the throat (rinse it from a cup, grease with a stick with ointment).

Treat the ear (drop the medicine with a pipette or two folded fingers, grease with a stick with ointment). Make a bandage with a piece of bandage. Give vitamins (peas, buttons) Drink hot tea with honey (with raspberries) Put to bed. Sing a song, calm the doll.

"Good Doctor Aibolit"

"In the shop"

Target: expand ideas about the work of the seller, about buying products, develop speech, imagination.

Equipment: vegetables, fruits, substitute items.

Game progress: Arrange on the table (on the counter) vegetables, fruits, substitute items. An adult or child to take on the role of a salesperson. Ask the seller what products are in the store. Select the necessary products and put them in the basket (using substitute items). Pay the seller money (pieces of paper, buttons, flat parts from the mosaic) Take the basket home, lay out the products on the table. Wash vegetables or fruits. Ask the dolls what they want to eat. Offer them a carrot, an apple, a banana, etc. (use realistic toys or drawings). Boil soup in a pot. At the end of this game, you can invite the child to invite guests (family members or dolls) and treat them to products bought in the store. The game can be accompanied by reading a poem by Y. Tuwim:

The hostess once came from the market,

The hostess brought home from the market:

Here vegetables dispute brought on the table

- Who is better, tastier and more necessary on earth:

Cabbage? Carrot? Peas, parsley or beets? Oh!..

The hostess, meanwhile, took a knife

And with this knife she began to chop:

Potatoes, Cabbage, Carrots, Peas, Parsley and beets. Oh!..

Covered with a lid, in a stuffy pot

Boiled, boiled in boiling water:

Potatoes, Cabbage, Carrots, Peas, Parsley and beets. Oh!..

And the vegetable soup was not bad!

"Come visit us"

Target: expand the idea of ​​\u200b\u200bthe reception of guests, develop speech, imagination.

Equipment: dolls, dishes, substitute items.

Game progress: Invite toys to a festive dinner (go around the room with the child and invite several dolls and animals to come visit, encouraging the child to talk with the toys). Set the festive table, arrange dishes according to the number of invited guests, refreshments (fruits, vegetables, sweets, etc.). Seating guests at the table. Offer them a treat, ask what each of the guests wants to eat. Arrange the treat on plates, feed the guests. At the end of the dinner, thank the guests and escort them home. Guests can be not only toys, but also family members, peers.

"Home routines"

Target: to expand the idea of ​​caring for clothes and linen, washing, ironing. Cultivate accuracy, respect for things.

Equipment: doll clothes, basin, iron, wardrobe.

Game progress: Wash clothes for dolls (in a basin, in a bath). Wash a blanket, a sheet (a piece of cloth, a napkin, a handkerchief) Iron the linen (with a toy iron or a cube) Put the linen in a locker, in a chest of drawers (in a box)

"At the Barbershop"

Target: to expand the idea of ​​​​the work of a hairdresser, to cultivate accuracy.

Equipment: dolls, a mirror, substitute objects.

Game progress: Seat the doll on a chair, tie an apron Wash the doll's head (you can use a shampoo bottle, a cube instead of soap) Dry your hair with a hairdryer (you can drive a cube over your head and buzz). Comb the doll (comb, wand). Pin a hairpin, a bow. Spray your hair with varnish Look in the mirror (you can in the lid of the jar).

"My phone rang"

Target: develop speech, imagination.

Equipment: phone.

Game progress: Phone conversation: With mom, dad, grandma, grandpa (talk about what toys he plays, ask what relatives do, etc.) With a doctor (call a doctor to a sick child or to yourself, tell what hurts). After that, you can play the "Hospital" plot.

With the seller (ask if the store has apples, sweets, toys, etc.). After that, you can play the story "Shop".

With a hairdresser (to find out if the hairdresser is open, if you can come and get your hair done, etc.). Play the story "Barbershop".

Use the poem by K. Chukovsky "My phone rang" in a telephone conversation.

"The circus"

Target: to form an idea about the circus, to broaden one's horizons.

Equipment: dolls, animals, masks, etc.

Game progress: Invite your child to take the puppets and animals to the circus. Sit them on the sofa. Arrange a circus "arena" on the rug in front of the sofa, place "artists" on it. They can be soft and clockwork toys (for example, a tumbling monkey, "Thumbelina", etc.), as well as folk toys that are set in motion by ropes or sticks and imitate the actions of adults (for example, a bear is chopping wood, a hare is playing a drum and others).

You say: "Now the monkey will perform. Look how he can somersault." Then wind up the monkey and show him somersaults. - "And now the bear is performing. He knows how to chop wood." A cockerel can sing and flap its wings beautifully, a hare can beat a drum, etc. In this game, you can use masks or half masks of different animals, mitten dolls, etc. After each performance, clap your hands with your child.

"Putting the Toys to Bed"

Target: help put toys in their places, develop imagination.

Equipment: toys.

Game progress: This game is good to play before going to bed. Toddlers are not always willing to put toys away. Try to play this moment by helping the child and talking to the toys. For example: "Ball, you're tired of riding, lie down in a box, rest. And you, cubes, run and run on a shelf. That's how beautiful, stand straight! And you, Mishenka, it's time to sleep too, let's put you on a bench, cover you with a blanket , and the dog - under the bench, let it protect you. Cups, stand on saucers, otherwise they miss you. " So, by talking with toys, you will make a boring activity interesting for the baby and play out a new story.

"I am the driver!" (car games)

Target: expand ideas about cars, their meaning, develop imagination.

Equipment: cars, cubes, sticks, etc.

Game progress: Transportation on trucks of products to the store. Transportation of building materials to the construction site. Car racing. Car repair. Car washing, etc.

Variants of this game can be games of pilots, captains of sea ships, etc. It is good to include design elements in these games.

"Matryoshkas visit"

Target: expand ideas about the size of objects, develop imagination, thinking.

Equipment: nesting dolls, cubes, cars.

Game progress: First, you examine a two- or three-piece nesting doll with your child, offer to take it apart, and then say that each nesting doll wants to live in its own house. Address the baby on behalf of a large nesting doll: "Vanya, please build me a house. Only it should be big so that I can fit in it." Then speak for a small nesting doll: "And I also want to live in a house. Only my house should be smaller." If the child accepts the game, you and your child build two houses of cubes and a triangular prism (roof) at a distance from each other, plant nesting dolls near them. The adult says: "Our nesting dolls are sitting looking at each other. The big nesting doll says to the little one:" I'm bored without you, come to visit me. Now, if Vanechka built a path for me. Will you build it?" (addressing Vanya). You invite the child to fulfill the request of the nesting doll. Then a path is built from blocks (bricks), and the little nesting doll goes along it to visit the big one.

If it is not difficult for a child to distinguish between nesting dolls of two sizes, and if the game is interesting to him, you can introduce a third nesting doll or another character into it (build a booth for a dog, a den for a bear cub, etc.)

You can also include a small car in the game and ride the matryoshka along the path on it if, for example, her leg hurts.

"The Cockerel Sings"

Target: develop imagination, vocabulary.

Equipment: cockerel toy, cubes.

Game progress: Show the cockerel to the child: “Look, the cockerel woke up, sang his song“ ku-ka-re-ku ”, wants to wake everyone up. He wants to wave his wings, fly high so that everyone can see how handsome he is and hear how he sings. He likes to sit on the fence and sing. Let's build him a fence? Where are our cubes?". Discuss what kind of cubes are best to build a fence. To begin with, it can be built from several cubes placed next to each other. Let the cockerel fly up to the fence, jump on it.

Then, on behalf of the cockerel, address the child: “I want a higher fence” and comment: “Do you hear, the cockerel wants to fly higher? Let's build a high fence? What cubes will we take?”. Discuss with your child how you can build a taller fence. This can be done by placing a cube on a cube, or you can arrange high cylinders or bars. Giving the child the opportunity to build a fence himself, help him if necessary. After the fence is ready, turn to the cockerel: "Peter-cockerel, that's what a high fence Andryusha built for you. Are you satisfied now? Fly high!" End the game with a song:

Early in the morning in the yard

I wake up at dawn, Ku-ka-re-ku I scream

I want to wake up the guys.

Or: Our cockerel is loud-mouthed,

In the morning he shouts: "Hello!"

On his feet are his boots,

Earrings hang on the ears.

On the head - a scallop,

That's what he is, a cockerel! (G. Boyko)

"Travelling by car"

Target: expand horizons, vocabulary, develop imagination, thinking.

Equipment: machines, cubes.

Game progress: Take a small car and invite the child to roll it towards each other. After playing with her a little, say: "And now the car needs to be sent to the garage so that it can rest. Come on, as if we are builders and we are building a garage for the car? They build a garage from bricks. Where are our bricks?" Help your child build a garage, gate, praise him. After the kid builds the gate, offer to drive through them into the garage. Give the child the opportunity to act on his own, ask him questions, prompting a dialogue with the machine. The kid rolls the car as much as he wants.

If he plays such a game well and with interest, it can be complicated. For example, invite him to go by car to the forest. To do this, you need to designate a forest. This can be done by placing tall cylinders (trees) on the far edge of the table.

If desired, a toy car can be replaced with a cube or a stick. You can also build a bridge for a car or build a slide from cubes and bars. It is desirable to leave such buildings untouched for some time. The child may lose interest in the game, but after a while, having seen the building, return to it again.

"Sparrow"

Target: Developing in children the ability to take on the role of birds.

Equipment: Substitute items, toys.

Game progress: The teacher can start the game by observing a sparrow on the street: “Look, a sparrow is sitting on the roof of a neighboring house. It is small. Sat, sat and began to jump. Has stopped. He flapped his wings, chirped and flew.” After that, the teacher offers to play the game. The teacher in the role of a sparrow says: “I have wings. Here they are, look. I will flap my wings and fly high, I can even fly higher than houses. And here is my beak. I peck their grains, drink some water. I love to eat bread crumbs and worms. I live in a tree with other sparrows. Do you know what I like to do the most? Swim in a puddle and chirp: chirp chirp, chirp chirp, chirp chirp. All day I fly and chirp, looking for my kids. I want my sparrows to fly to me. Chick-chirp, chirp-chirp, sparrows, where are you? Respond, chirp. I'm waiting". (If the children do not respond to the suggestion of the teacher, then we can say that the sparrows do not hear the mother sparrow, they flew far away). Then the teacher asks who wants to be a sparrow. After that, the game continues similarly to the game "Fox".

"Wind and Leaves"

Target: Developing in children the ability to assume the role of an inanimate object. Raising a love for nature.

Equipment: Leaves.

Game progress. The teacher starts the game on a walk and gives the children tasks to see how the leaf-boat floats in the water (in a puddle), look for what or who is hiding on the ground under the leaves, decorate the site, the troupe, their locker, themselves with leaves, wear and shift the leaves with places in place, carry a leaf through a puddle by a rope.

After that, the teacher suggests hanging the leaves in through openings. Suspended in this way, they instantly react to the slightest breath of the breeze, begin to spin, sway in different directions. The teacher draws the attention of the children to this: “Look! Our leaves are spinning, spinning, flew, flew and calmed down. They flew again, swirled and ... calmed down.

Then the teacher talks to the kids about the wind. “Who is blowing on our leaves? the teacher is surprised. - You, Mishenka, did not blow on the leaves? And you, Tanechka? And I didn't blow on the leaves. Who lifts them into the air? The teacher is waiting for an answer, if the guys are silent, he continues: “I know who picks up the leaves, who blows on them. This is the wind. He, like us, loves to play with leaves. It will scatter, but how it will blow - fu-fu-fu! Light leaves will be delighted and will spin, spin, fly, fly and calm down.

After such a story, the teacher offers to play. “Shall we play with the wind and the leaves? I am a cheerful wind, and you are beautiful leaves. Children can be offered to take a leaf in their hand, you can decorate children's clothes with leaves. "What beautiful leaves!" - the teacher says, decorating the children with autumn leaves. Everyone is dressed up, you can play.

During the game, the teacher accompanies all his words with a show. Children are guided by his words and actions. "The little leaves sit quietly on their branches (children and caregiver squat)." “Suddenly a cheerful wind flew in. How to blow - fu-fu-fu! The leaves woke up, opened their eyes, flew away (children move around the playground, some are spinning, some are running, some are just walking). “The wind flew away, the leaves calmed down, fell (the children and the teacher stop, sit down).”

The teacher can repeat the game several times at the request of the children.

"Hedgehog"

Target.

game material. Substitute items, toys, illustrations.

Game progress. The teacher invites the children to play and takes on the role of a hedgehog: “I will be a hedgehog. I have prickly needles and a long nose, at the end with a black pipka. My paws are small, but I can run fast. I live in a mink. I know how to hide from a fox. I curl up into a ball - neither head nor legs are visible and I lie on a forest path. (You can show an illustration where a fox tries to touch a hedgehog curled up in a ball with its paw). She walks, walks around me and can't grab me in any way. The glomerulus is covered in sharp needles. The fox is even afraid to touch me with its paw. The only bad thing is that I live alone. I don't have food. I'm bored. Who wants to be my hedgehog?" Further, the game is played similarly to the game "Fox".

"Dolls"

Target: Consolidation of knowledge about different types of dishes, the formation of the ability to use dishes for their intended purpose. Cultivating a culture of behavior while eating. Consolidation of knowledge about the names of clothes. Strengthening in children the skill to undress and fold their clothes correctly in a certain sequence.

Equipment: Dolls, toy dishes, pictures depicting elements of the painting "Playing with a Doll".

Game progress: Preparation for the game begins with looking at the painting "Playing with a Doll". Children sit at two or three tables shifted in a line, facing the teacher. They examine the picture, name what they see (“They bathe the doll”, “The girl bathes”, “Washes soap off the doll”, “The boy holds a towel to wipe the doll”).

After that, the teacher turns to the children: “In front of you are the pictures (they lie face down), turn them over. Look at your pictures and tell me who has a bath, who has soap? who has pantyhose?...” The child, having found the right picture, puts it near the big picture.

So we helped the girl in the white apron. Everything was prepared in order to redeem the doll. The teacher offers the children a story about this picture: “The children decided to buy the doll. They brought a stool, put a bath on it, poured warm water into the bath. Nearby, on a red stool, they put a green sponge and soap. Separate the doll.

Her clothes were neatly laid out on a large chair, and her tiny blue shoes were placed under the chair. “Now, now, be patient a little more,” the girl in the white apron persuades the doll. - I'll wash the soap off you, and then wipe it dry. You see, Ilyusha is standing nearby, holding a large white towel in his hands ... ". The teacher can use various options for playing with dolls.

1st option. Doll Katya is having lunch.

There are tea, tableware and kitchen utensils on the table. Doll Katya is sitting at the table. The teacher says: “Children, Katya needs to be fed lunch. There are a variety of utensils here. We will put only what we need for dinner on the table in front of Katya. Children take turns finding the items they need. The teacher asks what it is and why. At the request of the teacher, the children find all the items: plates, a fork, a spoon, a bread box, they are called correctly and beautifully arranged on the table, not forgetting to lay a tablecloth and put a napkin holder. They wish Katya a good appetite, after dinner they clean the dishes.

2nd option. Pick up dishes for dolls.

The teacher puts three dolls on the table: the cook stands at the stove, the nanny doll in a dressing gown prepares dishes for dinner, a girl doll sits at the table. The teacher examines the dolls with the children, talks about what they do, what kind of dishes they need. There are various dishes on the table near the teacher. Showing the object, the teacher says what it is called. Then he asks the children about this subject. To maintain interest, you can ask like this:

“And this dish, probably, no one needs?”. A ladle, a kettle, a spoon are needed by both the cook and the nanny. After that, the teacher asks each of the children who they would like to be now: a cook, a nanny, or a girl who is going to have dinner. Invites children to play by themselves.

3rd option. The doll wants to sleep.

The teacher brings the doll and says that the doll is very tired and wants to sleep, asks the children to help her undress. Children in turn, at the direction of the teacher, remove clothes from the doll and, carefully folding it, put it on the doll chair. So, one child takes off an apron, another - a dress, etc. The teacher directs their actions, helping to correctly fold one or another part of the doll's toilet, showing how to do it correctly. When the doll is completely undressed (left only in a shirt), they put on slippers for her and lead her to the bed. Having laid the doll in bed, the teacher turns it on its side, puts its hands under its cheek, carefully covers it, gently strokes its head and says: “Sleep!” Having shown the children that the doll has fallen asleep, the teacher asks them to be quiet and, putting a finger to their lips, on tiptoe, leaves the group room where the doll is sleeping with the children.

4th option. The dolls are awake.

2 dolls sleep on the cribs: a large one and a small one. There are clothes on the shelves. Children sit on chairs in a semicircle. Educator: “Children, look who is sleeping on this bed. Did you recognize her? Yes, this is Katya doll. Who sleeps on this one? This is Tanya doll. The teacher addresses one doll: “Katya, are you already awake? Will you get up? Guys, she says she wants to get up, but first we need to find her clothes. What do you need to dress Katya? “Look closely at the shelf. Do you see clothes? Bring a dress. We try on a dress, if it is small, we put it at Tanya's bed. Will we put on the dress right away or do we need to put on other things first? We are looking for underwear for dolls in size, other things. Children take turns putting clothes on the Katya doll, then dressing Tanya.

At the end of this game, the doll, dressed with the help of the children, greets each of the children, thanks each of them for their help, gently strokes their heads, dances merrily for the children, who clap their hands and then thank the doll for dancing.

During the subsequent conduct of this game, the teacher encourages the children to play on their own.

The teacher must treat dolls as if they were living beings. So, if the doll is dropped, the teacher takes pity on her, reassures her not to cry, asks the children to caress, calm and pity the doll.

On a walk, the teacher makes sure that the doll is not cold, that it does not freeze: he carefully straightens her hat or scarf, carefully looks to see if it is blowing under the blanket with which the doll is wrapped. During feeding, he makes sure that it does not burn: it cools the food.

The educator includes dolls in the life of children, makes them participants in children's lives. So, the doll, sitting on a chair, watches how the children study or eat, praises who eats quickly and accurately, who is attentive in class. In the morning, the doll greets the children and watches how the children dress and wash, and in the evening, before the children are taken away, the doll is undressed and put to bed, they say goodbye to her, turn off the light and leave on tiptoe.

"Bears"

Target: Developing in children the ability to take on the role of an animal.

Equipment: Sweets, fruits, pies.

Game progress: Offering children toys, sweets, fruits, pies, etc., the teacher says: “Look, guys, what a big delicious cake the bear baked and sent to our group. She thought that we have cubs in our group - sweet teeth who love delicious pies, and decided to treat them. Who is our teddy bear? For whom did the bear bake a sweet cake? Are you a teddy bear, Sasha? Where are your paws, little bear? Do you have fur, little bear? How many cubs are in our group. Good bear cubs! It's time to give them the pie!"

Then the teacher invites the cubs to stand around a large table (made of shifted tables) and see how she will solemnly cut the cake into equal parts so that everyone gets an equal share. Thus, a regular afternoon snack can pass. Handing out the pie, the teacher says: “This bear cub. A piece of pie and this one. I share the bear's pie equally with all the cubs. Did all the cubs have enough pie? Eat well!"

"Treat"

Target: Development of children's ability to implement the game plan.

Equipment: Substitute items, play utensils, toy dogs, fluffy collar.

Game progress: The teacher can use different options for the game, depending on what they are aimed at.

game actions.

1st option. The actions of the teacher are aimed at children.

The teacher asks the guys: “Who wants to play with me? I invite everyone to play: Sasha, Pavlik, Alena and Vitalik. Does Irochka want to play with us? Now I will bake you buns. I'll bake buns - I'll feed you. See, I have a lot of dough in the pan.” Shows a large children's saucepan filled with building material details - yellow or red hemispheres). “There will be a lot of buns, enough for everyone. Sit down here, on the carpet, relax, and I will cook. The teacher sits the children so that they can see his actions. “I’ll take a large sheet (the lid of a box from a printed board game). I'll put buns on it. I make this bun for Currency (takes one piece from the box, makes circular movements resembling the rolling of a ball, and puts it on the “sheet”). I'll roll, I'll roll the dough, a bun for Valyusha is ready. And I will make this bun for Kirill (by naming the children, the teacher keeps their attention on himself). That's all. I didn't forget anyone. Made buns for everyone. Now they can be baked in the oven. Puts the “leaf in the oven” and immediately takes it out. “All the buns are already baked” (puts the sheet on the table, sniffs the buns). “How delicious they smell. I'm going to try one right now." The teacher shows how to do it in the game, says that they are tasty, sweet. Then treats each child. Asks the children if they liked the buns. He complains that the buns turned out to be too big and. don't eat it all at once. After that, the teacher invites those who have eaten to put the remaining pieces on the sheet to finish eating later.

Then the teacher says: “Now let's play hide and seek. You will be smart kids. Some will hide behind a chair, some behind a closet, and some may even hide under a table. You hide, and I will look for you. Do you want to play like this? Now I will close my eyes with my hands and count, and you hide. One-two-three-four-re-five, I'm going to look.

The teacher is looking for the guys, while rejoicing when someone is. The game can be repeated two or three times.

Then the teacher invites the children to eat buns again, otherwise everyone played enough and already wanted to eat again. "Do you want to eat buns?" - distributes buns to children and says: “Now eat the buns - I’ll give you milk to drink. Whoever has eaten - put the leftovers here, on the sheet, and come to me. I'll pour milk for you." Each teacher gives a cup and pours imaginary milk. You can offer children supplements - a second cup

In conclusion, the teacher switches the children to an independent game: "You have eaten and drunk, and now go play with toys."

2nd option. Game actions of children are directed to the educator.

The teacher offers the children: “Come on, guys, let's play. I really want to play with Roma, with Vitalik ... ". The number of children participating in the game can be any. You can play with all the children or only with those who come to the teacher. “I feel like I just got home from work. Tired. And my head hurts. I can not. even cook your own food. And I really want to eat. Who will cook something for me, guys? The children respond to the request of the teacher. “Look how much food I have, a whole box. What will you cook for me? Here in the box lies cabbage and carrots (shows a green ball and a red cone). You can cook delicious soup. I know Masha can cook soup. Mashenka, will you cook soup for me? Here are vegetables for you: cabbage and carrots. Here is the stove (big cube, upside down box). And you can find the saucepan yourself, okay? Sasha, will you boil potatoes for me? And who else will cook potatoes for me? How many berries are there? A good compote will turn out! Who will cook compote for me?

After that, the teacher helps everyone individually prepare “food”, shows the children no more than one or two game actions for cooking.

Then the teacher continues: “Whoever has food ready can feed me. I already washed my hands and sat down at the table. “What have you, Verochka, prepared for me? Soup? Probably very tasty. May I try? Pour me a bowl of soup, please. Oh how delicious. Soup with carrots and cabbage. Overeating! I also want to eat one bowl of soup. Can? Thank you very much, Verochka. You made a very tasty soup." It does not matter if this procedure is delayed and the rest of the children are waiting for their turn to feed the teacher. Observation of the actions of the educator and the actions of children, game communication is very interesting for them. It will surely enrich their experience.

After feeding, the teacher expresses gratitude to all the children: “What good fellows - they fed me. I rested, I ate. And yes, the headache is gone. Okay, now you can have some fun. Would you like to dance?" (children dance with the teacher to the music).

The teacher encourages children to independently accept the game goal: “Oh! I danced something and wanted to eat again. Who else will feed me? And what will you feed me, Sasha? The procedure of feeding and expressing gratitude is repeated again.

Then the teacher ends the game: “I’m already so full that I can’t eat all the porridge that you cooked, Alyosha. There was still half the pot left. Feed the bunny porridge. He already came running to me, found out who was cooking porridge. The teacher can offer the children to do another activity, give them, for example, pencils and paper, etc.

3rd option. Children's play activities are focused on toys.

The teacher includes the children in the game: “Guys, come here as soon as possible. Look who ran up there." Shows the dogs and offers to get to know them, pet them. “Hear them whine. Let's ask the dogs if they want to eat."

It turns out that they are really hungry.

After that, the teacher “calms down” the dogs. He tells them what delicious soups, cereals and other things our children can cook. "Don't worry, dogs. You see how many children we have in the group, and they all know how to cook very well. Some soup, some porridge, some potatoes and even compote ... and they know how to make scrambled eggs. Don't worry, we'll feed you now. Guys, do you want to cook food for the dogs?

Then the teacher encourages each child to accept the game goal: “This dog has chosen you, Kirill. What are you going to cook for her?" If the child does not cope with the task assigned to him, the teacher offers him some of his own options: “I guessed that your dog loves soup with a bone most of all.” The dog barks in agreement.

So, in turn, the teacher gives each child a dog and contributes to the adoption of an individual game goal.

When all the dogs have found their owners, the teacher offers the children to take the necessary “products” from the boxes with substitute items. While the guys are preparing food, the teacher asks the children: “How is the puppy behaving. Does he obey you, Nina, does he interfere with cooking? What are you cooking for him? He likes porridge to be sweet. Will you put sugar in the porridge?" “Sharik, are you glad that Vitya cooks meat for you? Sit here and don’t get into the pot, otherwise you’ll get burned - the stove is hot. ” “You know, Vitya, your dog is so clean. She, when she eats, runs to wash her muzzle and paws. Will you help her wash up afterwards?

Completing the feeding procedure, the teacher says: “Guys, listen to what the dogs want to tell you. They thank you for the delicious food you gave them.” “Dogs say that now they want to sleep, that they like to sleep on rugs in a quiet corner behind a closet or under a chair. Here are the mats for you. Children put the dogs.

After that, the teacher can introduce the children to a new game goal - playing the circus. In a whisper, he calls the children to him and tells them to walk slowly, otherwise the dogs will suddenly wake up. He reports that the “mother” of the dogs ran into the group. She wants to show the children the dog circus. Asks the children if they have seen on TV how dogs perform in the circus. He tells how well the "mother" of dogs can perform. The teacher invites the children to sit on the carpet and watch the dog circus. The teacher shows two or three game actions with a circus dog. The dog can jump over a stick, climb a tower of cubes, somersault, count children, etc. Children clap the dog. In order for the dog to become a circus, put a beautiful “fluffy” collar around its neck.

After the performance, the "mother" of the dogs asks to wake her puppies and bring them. The teacher puts the puppies in a box. Carries her away. The dog "says goodbye" to the children and "leaves". The teacher invites her to come to the children more often.

Role-playing games with cubes.

Children love to play with blocks. This interest can be used, including design elements in almost any plot.

Here are some of those stories. Production of furniture for dolls and animals from cubes (high chair, bed, benches, etc.). Production of large and small houses, turrets, paths, etc. Construction of a booth for a dog. Construction of a turret for a cockerel, etc. Construction of a zoo. Construction of garages for large and small cars (including aircraft hangars). Construction of moorings for boats and ships.

In accordance with the chosen plot, toys are placed in certain buildings (for example, dolls can leave their houses and visit each other, cars can go to their garages, etc.). Here are some examples of story games that include construction elements.

Target : Swaddle the doll.

Stroke, hug her.

Carry on your hands.

Put in the crib, cover with a blanket, shake the crib.

Here's a soft feather bed for you.

On top of the feather

A clean sheet.

Here under your ears

White pillows.

Down duvet

And a handkerchief on top.

"I must, I must wash"

Bathe the doll in a bath (instead of soap and a sponge, you can use a cube, a ball, a piece of foam rubber).

Wash the doll's head with shampoo (from a plastic jar), wipe with a napkin.

Comb the doll (comb, wand), let her look in the mirror.

Wash the doll from the basin.

Brush the dolls teeth (you can use a baby toothbrush or stick)

Plant on a potty (for small toys, you can use a bottle cap or the bottom of a plastic jar).

The game can be accompanied by short rhymes, for example, such as:

Water, water,

Wash my face

To make cheeks blush

To laugh mouth,

To bite a tooth

Who is good with us

Who is our prettiest?

Katya is good!

Katya is pretty!

Target : Preparing for a walk (swaddling or dressing the doll). Rocking her in her arms or in a wheelchair. Walking by car (in a wheelchair). Rolling down the hill in a car or on a plank. The doll can be carried on hands. If the child is already using active speech, invite him to tell the doll what he can see.

A walk with a doll can be played using construction elements. This can be done in the following way.

You put a small doll and cubes (bricks) on the table, says to the child: "Our Lyalechka is bored alone, wants to take a walk. Let's build a path for her?" Take one brick, put another one on it, then invite the child to continue the path. After the path is built, you and your child walk along it with a doll, saying: "Top-top, the baby is stomping" or: "Little legs are walking along the path. Top-top-top." Subsequently, the game can be complicated by introducing another doll into it, which also walks and goes towards the first one. They meet, hug, talk to each other.

  1. "The doll got sick"

Target : The doll's complaint, questions about what hurts, how it hurts, her consolation. Take the doll by car to the hospital. Listen to the heart (with a tube; pasta; with a button strung on a string; ear) Measure the temperature (with a toy thermometer, stick, pencil) Give an injection (with a toy or real plastic syringe, stick, finger). Give a pill (a bead, a button, a pea or a bean, a piece of paper, an empty palm are suitable for this purpose). Put mustard plasters (using a piece of paper, a piece of cloth, a leaf). Put the jars (you can use small bottle caps or just bend your palm). Treat the throat (rinse it from a cup, grease with a stick with ointment).

Treat the ear (drop the medicine with a pipette or two folded fingers, grease with a stick with ointment). Make a bandage with a piece of bandage. Give vitamins (peas, buttons) Drink hot tea with honey (with raspberries) Put to bed. Sing a song, calm the doll.

  1. "Good Doctor Aibolit"

During this game, the child should read excerpts from K. Chukovsky's poem "Aibolit", and then play the appropriate scenes with various little animals, using the actions and objects listed in the "doll got sick" game.

  1. "In the shop"

Arrange on the table (on the counter) vegetables, fruits, substitute items. An adult or child to take on the role of a salesperson. Ask the seller what products are in the store. Select the necessary products and put them in the basket (using substitute items). Pay the seller money (pieces of paper, buttons, flat parts from the mosaic) Take the basket home, lay out the products on the table. Wash vegetables or fruits. Ask the dolls what they want to eat. Offer them a carrot, an apple, a banana, etc. (use realistic toys or drawings). Boil soup in a pot. At the end of this game, you can invite the child to invite guests (family members or dolls) and treat them to products bought in the store. The game can be accompanied by reading a poem by Y. Tuwim:

The hostess once came from the market,

The hostess brought home from the market:

Here vegetables dispute brought on the table

- Who is better, tastier and more necessary on earth:

Cabbage? Carrot? Peas, parsley or beets? Oh!..

The hostess, meanwhile, took a knife

And with this knife she began to chop:

Potatoes, Cabbage, Carrots, Peas, Parsley and beets. Oh!..

Covered with a lid, in a stuffy pot

Boiled, boiled in boiling water:

Potatoes, Cabbage, Carrots, Peas, Parsley and beets. Oh!..

And the vegetable soup was not bad!

  1. "Come visit us"

Target : Invite toys to a festive dinner (go around the room with the child and invite several dolls and animals to come visit, encouraging the child to talk with the toys). Set the festive table, arrange dishes according to the number of invited guests, refreshments (fruits, vegetables, sweets, etc.). Seating guests at the table. Offer them a treat, ask what each of the guests wants to eat. Arrange the treat on plates, feed the guests. At the end of the dinner, thank the guests and escort them home. Guests can be not only toys, but also family members, peers.

  1. "Home routines"

Wash clothes for dolls (in a basin, in a bath). Wash a blanket, a sheet (a piece of cloth, a napkin, a handkerchief) Iron the linen (with a toy iron or a cube) Fold the linen in a locker, in a chest of drawers (in a box).

  1. "At the Barbershop"

Seat the doll on a chair, tie an apron Wash the doll's head (you can use a shampoo bottle, a cube instead of soap) Dry your hair with a hairdryer (you can drive a cube over your head and buzz). Comb the doll (comb, wand). Pin a hairpin, a bow. Spray your hair with varnish Look in the mirror (you can in the lid of the jar).

  1. "My phone rang"

Phone conversation: With mom, dad, grandma, grandpa (talk about what toys he plays, ask what relatives do, etc.) With a doctor (call a doctor to a sick child or to yourself, tell what hurts). After that, you can play the "Hospital" plot.

With the seller (ask if the store has apples, sweets, toys, etc.). After that, you can play the story "Shop".

With a hairdresser (to find out if the hairdresser is open, if you can come and get your hair done, etc.). Play the story "Barbershop".

Use the poem by K. Chukovsky "My phone rang" in a telephone conversation.

  1. "The circus"

Invite your child to take the puppets and animals to the circus. Sit them on the sofa. Arrange a circus "arena" on the rug in front of the sofa, place "artists" on it. They can be soft and clockwork toys (for example, a tumbling monkey, "Thumbelina", etc.), as well as folk toys that are set in motion by ropes or sticks and imitate the actions of adults (for example, a bear is chopping wood, a hare is playing a drum and others).

You say: "Now the monkey will perform. Look how he can somersault." Then wind up the monkey and show him somersaults. - "And now the bear is performing. He knows how to chop wood." A cockerel can sing and flap its wings beautifully, a hare can beat a drum, etc. In this game, you can use masks or half masks of different animals, mitten dolls, etc. After each performance, clap your hands with your child.

  1. "Putting the Toys to Bed"

This game is good to play before bed. Toddlers are not always willing to put toys away. Try to play this moment by helping the child and talking to the toys. For example: "Ball, you're tired of riding, lie down in a box, rest. And you, cubes, run and run on a shelf. That's how beautiful, stand straight! And you, Mishenka, it's time to sleep too, let's put you on a bench, cover you with a blanket , and the dog - under the bench, let it protect you. Cups, stand on saucers, otherwise they miss you. " So, by talking with toys, you will make a boring activity interesting for the baby and play out a new story.

  1. "I am the driver!" (car games)

Transportation on trucks of products to the store. Transportation of building materials to the construction site. Car racing. Car repair. Car washing, etc.

Variants of this game can be games of pilots, captains of sea ships, etc. It is good to include in these games the design elements proposed below.

Playing plots with design elements.

Role-playing games with cubes.

Children love to play with blocks. This interest can be used, including design elements in almost any plot.

Here are some of those stories. Production of furniture for dolls and animals from cubes (high chair, bed, benches, etc.). Production of large and small houses, turrets, paths, etc. Construction of a booth for a dog. Construction of a turret for a cockerel, etc. Construction of a zoo. Construction of garages for large and small cars (including aircraft hangars). Construction of moorings for boats and ships.

In accordance with the chosen plot, toys are placed in certain buildings (for example, dolls can leave their houses and visit each other, cars can go to their garages, etc.). Here are some examples of story games that include construction elements.

  1. "Matryoshkas visit"

First, you examine a two- or three-piece nesting doll with your child, offer to take it apart, and then say that each nesting doll wants to live in its own house. Address the baby on behalf of a large nesting doll: "Vanya, please build me a house. Only it should be big so that I can fit in it." Then speak for a small nesting doll: "And I also want to live in a house. Only my house should be smaller." If the child accepts the game, you and your child build two houses of cubes and a triangular prism (roof) at a distance from each other, plant nesting dolls near them. The adult says: "Our nesting dolls are sitting looking at each other. The big nesting doll says to the little one:" I'm bored without you, come to visit me. Now, if Vanechka built a path for me. Will you build it?" (addressing Vanya). You invite the child to fulfill the request of the nesting doll. Then a path is built from blocks (bricks), and the little nesting doll goes along it to visit the big one.

If it is not difficult for a child to distinguish between nesting dolls of two sizes, and if the game is interesting to him, you can introduce a third nesting doll or another character into it (build a booth for a dog, a den for a bear cub, etc.)

You can also include a small car in the game and ride the matryoshka along the path on it if, for example, her leg hurts.

  1. "The Cockerel Sings"

Show the cockerel to the child: “Look, the cockerel woke up, sang his song“ ku-ka-re-ku ”, wants to wake everyone up. He wants to wave his wings, fly high so that everyone can see how handsome he is and hear how he sings. He likes to sit on the fence and sing. Let's build him a fence? Where are our cubes?". Discuss what kind of cubes are best to build a fence. To begin with, it can be built from several cubes placed next to each other. Let the cockerel fly up to the fence, jump on it.

Then, on behalf of the cockerel, address the child: “I want a higher fence” and comment: “Do you hear, the cockerel wants to fly higher? Let's build a high fence? What cubes will we take?”. Discuss with your child how you can build a taller fence. This can be done by placing a cube on a cube, or you can arrange high cylinders or bars. Giving the child the opportunity to build a fence himself, help him if necessary. After the fence is ready, turn to the cockerel: "Peter-cockerel, that's what a high fence Andryusha built for you. Are you satisfied now? Fly high!" End the game with a song:

Early in the morning in the yard

I wake up at dawn, Ku-ka-re-ku I scream

I want to wake up the guys.

Or: Our cockerel is loud-mouthed,

In the morning he shouts: "Hello!"

On his feet are his boots,

Earrings hang on the ears.

On the head - a scallop,

That's what he is, a cockerel! (G. Boyko)

  1. "Travelling by car"

Take a small car and invite the child to roll it towards each other. After playing with her a little, say: "And now the car needs to be sent to the garage so that it can rest. Come on, as if we are builders and we are building a garage for the car? They build a garage from bricks. Where are our bricks?" Help your child build a garage, gate, praise him. After the kid builds the gate, offer to drive through them into the garage. Give the child the opportunity to act on his own, ask him questions, prompting a dialogue with the machine. The kid rolls the car as much as he wants.

If he plays such a game well and with interest, it can be complicated. For example, invite him to go by car to the forest. To do this, you need to designate a forest. This can be done by placing tall cylinders (trees) on the far edge of the table.

If desired, a toy car can be replaced with a cube or a stick. You can also build a bridge for a car or build a slide from cubes and bars. It is desirable to leave such buildings untouched for some time. The child may lose interest in the game, but after a while, having seen the building, return to it again.

  1. "Sparrow"

Target . Developing in children the ability to take on the role of birds.

game material. Substitute items, toys.

Preparing for the game. Acquaintance with the hallmarks of a sparrow from pictures, illustrations, reading poems and stories about sparrows.

Game roles. Sparrow, sparrow.

Game progress . The teacher can start the game by observing a sparrow on the street: “Look, a sparrow is sitting on the roof of a neighboring house. It is small. Sat, sat and began to jump. Has stopped. He flapped his wings, chirped and flew.” After that, the teacher offers to play the game. The teacher in the role of a sparrow says: “I have wings. Here they are, look. I will flap my wings and fly high, I can even fly higher than houses. And here is my beak. I peck their grains, drink some water. I love to eat bread crumbs and worms. I live in a tree with other sparrows. Do you know what I like to do the most? Swim in a puddle and chirp: chirp chirp, chirp chirp, chirp chirp. All day I fly and chirp, looking for my kids. I want my sparrows to fly to me. Chick-chirp, chirp-chirp, sparrows, where are you? Respond, chirp. I'm waiting". (If the children do not respond to the suggestion of the teacher, then we can say that the sparrows do not hear the mother sparrow, they flew far away). Then the teacher asks who wants to be a sparrow. After that, the game continues similarly to the game "Fox".

  1. "Wind and Leaves"

Target . The development in children of the ability to take on the role of an inanimate object. Raising a love for nature.

game material. Leaves.

Preparing for the game.Watching the leaves and the wind outside. Examination of illustrations, paintings. Reading poems and stories about nature.

Game roles. Leaves, wind.

Game progress. The teacher starts the game on a walk and gives the children tasks to see how the leaf-boat floats in the water (in a puddle), look for what or who is hiding on the ground under the leaves, decorate the site, the troupe, their locker, themselves with leaves, wear and shift the leaves with places in place, carry a leaf through a puddle by a rope.

After that, the teacher suggests hanging the leaves in through openings. Suspended in this way, they instantly react to the slightest breath of the breeze, begin to spin, sway in different directions. The teacher draws the attention of the children to this: “Look! Our leaves are spinning, spinning, flew, flew and calmed down. They flew again, swirled and ... calmed down.

Then the teacher talks to the kids about the wind. “Who is blowing on our leaves? the teacher is surprised. - You, Mishenka, did not blow on the leaves? And you, Tanechka? And I didn't blow on the leaves. Who lifts them into the air? The teacher is waiting for an answer, if the guys are silent, he continues: “I know who picks up the leaves, who blows on them. This is the wind. He, like us, loves to play with leaves. It will scatter, but how it will blow - fu-fu-fu! Light leaves will be delighted and will spin, spin, fly, fly and calm down.

After such a story, the teacher offers to play. “Shall we play with the wind and the leaves? I am a cheerful wind, and you are beautiful leaves. Children can be offered to take a leaf in their hand, you can decorate children's clothes with leaves. "What beautiful leaves!" - the teacher says, decorating the children with autumn leaves. Everyone is dressed up, you can play.

During the game, the teacher accompanies all his words with a show. Children are guided by his words and actions. "The little leaves sit quietly on their branches (children and caregiver squat)." “Suddenly a cheerful wind flew in. How to blow - fu-fu-fu! The leaves woke up, opened their eyes, flew away (children move around the playground, some are spinning, some are running, some are just walking). “The wind flew away, the leaves calmed down, fell (the children and the teacher stop, sit down).”

The teacher can repeat the game several times at the request of the children.

  1. "Hedgehog"

Target

game material. Substitute items, toys, illustrations.

Preparing for the game.Acquaintance with the distinctive features of a hedgehog and hedgehogs from pictures, illustrations. Reading poems and stories about hedgehogs and hedgehogs.

Game roles. Hedgehog, hedgehog.

Game progress. The teacher invites the children to play and takes on the role of a hedgehog: “I will be a hedgehog. I have prickly needles and a long nose, at the end with a black pipka. My paws are small, but I can run fast. I live in a mink. I know how to hide from a fox. I curl up into a ball - neither head nor legs are visible and I lie on a forest path. (You can show an illustration where a fox tries to touch a hedgehog curled up in a ball with its paw). She walks, walks around me and can't grab me in any way. The glomerulus is covered in sharp needles. The fox is even afraid to touch me with its paw. The only bad thing is that I live alone. I don't have food. I'm bored. Who wants to be my hedgehog?" Further, the game is played similarly to the game "Fox".

  1. "Dolls"

Target . Consolidation of knowledge about different types of dishes, the formation of the ability to use dishes for their intended purpose. Cultivating a culture of behavior while eating. Consolidation of knowledge about the names of clothes. Strengthening in children the skill to undress and fold their clothes correctly in a certain sequence.

game material. Dolls, toy dishes, pictures depicting elements of the painting "Playing with a Doll".

Preparing for the game.Examination of the illustration "Playing with a doll."

Game roles. Mom, cook, nanny.

Game progress. Preparation for the game begins with looking at the painting "Playing with a Doll". Children sit at two or three tables shifted in a line, facing the teacher. They examine the picture, name what they see (“They bathe the doll”, “The girl bathes”, “Washes soap off the doll”, “The boy holds a towel to wipe the doll”).

After that, the teacher turns to the children: “In front of you are the pictures (they lie face down), turn them over. Look at your pictures and tell me who has a bath, who has soap? who has pantyhose?...” The child, having found the right picture, puts it near the big picture.

So we helped the girl in the white apron. Everything was prepared in order to redeem the doll. The teacher offers the children a story about this picture: “The children decided to buy the doll. They brought a stool, put a bath on it, poured warm water into the bath. Nearby, on a red stool, they put a green sponge and soap. Separate the doll.

Her clothes were neatly laid out on a large chair, and her tiny blue shoes were placed under the chair. “Now, now, be patient a little more,” the girl in the white apron persuades the doll. - I'll wash the soap off you, and then wipe it dry. You see, Ilyusha is standing nearby, holding a large white towel in his hands ... ". The teacher can use various options for playing with dolls.

  1. 1st option. Doll Katya is having lunch.

There are tea, tableware and kitchen utensils on the table. Doll Katya is sitting at the table. The teacher says: “Children, Katya needs to be fed lunch. There are a variety of utensils here. We will put only what we need for dinner on the table in front of Katya. Children take turns finding the items they need. The teacher asks what it is and why. At the request of the teacher, the children find all the items: plates, a fork, a spoon, a bread box, they are called correctly and beautifully arranged on the table, not forgetting to lay a tablecloth and put a napkin holder. They wish Katya a good appetite, after dinner they clean the dishes.

  1. 2nd option. Pick up dishes for dolls.

The teacher puts three dolls on the table: the cook stands at the stove, the nanny doll in a dressing gown prepares dishes for dinner, a girl doll sits at the table. The teacher examines the dolls with the children, talks about what they do, what kind of dishes they need. There are various dishes on the table near the teacher. Showing the object, the teacher says what it is called. Then he asks the children about this subject. To maintain interest, you can ask like this:

“And this dish, probably, no one needs?”. A ladle, a kettle, a spoon are needed by both the cook and the nanny. After that, the teacher asks each of the children who they would like to be now: a cook, a nanny, or a girl who is going to have dinner. Invites children to play by themselves.

  1. 3rd option. "The doll wants to sleep."

The teacher brings the doll and says that the doll is very tired and wants to sleep, asks the children to help her undress. Children in turn, at the direction of the teacher, remove clothes from the doll and, carefully folding it, put it on the doll chair. So, one child takes off an apron, another - a dress, etc. The teacher directs their actions, helping to correctly fold one or another part of the doll's toilet, showing how to do it correctly. When the doll is completely undressed (left only in a shirt), they put on slippers for her and lead her to the bed. Having laid the doll in bed, the teacher turns it on its side, puts its hands under its cheek, carefully covers it, gently strokes its head and says: “Sleep!” Having shown the children that the doll has fallen asleep, the teacher asks them to be quiet and, putting a finger to their lips, on tiptoe, leaves the group room where the doll is sleeping with the children.

34. 4th option. The dolls are awake.

2 dolls sleep on the cribs: a large one and a small one. There are clothes on the shelves. Children sit on chairs in a semicircle. Educator: “Children, look who is sleeping on this bed. Did you recognize her? Yes, this is Katya doll. Who sleeps on this one? This is Tanya doll. The teacher addresses one doll: “Katya, are you already awake? Will you get up? Guys, she says she wants to get up, but first we need to find her clothes. What do you need to dress Katya? “Look closely at the shelf. Do you see clothes? Bring a dress. We try on a dress, if it is small, we put it at Tanya's bed. Will we put on the dress right away or do we need to put on other things first? We are looking for underwear for dolls in size, other things. Children take turns putting clothes on the Katya doll, then dressing Tanya.

At the end of this game, the doll, dressed with the help of the children, greets each of the children, thanks each of them for their help, gently strokes their heads, dances merrily for the children, who clap their hands and then thank the doll for dancing.

During the subsequent conduct of this game, the teacher encourages the children to play on their own.

The teacher must treat dolls as if they were living beings. So, if the doll is dropped, the teacher takes pity on her, reassures her not to cry, asks the children to caress, calm and pity the doll.

On a walk, the teacher makes sure that the doll is not cold, that it does not freeze: he carefully straightens her hat or scarf, carefully looks to see if it is blowing under the blanket with which the doll is wrapped. During feeding, he makes sure that it does not burn: it cools the food.

The educator includes dolls in the life of children, makes them participants in children's lives. So, the doll, sitting on a chair, watches how the children study or eat, praises who eats quickly and accurately, who is attentive in class. In the morning, the doll greets the children and watches how the children dress and wash, and in the evening, before the children are taken away, the doll is undressed and put to bed, they say goodbye to her, turn off the light and leave on tiptoe.

35. "Bears"

Target . Developing in children the ability to take on the role of an animal.

game material. Sweets, fruits, pies.

Preparing for the game. Acquaintance with the distinctive features of a bear from pictures, illustrations. Reading poems and stories about the bear.

Game roles. Bear cubs.

Game progress. Offering children toys, sweets, fruits, pies, etc., the teacher says: “Look, guys, what a big delicious cake the bear baked and sent to our group. She thought that we have cubs in our group - sweet teeth who love delicious pies, and decided to treat them. Who is our teddy bear? For whom did the bear bake a sweet cake? Are you a teddy bear, Sasha? Where are your paws, little bear? Do you have fur, little bear? How many cubs are in our group. Good bear cubs! It's time to give them the pie!"

Then the teacher invites the cubs to stand around a large table (made of shifted tables) and see how she will solemnly cut the cake into equal parts so that everyone gets an equal share. Thus, a regular afternoon snack can pass. Handing out the pie, the teacher says: “This bear cub. A piece of pie and this one. I share the bear's pie equally with all the cubs. Did all the cubs have enough pie? Eat well!"

36. "Treat"

Target . Development of children's ability to implement the game plan.

game material. Substitute items, play utensils, toy dogs, fluffy collar.

Preparing for the game.Reading and discussion of N. Kalinina's story "Helpers".

Game roles. Cook.

Game progress. The teacher can use different options for the game, depending on what they are aimed at.

game actions.

1st option . The actions of the teacher are aimed at children.

The teacher asks the guys: “Who wants to play with me? I invite everyone to play: Sasha, Pavlik, Alena and Vitalik. Does Irochka want to play with us? Now I will bake you buns. I'll bake buns - I'll feed you. See, I have a lot of dough in the pan.” Shows a large children's saucepan filled with building material details - yellow or red hemispheres). “There will be a lot of buns, enough for everyone. Sit down here, on the carpet, relax, and I will cook. The teacher sits the children so that they can see his actions. “I’ll take a large sheet (the lid of a box from a printed board game). I'll put buns on it. I make this bun for Currency (takes one piece from the box, makes circular movements resembling the rolling of a ball, and puts it on the “sheet”). I'll roll, I'll roll the dough, a bun for Valyusha is ready. And I will make this bun for Kirill (by naming the children, the teacher keeps their attention on himself). That's all. I didn't forget anyone. Made buns for everyone. Now they can be baked in the oven. Puts the “leaf in the oven” and immediately takes it out. “All the buns are already baked” (puts the sheet on the table, sniffs the buns). “How delicious they smell. I'm going to try one right now." The teacher shows how to do it in the game, says that they are tasty, sweet. Then treats each child. Asks the children if they liked the buns. He complains that the buns turned out to be too big and. don't eat it all at once. After that, the teacher invites those who have eaten to put the remaining pieces on the sheet to finish eating later.

Then the teacher says: “Now let's play hide and seek. You will be smart kids. Some will hide behind a chair, some behind a closet, and some may even hide under a table. You hide, and I will look for you. Do you want to play like this? Now I will close my eyes with my hands and count, and you hide. One-two-three-four-re-five, I'm going to look.

The teacher is looking for the guys, while rejoicing when someone is. The game can be repeated two or three times.

Then the teacher invites the children to eat buns again, otherwise everyone played enough and already wanted to eat again. "Do you want to eat buns?" - distributes buns to children and says: “Now eat the buns - I’ll give you milk to drink. Whoever has eaten - put the leftovers here, on the sheet, and come to me. I'll pour milk for you." Each teacher gives a cup and pours imaginary milk. You can offer children supplements - a second cup

milk.

In conclusion, the teacher switches the children to an independent game: "You have eaten and drunk, and now go play with toys."

2nd option. Game actions of children are directed to the educator.

The teacher offers the children: “Come on, guys, let's play. I really want to play with Roma, with Vitalik ... ". The number of children participating in the game can be any. You can play with all the children or only with those who come to the teacher. “I feel like I just got home from work. Tired. And my head hurts. I can not. even cook your own food. And I really want to eat. Who will cook something for me, guys? The children respond to the request of the teacher. “Look how much food I have, a whole box. What will you cook for me? Here in the box lies cabbage and carrots (shows a green ball and a red cone). You can cook delicious soup. I know Masha can cook soup. Mashenka, will you cook soup for me? Here are vegetables for you: cabbage and carrots. Here is the stove (big cube, upside down box). And you can find the saucepan yourself, okay? Sasha, will you boil potatoes for me? And who else will cook potatoes for me? How many berries are there? A good compote will turn out! Who will cook compote for me?

After that, the teacher helps everyone individually prepare “food”, shows the children no more than one or two game actions for cooking.

Then the teacher continues: “Whoever has food ready can feed me. I already washed my hands and sat down at the table. “What have you, Verochka, prepared for me? Soup? Probably very tasty. May I try? Pour me a bowl of soup, please. Oh how delicious. Soup with carrots and cabbage. Overeating! I also want to eat one bowl of soup. Can? Thank you very much, Verochka. You made a very tasty soup." It does not matter if this procedure is delayed and the rest of the children are waiting for their turn to feed the teacher. Observation of the actions of the educator and the actions of children, game communication is very interesting for them. It will surely enrich their experience.

After feeding, the teacher expresses gratitude to all the children: “What good fellows - they fed me. I rested, I ate. And yes, the headache is gone. Okay, now you can have some fun. Would you like to dance?" (children dance with the teacher to the music).

The teacher encourages children to independently accept the game goal: “Oh! I danced something and wanted to eat again. Who else will feed me? And what will you feed me, Sasha? The procedure of feeding and expressing gratitude is repeated again.

Then the teacher ends the game: “I’m already so full that I can’t eat all the porridge that you cooked, Alyosha. There was still half the pot left. Feed the bunny porridge. He already came running to me, found out who was cooking porridge. The teacher can offer the children to do another activity, give them, for example, pencils and paper, etc.

3rd option. Children's play activities are focused on toys.

The teacher includes the children in the game: “Guys, come here as soon as possible. Look who ran up there." Shows the dogs and offers to get to know them, pet them. “Hear them whine. Let's ask the dogs if they want to eat."

It turns out that they are really hungry.

After that, the teacher “calms down” the dogs. He tells them what delicious soups, cereals and other things our children can cook. "Don't worry, dogs. You see how many children we have in the group, and they all know how to cook very well. Some soup, some porridge, some potatoes and even compote ... and they know how to make scrambled eggs. Don't worry, we'll feed you now. Guys, do you want to cook food for the dogs?

Then the teacher encourages each child to accept the game goal: “This dog has chosen you, Kirill. What are you going to cook for her?" If the child does not cope with the task assigned to him, the teacher offers him some of his own options: “I guessed that your dog loves soup with a bone most of all.” The dog barks in agreement.

So, in turn, the teacher gives each child a dog and contributes to the adoption of an individual game goal.

When all the dogs have found their owners, the teacher offers the children to take the necessary “products” from the boxes with substitute items. While the guys are preparing food, the teacher asks the children: “How is the puppy behaving. Does he obey you, Nina, does he interfere with cooking? What are you cooking for him? He likes porridge to be sweet. Will you put sugar in the porridge?" “Sharik, are you glad that Vitya cooks meat for you? Sit here and don’t get into the pot, otherwise you’ll get burned - the stove is hot. ” “You know, Vitya, your dog is so clean. She, when she eats, runs to wash her muzzle and paws. Will you help her wash up afterwards?

Completing the feeding procedure, the teacher says: “Guys, listen to what the dogs want to tell you. They thank you for the delicious food you gave them.” “Dogs say that now they want to sleep, that they like to sleep on rugs in a quiet corner behind a closet or under a chair. Here are the mats for you. Children put the dogs.

After that, the teacher can introduce the children to a new game goal - playing the circus. In a whisper, he calls the children to him and tells them to walk slowly, otherwise the dogs will suddenly wake up. He reports that the “mother” of the dogs ran into the group. She wants to show the children the dog circus. Asks the children if they have seen on TV how dogs perform in the circus. He tells how well the "mother" of dogs can perform. The teacher invites the children to sit on the carpet and watch the dog circus. The teacher shows two or three game actions with a circus dog. The dog can jump over a stick, climb a tower of cubes, somersault, count children, etc. Children clap the dog. In order for the dog to become a circus, put a beautiful “fluffy” collar around its neck.

After the performance, the "mother" of the dogs asks to wake her puppies and bring them. The teacher puts the puppies in a box. Carries her away. The dog "says goodbye" to the children and "leaves". The teacher invites her to come to the children more often.

"Let's go for a walk"

Objectives: to develop in children the ability to choose clothes for different seasons, to teach how to correctly name elements of clothing, to consolidate generalized concepts "clothes" , "shoes" , cultivate a caring attitude towards others.

Equipment: dolls, clothes for all seasons (for summer, winter, spring and autumn, a small wardrobe and a high chair)

Age: 4-5 years old

Game progress: a new doll comes to visit the children. She meets them and wants to play. But the guys are going for a walk and offer the doll to go with them. The doll complains that she can't get dressed, and then the guys offer to help her. Children take out doll clothes from the locker, name it, choose what they need to wear now according to the weather. With the help of a teacher in the correct sequence, they dress the doll. Then the children dress themselves and go out with the doll for a walk. Upon returning from a walk, the children undress themselves and undress the doll in the desired sequence, commenting on their actions.

Salon

Objectives: to introduce children to the profession of a hairdresser, to cultivate a culture of communication, to expand the vocabulary of children.

Equipment: a dressing gown for a hairdresser, a cape for a client, hairdresser's tools-comb, scissors, bottles for cologne, varnish, hair dryer, etc.

Age: 4-5 years old

Game progress: knock on the door. Doll Katya comes to visit the children. She gets to know all the children and notices a mirror in the group. The doll asks the children if they have a comb? Her pigtail was untangled, and she would like to comb her hair. She is offered to go to the hairdresser. It is specified that there are several rooms there: women's, men's, manicure, good masters work in them, and they will put Katya's hair in order. We appoint hairdressers and they take their jobs. Other children and dolls go to the salon. Katya is very pleased, she likes her hairstyle, she thanks the children and promises to come to this hairdresser next time. During the game, children learn about the duties of a hairdresser - cutting, shaving, styling hair in a hairstyle, manicure.

Objectives: to acquaint children with the lifestyle of wild animals, their habits, nutrition; cultivate love for animals; expand children's vocabulary.

Equipment: toy wild animals, cages (from building material), tickets, cash desk, money.

Age: 4-5 years old

Game progress: the teacher informs the children that a zoo has arrived in the city, and offers to go there. Children buy tickets at the box office and go to the zoo. They examine animals there, talk about where they live, what they eat. During the game, children should pay attention to how to treat animals, how to care for them.

Kindergarten

Objectives: to introduce children to the profession of a teacher, assistant teacher, music worker, cook; to instill in children a desire to imitate the actions of adults, to treat their pupils with care; expand children's knowledge about the purpose of kindergarten.

Equipment: all the toys you need to play in kindergarten.

Age: 4-5 years old

Game progress: the teacher offers children to play in kindergarten. At will, we assign children to the roles of the Educator, Assistant Educator, Musical Worker, Cook. Dolls and animals act as pupils. During the game, the teacher monitors the relationship between the children, helps them find a way out of difficult situations.

Stepashka's birthday

Objectives: to teach children the ways and sequence of table setting for a festive dinner; consolidate knowledge about tableware; to cultivate attentiveness, caring, responsibility, desire to help; expand vocabulary: introduce concepts "holiday dinner" , "serving" , "tableware" , "service" , "name day"

Equipment: toys that can come to visit Stepashka, cutlery - plates, forks, spoons, knives, napkins, tablecloth, saucers, table, chairs.

Age: 4-5 years old

Game progress: the teacher informs the children that Stepashka has a birthday today, offers to go to visit him and congratulate him. Children take toys, go to visit Stepashka and congratulate him. Stepashka offers everyone tea and cake and asks to help him set the table. Children actively participate in this, with the help of a teacher they set the table. It is necessary to pay attention to the relationship between children during the game.

Doctor's toys

Objectives: teaches children how to care for the sick and use medical instruments; to educate in children attentiveness, sensitivity; expand vocabulary: introduce concepts "hospital" , "sick" , "treatment" , "medicine" , "temperature" , "hospital"

Equipment: dolls, toy animals, medical instruments: thermometer, syringe, pills, cotton wool, bandage, gown and bonnet for the doctor

Age: 4-5 years old

Game progress: the teacher offers to play, the Doctor and the Nurse are selected, the rest of the children pick up toy animals and dolls, come to the clinic for an appointment. Patients with various diseases go to the doctor and the Doctor examines the patient, prescribes treatment for him, and the Nurse follows his instructions. During the game, children watch how the doctor treats patients - makes dressings, measures the temperature. The teacher evaluates how the children communicate with each other, reminds that the recovered toys do not forget to thank the doctor for the help provided.

On the roads of the city

Objectives: to consolidate children's knowledge of the rules of the road; introduce a new role - a traffic controller; cultivate endurance, patience, attention on the road.

Equipment: toy cars, flags for the traffic controller - red and green

Age: 5-7 years old

Game progress: children are offered to build a beautiful building - a theater. Choose a place to build. But first you need to transfer the building material to the right place. Drivers in cars can easily cope with this. Children take cars and go for building materials. But here's the failure - the traffic lights do not work on the main roads. In order to avoid an accident on the road, it is necessary that the movement of cars is controlled by a traffic controller. Choose a Regulator. He becomes a circle. He has red and green flags in his hands. Red flag - "stop" , green flag - "go" . Now everything will be all right. The traffic controller controls traffic.

Traffic Laws

Objectives: to continue to teach children to navigate by road signs, to follow the rules of the road; to cultivate the ability to be polite, attentive to each other, to be able to navigate in a traffic situation; expand children's vocabulary: "traffic police post" , "traffic lights" , "traffic disturbance" , "over speed" , "fine" .

Equipment: toy cars, road signs, traffic lights; for a traffic police officer - a police cap, stick, radar; driver's license.

Age: 5-7 years old

Game progress: children are offered to choose traffic police officers to keep order on the roads of the city. The rest of the children are motorists. At will, children distribute the roles of gas station workers among themselves. During the game, children try not to violate traffic rules.

Objectives: to teach the culture of behavior in public places; develop the ability to perform the duties of a cook, a waiter; cultivate the skills to be polite.

Equipment: the necessary equipment for a cafe - toys, dolls, money.

Age: 5-7 years old

Game progress: Pinocchio comes to visit the children. He met all the children, made friends with other toys. Pinocchio decides to invite new friends to a cafe to treat them to ice cream. Everyone goes to the cafe. There they are served by waiters. Children learn how to place an order correctly, thank you for the service.

Objectives: to teach children to classify objects according to common features; foster a sense of mutual assistance; expand the vocabulary of children: introduce concepts: "toys" , "furniture" , Food".

Equipment: all toys depicting goods that can be bought in a store, located in a window, money.

Age: 5-7 years old

Game progress: the teacher offers the children to place in a convenient place a huge supermarket with departments such as vegetables, groceries, dairy, bakery and others, where buyers will go. Children independently distribute the roles of sellers, cashiers, sales workers in departments, sort goods into departments - products, fish, meat, milk, bakery products, household chemicals, etc. they come to the supermarket for shopping with their friends, choose goods, consult with sellers, pay at the checkout. During the game, the teacher needs to pay attention to the relationship between sellers and buyers. The older the children, the more departments and goods can be in the supermarket.

Building a house

Objectives: to introduce children to construction professions, to pay attention to the role of technology that facilitates the work of builders; teach children to build a building of a simple structure; foster friendly relationships in the team; expand children's vocabulary: introduce concepts "building" , "mason" , "crane" , "crane operator" , "builder" , "a carpenter" , "welder" , "construction material" .

Equipment: large building material, machinery, crane, toys to play with the building, pictures of people in the construction profession: bricklayer, carpenter, crane operator, etc.

Age: 3-7 years old

Game progress: The teacher invites the children to build a house where toys could live. Children remember what construction professions are, what people do at a construction site. They look at pictures of builders and talk about their responsibilities. Then the children agree on building a house. Roles are distributed between children: some are builders, they are building a house; others are Drivers, they deliver building materials to the construction site, one of the children is a Crane Operator. During construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in. Children play on their own.

In library

Objectives: to teach children to use the services of the library correctly, to apply the knowledge of literary works previously obtained in the classroom; to cultivate respect for the work of a librarian and respect for the book; expand children's vocabulary: "library" , "reading room" , "profession" , "librarian" .

Equipment: books familiar to children, picture box, card file, pencils, postcard sets.

Age 5 -6 years

Game progress: the teacher offers the children to play in the library. Everyone together remembers who works in the library, what they do there. Children themselves choose 2-3 Librarians, each of them has several books. The rest of the children are divided into several groups. Each group is served by one librarian. He shows many books, and in order to take a favorite book, the child must name it or briefly describe what is written in it. You can tell a poem from a book that the child takes. During the game, they give advice to children who find it difficult to choose a book. The librarian needs to be more attentive to visitors, show illustrations for the books they like. Some children wish to stay in the reading room to look at sets of pictures, postcards. They share their experiences. At the end of the game, the children tell how they played, what books the Librarian offered them, and what they liked the most.

astronauts

Objectives: to introduce the work of astronauts in space; cultivate courage, endurance; expand children's vocabulary: "space" , "cosmodrome" , "flight" , open space"

Equipment: spacecraft and building material, seat belts, spacecraft tools, toy cameras.

Age 5 -6 years

Game progress: the teacher asks the children if they would like to go to space? What kind of person do you need to be to fly into space? (Strong, brave, dexterous) The teacher offers to go into space to leave a satellite there, which will transmit weather signals to Earth. It will also be necessary to take photographs of our planet from space. Together they remember what else they need to take with them so that nothing could happen during the flight. Children play the situation. They complete the mission and return to Earth. The roles of Pilots, Navigator, Radio Operator, Captain are distributed at the request of the children.

We are athletes

Goals: improve sports skills - walking, running, throwing, climbing; develop physical qualities: speed, agility, coordination of movements, eye, orientation in space; develop a love for sports.

Equipment: medals for the winners, a shield to demonstrate the number of points earned, sports equipment - balls, jump ropes, skittles, rope, ladders, benches, etc.

Age 6-7 years

Game progress: the teacher invites the children to hold a sports competition. At the request of the children, judges and organizers of the competition are chosen. The rest of the kids are athletes. Everyone independently chooses the sport in which he will compete with rivals. The judges award points for completing the task. The game ends with the awarding of the winners.

border guards

Objectives: to introduce children to the service of border guards, to clarify the daily routine of military personnel; to cultivate courage, dexterity, the ability to clearly follow the orders of the commander; expand children's vocabulary: "border" . "fast" , "security" , "violation" , "alert" ,

Equipment: border, border post, machine gun, military caps.

Age 6 - 7 years

Game progress: the teacher invites the children to visit the state border of our Motherland. A conversation is held about who guards the border, for what purpose, how the service of the border guard goes, what is the daily routine of a military man. Children independently distribute the roles of the Military Commander, Head of the Outpost, Border Guards, Dog Breeders. In the game, children apply the knowledge and skills acquired in previous classes. It is necessary to draw the attention of children to support and friendly mutual assistance.

We are military intelligence

Objectives: to teach children to perform tasks exactly, to be attentive; to cultivate respect for military professions, the desire to serve in the army; expand children's vocabulary "intelligence service" , "scouts" , "hourly" , "soldiers" .

Equipment: elements of military clothing for children, weapons.

Age 6 - 7 years

Game progress: the teacher invites the children to remember films, stories about the life of military intelligence officers, invites the children to play them. Children distribute among themselves the roles of Scouts, Sentinels, Commanders, Security Soldiers, determine goals and objectives, monitor their implementation.

Card file

role-playing games

(2nd junior group)

Educator: Ivashchenko R.P.

Content:

    "Kindergarten"

    "treat"

    "Family"

    "Doll"

    "Chauffeur"

    "Drive"

    "Train"

    "A fox"

    "Bear"

10. "Cat"

11. "Horse"

12. "Hedgehog"

13. Sparrow

14. "Airplane"

15. "Wind and leaves"

16. "Going for a walk"

17. "Shop"

18. "Toys at the doctor"

19. Stepashka's Birthday

20. "Building a house"

21. "Barbershop"

22. "Beauty Salon"

"Kindergarten"

Target. Familiarization of children with the work of adults, workmelting in kindergarten. Developing the ability to take on yourself a role.

game material.Dolls, toy dishes, substitute items

Game roles. Cook, doctor, nanny, teacher, music worker.

Game progress. The teacher can start the game with a tour of the kindergarten. During the tour, he draws the children's attention to the fact that there are many groups and many children in the garden. All children in the garden have a fun and interesting life, because adults take care of them: the cook prepares food, classes, the doctor vaccinates the children, treats them, the nanny cleans the group room, serves food, the teacher takes care of the children, plays with them.

After the tour, the teacher asks the children what they saw and invites everyone to try to be a cook, a nanny, an educator, a music worker.

The teacher can first show the actions with objects himself. For example, playing the role of a cook, the educator prepares the necessary items for making soup: a pot, a spoon to stir the soup, carrots, potatoes, etc. At the same time, the educator uses substitute items. After that, he invites one of the children to cook soup.

So, the teacher can play several plots. Gradually, several stories merge into a single interesting game. For example, two girls play with dolls, lift them out of bed, dress them, talk to each other, another girl organizes a children's dining room away from them, she puts three dolls at the table and places cutlery in front of them. The teacher can use this situation in the following way: he tells two girls that it is time for their mothers to go to work, and for the children to go to kindergarten, breakfast is already starting there. Thus, the teacher contributes to the natural unification of two playing groups into one. The game is already going on at a higher level. Meanwhile, the teacher can already “call the car park” and find out why the car has not yet been sent to the kindergarten - the kindergarten needs food, etc.

"Treat"

Target. Development of children's ability to implement the gamewow intention.game material. Substitute items, gamedishes, toy dogs, fluffy collar.

Preparing for the game. Reading and discussing the storyN. Kalinina "Helpers".

Game progress.

The teacher asks the guys: “Who wants to play with me?I invite everyone to play: Sasha, Pavlik, Alena and Vitalik. Does Irochka want to play with us? Now I willbake you buns. I'll bake buns - I'll feed you.See, I have a lot of dough in the pan.” Showsa large baby pot filled with detailsbuilding material - yellow or red onlusfers. “There will be a lot of buns, enough for everyone.Sit down here on the carpet, have a rest, and I'll get ready.twist." The teacher sits the children so that they arehis actions are visible. “I’ll take a large sheet (the lid of a box from a printed board game). I'll put buns on it. I make this bun Valyusha (takes from the boxone piece, makes circular motions, likepassing the rolling of the ball, and puts it on the "sheet").I'll roll, I'll roll the dough, a bun for Valyusha is ready.And I will make this bun for Kirill (by naming the children, the teacher keeps their attention on himself). That's all.

I didn't forget anyone. Made buns for everyone. Nowthey can be baked in the oven. Puts the "leaf in the oven", etc.immediately takes it out. “All the buns are already baked” (putssheet on the table, sniffing buns). "How delicious it smellsut. I'm going to try one right now." caregivershows how to do it in the game, says thatthese are delicious and sweet. Then treats each child.Ask the children if they liked the buns. Complainsand the fact that the buns turned out to be too big andDon't eat it all at once. After that, the teacher offers thoseate a hundred, put the remaining pieces on a sheet so thateat up later.

Then the teacher says: "Now let's playhide-and-seek. You will be smart kids. Hidethere is someone for a chair, someone for a closet, and someone even, maybebe hiding under the table. You hide and I willsearch. Do you want to play like this? Now I will close my eyesI will count, and you hide. One - two - three - four- five, I'm going to look.

The teacher is looking for the guys, while rejoicing when someoneis located. The game can be repeated two or three times.

Then the teacher invites the children to eat bool again.glasses, otherwise everyone played enough and already wanted to eat again."Do you want to eat buns?" - hands out buns to childrensays: “Now finish eating the buns - I’ll give you milkhave a drink. Who ate - put the leftovers here, on the sheet,and come to me. I'll pour milk for you." To eachthe teacher gives a cup and pours imaginary milkco. You can offer children supplements - the second houra little milk.

In conclusion, the teacher switches the children to an independent game: "You have eaten and drunk, and now go play with toys."

"Family"

Target. Encouraging children to creatively reproduce family life in the game.

game material. Dolls, furniture, dishes, bath tub, building material, animal toys.

Preparing for the game. Observations of the work of a nanny, a teacher in groups of children of the second year of life; watching mothers walk with children. Reading fiction and looking at illustrations: E. Blaginina "Alyonushka", 3. Alexandrova "My Bear". Construction of furniture.

Game roles. Mother, father.

Game progress. The game begins with the fact that the teacher brings a large beautiful doll into the group. Turning to the children, he says: “Children, the doll's name is Oksana. She will live with us in the group. Let's build a room together for her to sleep and play in." Children, together with the teacher, build a room for the doll.

After that, the teacher reminds them how to play with the doll: carry it in their arms, roll it in a stroller, drive a car, feed it, change clothes. At the same time, he emphasizes that the doll should be handled with care, talk to her affectionately, take care of her, as real mothers do.

Then the children play with the doll on their own.

When the children have played enough time themselves, the teacher organizes a joint game. When organizing the game, he must take into account the relationship between boys and girls. So, while the girls feed the dolls, wash the dishes, the boys, together with the teacher, build a car out of chairs and invite the girls to go for a ride with the dolls.

After that, the teacher can bring in another Doll - Oksana's girlfriend, Katya's doll. The teacher introduces the children to the new doll, tells how to play with it, where both dolls will live.

Games with two dolls in themselves oblige several children to work together at once. At this time, the closeness of the educator, and often his inclusion in the game, is necessary. Already in the future, when the children have already played this game several times, the educator happens to

it is enough just to remind about the possible roles for the game to start: “Children, who wants to be Oksana's mom? And Katya's mom? And who wants to be a teacher? Each of the children begins to fulfill their duties.

"Doll"

Target. Consolidation of knowledge about different types of dishes, the formation of the ability to use dishes for their intended purpose. Cultivating a culture of behavior while eating. Consolidation of knowledge about the names of clothes. Strengthening in children the skill to undress and fold their clothes correctly in a certain sequence.

game material. Dolls, toy dishes, pictures depicting elements of the painting "Playing with a Doll".

Preparing for the game. Examination of the illustration "Playing with a doll."

Game roles. Mom, cook, nanny.

Game progress. Preparation for the game begins with looking at the painting "Playing with a Doll". Children sit at two or three tables shifted in a line, facing the teacher. They examine the picture, name what they see (“They bathe the doll”, “The girl bathes”, “Washes soap off the doll”, “The boy holds a towel to wipe the doll”).

After that, the teacher turns to the children: “In front of you are the pictures (they lie face down), turn them over. Look at your pictures and tell me who has a bath, who has soap? who has tights?...” The child, having found the right picture, puts it near the big picture.

So we helped the girl in the white apron. Everything was prepared in order to redeem the doll.

The teacher offers the children a story about this picture: “The children decided to buy the doll. They brought a stool, put a bath on it, poured warm water into the bath. Nearby, on a red stool, they put a green sponge and soap. Separate the doll. Her clothes were neatly laid out on a large chair, and her tiny blue shoes were placed under the chair. “Now, now, be patient a little more,” a girl in a white apron persuades the doll. - I'll wash the soap off you, and then wipe it dry. You see, Ilyusha is standing nearby, holding a large white towel in his hands ... ".

The teacher can use various options for playing with dolls.

1st option. Doll Katya is having lunch.

There are tea, tableware and kitchen utensils on the table. Doll Katya is sitting at the table. The teacher says: “Children, Katya needs to be fed lunch. There are a variety of utensils here. We will put only what we need for dinner on the table in front of Katya. Children take turns finding the items they need. The teacher asks what it is and why. At the request of the teacher, the children find all the items: plates, a fork, a spoon, a bread box, call them correctly and arrange them beautifully on the table, not forgetting to lay a tablecloth and put a napkin holder. They wish Katya a good appetite, after dinner they clean the dishes.

2nd option. Pick up dishes for dolls.

The teacher puts three dolls on the table: the cook stands at the stove, the nanny doll in a dressing gown prepares dishes for dinner, a girl doll sits at the table. The teacher examines the dolls with the children, talks about what they do, what kind of dishes they need. There are various dishes on the table near the teacher. Showing the object, the teacher says what it is called. Then he asks the children about this subject. To maintain interest, you can ask like this: “Is this dish, probably, nobody needs?”. A ladle, a kettle, a spoon are needed by both the cook and the nanny.

After that, the teacher asks each of the children who they would like to be now: a cook, a nanny, or a girl who is going to have dinner. Invites children to play by themselves.

3rd option. "The doll wants to sleep."

The teacher brings the doll and says that the doll is very tired and wants to sleep, asks the children to help her undress.

Children take turns taking off clothes from the doll at the direction of the teacher and, carefully folding them, put them on the doll chair. So, one child takes off his apron, the other takes off his dress, etc. The teacher directs their actions, helping to correctly fold one or another part of the doll's toilet, showing how to do it correctly. When the doll is completely undressed (left only in a shirt), they put on slippers for her and lead her to the bed. Having laid the doll in bed, the teacher turns it on its side, puts its hands under its cheek, carefully covers it, gently strokes its head and says: “Sleep!” Having shown the children that the doll has fallen asleep, the teacher asks them to be quiet and, putting a finger to their lips, on tiptoe, leaves the group room where the doll is sleeping with the children.

4th option. The dolls are awake.

2 dolls sleep on the cribs: a large one and a small one. There are clothes on the shelves. Children sit on chairs in a semicircle. Educator: “Children, look who is sleeping on this bed. Did you recognize her? Yes, this is Katya doll. Who sleeps on this one? This is Tanya doll. The teacher addresses one doll: “Katya, are you already awake? Will you get up? Guys, she says she wants to get up, but first we need to find her clothes. What do you need to dress Katya? “Look closely at the shelf. Do you see clothes? Bring a dress. We try on a dress, if it is small, we put it at Tanya's bed. Will we put on the dress right away or do we need to put on other things first? We are looking for underwear for dolls in size, other things. Children take turns putting clothes on the Katya doll, then dressing Tanya.

At the end of this game, the doll, dressed with the help of the children, greets each of the children, thanks each of them for their help, gently strokes their heads, dances merrily for the children, who clap their hands and then thank the doll for dancing.

During the subsequent conduct of this game, the teacher encourages the children to play on their own.

The teacher must treat dolls as if they were living beings. So, if the doll is dropped, the teacher takes pity on her, reassures her not to cry, asks the children to caress, calm and pity the doll.

On a walk, the teacher makes sure that the doll is not cold, that it does not freeze: he carefully straightens her hat or scarf, carefully looks to see if it is blowing under the blanket with which the doll is wrapped. During feeding, he makes sure that it does not burn: it cools the food.

The educator includes dolls in the life of children, makes them participants in children's lives. So, the doll, sitting on a chair, watches how the children study or eat, praises who eats quickly and accurately, who is attentive in class. In the morning, the doll greets the children and watches how the children dress and wash, and in the evening, before the children are taken away, the doll is undressed and put to bed, they say goodbye to her, turn off the light and leave on tiptoe

"Chauffeur"

Target. Meetchildren with the profession of a driver. Teach children to establish relationships in the game.

game material. A variety of cars, building materials, steering wheels, a traffic light, a traffic controller's cap.

Preparing for the game. Observation of cars on the street, targeted walks to the car park, gas station, car garage. Examination of the painting "Bus". Learning the poem by A. Barto "Truck". Game-lesson "Drivers go on a flight." Observation of the games of older children and joint games with them. Learning the outdoor game "Sparrows and the car." Reading and viewing illustrations: "Our Street", looking at photographs from the series "Little Drivers". Construction of a garage from building material.

Game roles. Chauffeur, mechanic, gas station driver.

Game progress. The teacher can start the game by walking down the street and observing the cars. In the course of observations, the teacher draws the attention of children to a variety of cars, to what cars transport.

After a walk, in a conversation with the children, the teacher asks them the following questions: “What cars did you see on the street? What were the cars carrying? What is the name of the person who drives the car? Who regulates traffic on the streets? How do pedestrians cross the street?

Then the teacher invites the children to play drivers, taking on the role of a traffic controller. Children draw a road with intersections and a roadway on the ground. The boys - "chauffeurs" "drive along the pavement", adhering to the right side of the street. Girls - "moms" with strollers walk along the sidewalk. It is allowed to cross the road only at intersections and only at the green light of the traffic light.

In subsequent work, the teacher introduces children to the fact that cars refuel with gasoline. Further refinement and systematization of knowledge allows children to allocate three or four roles in games with cars: a driver, a mechanic, a gas station driver.

During the subsequent game, the teacher can invite the children to listen to the story of the driver doll: “There are many drivers working in the car park (garage). All of them are friendly with each other. They have one very good rule - never leave a comrade in trouble, help everyone and in everything: acquaintances or strangers - to any driver. Here, for example, a driver is driving and sees that a car is standing on the road ahead. He will definitely stop and ask what happened, and will certainly help: pour a little gasoline out of his car, help change the wheel, or simply take it on a trailer and take it to the garage. This is how our drivers live together.”

Then the teacher invites the children to play the game “As if the drivers are leaving on a flight” on their own.

The next time you can start the game by reading the story “How the machine rolled animals”.

“There is a car on the road. Itself is blue, the body is yellow, the wheels are red. Nice car! The forest animals saw her, stopped and looked. Ah yes, the car! Good car!

A curious squirrel ran up closer. I looked into the body. There is no one! The squirrel jumped into the body, and the car drove off: back and forth, back and forth.

A car drove up to the bunny, buzzed: beep-beep-beep!

The bunny jumped into the car. And again the car went: back and forth, back and forth.

A car drove up to the bear cub, buzzed: beep-beep-beep!

The teddy bear climbed into the body. The car went forward and backward, forward and backward. Squirrel, bunny and teddy bear are happy!

Get into the body of a hedgehog. The car went forward and backward, forward and backward. Hooray!

The kids rolled over, tired.

The squirrel jumped out of the car first, followed by ..? - bunny. Then get out.. - teddy bear. And the hedgehog - he doesn’t know how to jump - he can’t get off in any way. Upset! The little bear, that's a clever one, returned and extended a paw to the hedgehog. Educated people and animals always help each other.

As soon as the hedgehog got out of the car, she left. Goodbye, blue car! Thank you!" - the animals shouted after her.

After reading the story, the teacher can offer the children to roll toys in cars on their own.

"Drive"

Target.

game material. Building material, dolls, animal toys, substitute items.

Preparing for the game. Observation of transport during a walk, an excursion to the car park, to the port, to the airport, to the station. Reading poems and stories about transport. Production of a building material of a car, an airplane, a steamer, a train, a boat, a bus, etc.

Game roles. Driver, driver, passenger.

Game progress. The teacher can use different versions of the game, depending on what the game actions are aimed at.

1st option. The game actions of the educator are aimed at children.

The teacher starts the game: “Now I will build something very interesting. Who wants to help me? Please bring large cubes (modules). Here are the big circles. Well done, thanks! Now bring me, please, a lot of chairs, they will also come in handy. It seems that everything is ready, you can start building. Do you know what I want to build for you? car. Such a big one... With wheels, with a body. I'll build a car and ride my guys. Would you like me to take you for a drive?” The teacher builds a car and comments on his actions. “First I will build a cabin (takes chairs). The cabin is ready. Now I'll make the steering wheel. I will steer. The car will go, Sasha, Marina, Vadik will be lucky ... The steering wheel is also ready. I will do the body. I will put the chairs like this so that the children can sit comfortably, I will make the body large so that everyone fits. It remains only to attach the wheels. Everything. The car is ready. Come on, sit down, my good ones, in the car, now let's go. This is the place for Katya. And this is for Petya... Did everyone sit down comfortably? Can you start the car? Chick-chick, the motor is on. Do you know where I'm taking you now? To the toy store. Beep! Let's go. Shhhhh! Stop. We arrived at the store. Now I will open the door. Come out. Here is a store (the teacher points to a closet with toys that are unusually arranged and dressed in advance: someone has a bow tied, someone has a collar, a new skirt, etc.). Lots in the toy store. Do you like them? Let's buy toys. Bunny buy Vanyusha. And you, Olenka, what toy to buy? Well, it seems that everyone bought toys. Good toys I bought you? Does everyone like it? Then get in the car, let's go back to the group. Beep! Go...".

On the way, the teacher makes a stop, buys a “bottle” of lemonade in the store, treats the children, offers to make a glass from a fist. Shows how you can drink from such a glass. “Who has the same cups? Substitute. I'll pour you lemonade. Who else wants lemonade? (Those who refuse to drink from a cup are given a toy cup). Did everyone drink? Now let's treat the toys with lemonade. Those who have drunk can get into the car. Did everyone sit down? Beep beep. Go. Shhhhh. We arrived in a group. You can go play. Show your toys where they can sleep, cook dinner, and I will fix the car. If you want to drive again, come to me. I'll take you somewhere else."

If, after the suggestion of the teacher, the children have a desire to get into the car again, the game continues.

During the subsequent game, the teacher finds out together with the children where else you can take the children and why. It turns out that children can be taken: to the sea or a river, to the forest to swim, play in the water, walk along the bridge; to the zoo, to get acquainted with fish, a whale, to look for something interesting; to the forest to pick mushrooms, berries, flowers, meet animals, feed them, visit a hedgehog, see how animals live, build houses for them.

prepare food for them, feed them, walk with them; to the circus to teach animals various circus tricks: jump over a stick, through a hole, from cube to cube, climb into a hoop, walk on the board, sing, whine, bark, dress up animals, perform; to the store to buy new toys; on a visit to various forest animals, to dolls, to Aunt Galya (assistant teacher), etc. Also, the teacher can find out with the children what kind of transport you can use: by plane, by steamboat, by train, by boat, by train, by car, by bus, by taxi.

2nd option. Game actions are aimed at the educator.

The teacher includes children in the game. “I have rudders (shows various items that can replace rudders). Who wants to ride a car, get the steering wheels. “Here’s the steering wheel for you, Vadik. Where are you going? What will you bring me? Katyusha, where are you going? Also to the store? Okay. What will you buy me at the store? Candy? And Vadik has already gone for sweets. Can you bring me something else? Bread? Well done, right. We don't have bread for dinner." If the teacher sees that the child is at a loss in choosing a goal, you need to offer him your own: “Sasha, please bring me bricks. I will build a booth for my dog. She has nowhere to live. You see, she is over there, in the corner, sitting and grieving.

After that, the teacher shows the children how to make a car out of a high chair.

When the children bring food, things, etc. to the teacher, he must thank the children for the delivery.

"Now let's all go to the circus in cars, see how the bear performs." The teacher shows the children the performance of a teddy bear. Then the children in the cars "return" to the group.

3rd option. Children's play activities are focused on toys.

The teacher includes children in the game and sets a game goal for them: “Now I will build a puppet theater. I need helpers. Who will bring me toys? Further, the educator encourages an independent search for a substitute object and ways to realize the game goal. “Find yourself cars and bring me toys. I will tell you what toys I need for the puppet theater. Vovochka, please bring me a bunny. And you, Larisa, are Dasha's doll. And Vitalik will bring a children's table ... ". The teacher names those toys, building materials and other things that will be needed to set up the theater. Shows a place where you can put toys. Children carry toys, and the teacher arranges a puppet theater stage. Showing the children a puppet show, the teacher tries in the performance and when arranging the stage, be sure to use everything that the children brought.

The teacher can invite the children to bring their friends to the performance: dolls, cubs, etc.

After the performance, the children deliver everything to the place. The teacher will certainly thank them for their help. Offers to play with friends whom they invited to the play. Reminds that their guests also like to ride in a car.

Then the children move on to independent play.

4th version of the game. This option can be used to introduce children to order.

The teacher invites the children on an exciting journey by train. He puts 3-4 chairs behind each other and offers to take seats on the train. Children take extra chairs, attach them to those already placed, and now the long train is ready to travel. At this time, the teacher picks up various toys from the floor and says: “Bear, why are you sad? You want to ride the train. And you are a bunny, and a nesting doll, and a Dasha doll. Children are ready to help their little toy friends. They quickly dismantle them and carefully seat them on their knees. “Guys,” the teacher continues, “on the way we will see a lot of interesting and funny things. Look carefully to see if your little friends will be able to see well: a squirrel, a bunny, Masha. Ask them. If they can't see anything, then sit them comfortably. Well, now let's go!"

In the “path”, the teacher describes to children 2-3 imaginary pictures outside the window: “Look, look! There are two little kids fighting, butting heads. Or maybe they are playing. It's funny. And now we are crossing the river, we are driving along a long bridge. And the boat floats on the river. You see? And now we have entered a dense forest. What do you see here? And I see a squirrel. She jumps along the branches, wants to catch up with our train. But where is she? We're going fast. Goodbye, squirrel. (Children and teacher wave to an imaginary character). Well, now we're going home. We've arrived. The teacher invites the children to get out of the wagons. “Here we are at home. But what is it? - exclaims the teacher. - Children, while we were traveling, someone in our group visited, scattered everything, scattered it. Well, what a mess! Who could it be? You do not know?". Children look around. “I guessed who it was,” the teacher continues. - They're smart bastards. If they appear somewhere, then it's just a disaster. There will be no life for them. Everything will always roll, get lost, get dirty. It is impossible to live with them! We need to get rid of them soon! Do you agree with me? What do we need to do with them, you don't know? Children give advice. The teacher listens carefully to them and suddenly joyfully exclaims: “I remembered! When I was little, my grandmother used to tell me about tricky little rascals and how to get rid of them. Playboys do not like order and cleanliness. And if everything is quickly removed in its place, they will instantly disappear. Shall we chase the bastards? Certainly. So let's get started!"

Children scatter around the group room and begin to clean up the mess. The teacher helps them. He can maintain the interest and pace of cleaning with the help of:

    rhymes (“We clean up toys, we drive away rascals, rascals will never come back here”, etc.);

    appeals to children (“Look more carefully for traces of rascals. Where there is disorder, it means that rascals have settled there.” “It seems to me that one of the rascals is hiding among the books, they are all scattered around,” etc.);

Encouragements (“Ay-yes, Misha! Ay-yes, well done! He stacks the cubes in this order. Now I’m sure that not a single rascal will show his nose here.” “Tanya, what a clever girl you are! I would never have guessed under the puppet look in the crib. And there were plates, spoons and even a doll's dress? Well, now everything is in order here! ").

After cleaning the toys, the teacher and the children look around their group with satisfaction. The teacher sums up the work done: “Now it’s a completely different matter! If not for you, then we would never get rid of the cunning rascals. And now I'm sure you won't let them in. I'm right?".

Subsequently, the educator can refer to the image of “naughty ones” (but as a reminder of them): “Don’t you think that the little naughty frolicked in the kitchen of the dolls?” Who wants to drive them out of there? Who will clean up there?

"Train"

Target. Teaching children the implementation of the game plan.

game material. Building material, toy train, picture of a train, steering wheel, suitcases, handbags, dolls, animal toys, nesting dolls, substitute items.

Preparing for the game. Observation on a walk of transport, excursion to the station. Reading poems and stories about the train. Production from the building material of the train. Making together with the teacher tickets, money. Modeling food that the guys take with them on the road.

Game roles. driver, passengers.

Game progress. The teacher starts preparing for the game by showing the children a real train.

The next stage of preparation for the game is playing a toy train with the children. The teacher, together with the children, needs to build rails (lay them out of building material), a bridge, a platform. On the platform, the train will be waiting for nesting dolls, which will then ride on it or go to the dacha, etc. As a result of playing with the toy, children should understand what and how to depict with it, learn to play with it.

After that, the teacher introduces the children to the image of the train in the picture, postcard. It is necessary to carefully consider the picture with the children, compare it with a toy, draw the attention of the children to the most significant in this picture.

And, finally, the last stage in this preparation is teaching children to play the "train" outdoor game. In this case, a picture should be used, which must be correlated with the construction of children depicting a train, so that the children understand that each of them depicts a car in front - a steam locomotive. While moving, the train should hum, rotate the wheels, then speed up, then slow down, etc. And only after this mobile game has been mastered by the children, you can begin to teach them the story game on this topic.

The teacher needs to prepare the steering wheel for the driver, put the chairs one after the other. Having explained to the children that this is the train, it is necessary to seat the children in their places, give them dolls, bears, suitcases, handbags, hand the driver the steering wheel, after showing all the children how to drive the train. Then the teacher says goodbye to the children, they, in turn, wave their hands, and the train sets off.

Further management of this game should be directed towards its complication. After the excursion to the station, the game should be changed: it reflects the new impressions and knowledge gained by the children during the excursion. So, passengers will already have to buy tickets, they will have the purpose of the trip (they go either to the dacha, or, conversely, from the dacha to the city), which determines their actions (depending on the purpose of the trip, they either pick mushrooms, berries in the forest , pick flowers, or sunbathe and swim in the river, or go to work, etc.). Roles appear in the game. So, the cashier sells tickets, the controller checks them, the conductor seats the passengers in their seats and keeps order in the car, the station attendant sends the train, the driver’s assistant lubricates the train and monitors its serviceability, etc. You can also involve children in the manufacture of game attributes : to make tickets, money, sculpt food that they take with them on the road, etc.

The teacher should not combine more than three children for joint games. However, if a large number of children have a desire to play together, if the game is enriched by this, this should not be prevented. First of all, the teacher needs to help the children to agree and act together.

"A fox"

Target.

game material. Substitute items, toys, buns.

Preparing for the game. Acquaintance with the distinctive features of the fox in pictures, illustrations, reading poetry and stories about the fox.

Game roles. Fox, foxes.

Game progress. The teacher turns to the children: “Let's play. I will be Lisa. I have sharp ears (shows). See what. Do you see the fluffy big tail? (shows an imaginary tail with a movement of his hand). Do I have a beautiful tail? Then the Fox briefly tells where he lives, what he eats and what he likes to do (play with foxes, catch mice, etc.).

Having outlined the appearance of the fox, its habits and disposition, the teacher proceeds to the most important moment - he encourages children to enter into the image of fox cubs. Here's what it looks like: “I'm bored alone. I have no children - little foxes with fluffy tails. They grew up, became big and fled into the forest. If I had cubs, I would treat them to my bread, give them candy wrappers. See how many I have. Who wants to be my fox?" Someone wanted to be a fox - good! Well, those who did not want to play should not be forced in any case. Let these kids do whatever they want. The teacher continues to play further with those who wish.

“Fox cubs, show your ears. Do you have ponytails? (imaginary)". Perhaps one of the children will attach a jump rope to the back. Others may want to do ponytails too. Don't rush to help them. Let them try to deal with it themselves. Such independence will only benefit. The most important thing has already happened - the child entered the image. He became "different" in his imagination.

Then the teacher must necessarily praise the children, treat the fox cubs with Chanterelle's bread (for starters, you can treat them with a real bun), later use a substitute object, breaking off imaginary pieces and saying: “I gave this fox, and gave this, and this fox did not forget. Foxes, look at this little fox. Is he really red? Help yourself, Ryzhik, with bread. And now stick out, little foxes, pockets and close your eyes. I’ll put something for you there in secret ”(puts candy wrappers in pockets).

Further, the teacher can extend the game in different directions (everything will depend on his creativity), but only on the condition that the children want this, that they have retained interest in the game. You can go to the forest, look for a common mink, where the cubs will hide from the rain, put their supplies. On the site, you can collect twigs and leaves to arrange a warm mink, mushrooms, berries (substitute items: pebbles, clover flowers, etc.).

The teacher can, for example, end the game of fox cubs like this, turning to the children: “Fox cubs, your mother - a fox came from the market, brought you toys (dolls, cars, various mosaics and any other objects of interest to the child: plastic bottles with screw caps, ballpoint pens, large bolts for boys, perfume boxes for girls, etc.). Run to me, I will give gifts. Well, I gave it to everyone. Everyone can do business. Then let's go for a walk"

"Bear"

Target. Developing in children the ability to take on the role of an animal.

game material. Sweets, fruits, pies.

Preparing for the game. Acquaintance with the distinctive features of a bear from pictures, illustrations. Reading poems and stories about the bear.

Game roles. Bear cubs.

Game progress. Offering children toys, sweets, fruits, pies, etc., the teacher says: “Look, guys, what a big delicious cake the bear baked and sent to our group. She thought that we had cubs in the group - sweet teeth who love delicious pies, and decided to treat them. Who is our teddy bear? For whom did the bear bake a sweet cake? Are you a teddy bear, Sasha? Where are your paws, little bear? Do you have fur, little bear? How many cubs are in our group. Good bear cubs! It's time to give them the pie!"

Then the teacher invites the cubs to stand around a large table (made of shifted tables) and see how she will solemnly cut the cake into equal parts so that everyone gets an equal share. Thus, a regular afternoon snack can pass. Handing out the pie, the teacher says: “This bear cub has a piece of pie and this one. I share the bear's pie equally with all the cubs. Did all the cubs have enough pie? Eat well!"

"Cat"

Target. Developing in children the ability to take on the role of an animal.

game material.

Preparing for the game. Acquaintance with the distinguishing features of a cat from pictures, illustrations, reading poems and stories about a cat and kittens.

Game roles. Cat, kittens.

Game progress. The teacher can start the game by reading V. Herbova's story "About the girl Katya and the little kitten."

“Katya went out for a walk. She went to the sandbox and began to make cakes. She baked a lot of cookies. Tired. She decided to rest and sat down on a bench. Suddenly he hears: meow. The kitten meows: so thinly, plaintively. “Kiss-kiss-kiss,” Katya called. And a little black fluffy lump crawled out from under the bench. Katya took the kitten in her arms, and he purred: murry-murr, murry-murr. Sang and sang and fell asleep. And Katya sits quietly, does not want to wake the kitten.

    I'm looking for you, I'm looking for you! - said the grandmother, going up to Katya. - Why are you quiet?

    Ts-ts-ts, - Katya put her finger to her lips and pointed to the sleeping kitten.

Then Katya and her grandmother went around all the neighbors to find out if someone had lost a small black kitten that can purr loudly. But the kitten turned out to be a draw.

And grandma let Katya take him home.”

After that, the teacher can talk to the children about the kittens.

Then he invites the children to play. “I will be a cat. I have fluffy fur and soft paws (shows). I have a long tail and small ears (shows an imaginary tail and then ears). I like to lap milk, sour cream. I love catching mice. More than anything, I like to play with balls of thread or with a ball. The ball rolls under the chair, and I take it out with my paw. And one more thing... I love to play with my master Petya. He runs away from me with a piece of paper on a string, and I catch the piece of paper. I catch a piece of paper, and Petya strokes my back, calls me a smart girl. I like it when they caress me, and I purr: mur-mur. Yes, that's the trouble. My master Petya left for his grandmother. Now I miss. I have no one to play with. And I don't have kittens. If there were kittens, I would play with them. We would climb ladders, run after balls and meow to our heart's content. Meow meow, I want to have kittens. Who wants to be my kittens?

When the guys enter the image of kittens, the teacher says: “Kittens, show your ears. Do you have ponytails? (imaginary) What do you like to eat? How do you like to play? How do you meow?"

Then the teacher must praise the children. Treat the kittens with milk using fictitious cups (palms together), saying: “I poured this kitten, and poured this one, and I didn’t forget this kitten. Kittens, look at this kitten. Is he really red? Help yourself, Ryzhik, with milk.

Further, the teacher can extend the game in different directions (everything will depend on his creativity), but only on the condition that the children want this, that they have retained interest in the game. You can go outside, play “with your tail”, “meow”, who is louder, etc.

You can end the game like this. The teacher says that the mother cat was in a toy store and brought you gifts. “Run to me, I will give gifts. Well, I gave it to everyone. Everyone can do business. Then let's go for a walk."

"Horse"

Target. Developing in children the ability to take on the role of an animal.

game material. Substitute items, toys, sultans, pictures, illustrations.

Preparing for the game. Acquaintance with the distinguishing features of a horse from pictures, illustrations, reading poems and stories about a horse and foals.

Game roles. Horse, foals.

Game progress. The teacher invites the children to play and takes on the role of a circus horse: “I am a circus horse. I have hooves. Here they are. Look how I hit them. And this is my magnificent tail (shows an imaginary tail). Here is the mane. Do you have your hair cut? They also cut my mane and tail so that they are beautiful. When I perform in the circus, they put a sultan on my head, like this (shows, but does not put on). Look at the beautiful horses in the circus (shows a picture). In the circus they teach me how to jump beautifully (the teacher shows). And how do I jump over a log, show? I can dance too. When the performance ends, I bow to everyone (shows). Most of all, I like to perform in front of little kids, they are good at clapping. And when everyone leaves the circus, I stay because I live in a circus. I eat grass (hay), bread and rest after the performance. It is a pity that I do not have children - small foals. If I had foals, I would teach them to perform in the circus. I even have beautiful colts for foals. Who wants to be my foal?" The guys take on the role of foals. The teacher continues further: “Where are your hooves, foal? Show how you know how to beat with hooves. Do you have a tail? Did you have your ponytail cut, foal? Do you want to perform in the circus? Try on a sultan on your head and become a real horse. Further, the game is played similarly to the game "Fox".

"Hedgehog"

Target. Developing in children the ability to take on the role of an animal.

game material. Substitute items, toys, illustrations.

Preparing for the game. Acquaintance with the distinctive features of a hedgehog and hedgehogs from pictures, illustrations. Reading poems and stories about hedgehogs and hedgehogs.

Game roles. Hedgehog, hedgehog.

Game progress. The teacher invites the children to play and takes on the role of a hedgehog: “I will be a hedgehog. I have prickly needles and a long nose, at the end with a black pipka. My paws are small, but I can run fast. I live in a mink. I know how to hide from a fox. I curl up into a ball - neither head nor legs are visible and I lie on a forest path. (You can show an illustration where a fox tries to touch a hedgehog curled up in a ball with its paw). She walks, walks around me and can't grab me in any way. The glomerulus is covered in sharp needles. The fox is even afraid to touch me with its paw. That's just bad - I live alone. I don't have food. I'm bored. Who wants to be my hedgehog?" Further, the game is played similarly to the game "Fox".

"Sparrow"

Target. Developing in children the ability to take on the role of birds.

game material. Substitute items, toys.

Preparing for the game. Acquaintance with the hallmarks of a sparrow from pictures, illustrations, reading poems and stories about sparrows.

Game roles. Sparrow, sparrow.

Game progress. The teacher can start the game by observing a sparrow on the street: “Look, a sparrow is sitting on the roof of a neighboring house. It is small. Sat, sat and began to jump. Has stopped. He flapped his wings, chirped and flew.

After that, the teacher offers to play the game. The teacher in the role of a sparrow says: “I have wings. Here they are, look. I will flap my wings and fly high, I can even fly higher than houses. And here is my beak. I peck their grains, drink some water. I love to eat bread crumbs and worms. I live in a tree with other sparrows. Do you know what I like to do the most? Swim in a puddle and chirp: chirp chirp, chirp chirp, chirp chirp. All day I fly and chirp, looking for my kids. I want my sparrows to fly to me. Chick-chirp, chirp-chirp, sparrows, where are you? Respond, chirp. I'm waiting". (If the children do not respond to the teacher's suggestion, then we can say that the sparrows do not hear the mother sparrow, they flew far away). Then the teacher asks who wants to be a sparrow.

After that, the game continues similarly to the game "Fox".

"Airplane"

Target. The development in children of the ability to take on the role of the subject.

game material. Substitute items, soft toys, dolls, truck.

Preparing for the game. Examining pictures and illustrations depicting an aircraft. Excursion to the airport, shop. Reading poems and stories about airplanes.

Game roles. Aircraft, buyers, seller.

Game progress. The game begins with the teacher telling the children that today, going to kindergarten, he saw a silver plane in the sky: “It had big wings (like these ...). The plane tilted its wings to one side (shows), then to the other. Flying in the sky like a bird. Up, then down. The motor hummed rrr, rrr. And then the plane turned around and rose high, high and became very small, just like a toy. He only seemed small, because he flew too high. I really liked the plane. I want to fly too." Next, the teacher transforms into an airplane. “I am an airplane. I will fly. Here are my wings. Now I will turn on the engine and fly for tangerines. R-r-r-r, r-r-r-r - flew. I see a big mountain (a table in a group, a slide on the site). I will cover the mountain. Rrr. All arrived. Now I will land (squats, arms to the sides). I turn off the engine - rrrr (in a fading voice). All sat down. Now I'll load up with tangerines (puts balls in my pockets) and fly back. I can’t take away all the tangerines alone, but there are other fruits as well. See how many apples, oranges, bananas, watermelons (shows a box filled with substitute items). Who wants to be an airplane and transport fruit too?”

Next, the teacher asks the children questions that relate to the features of the subject that are understandable and most interesting to them: “Airplane, where are your wings? Does your motor turn on? Airplanes, show how you can fly. How do you swing your wings? Planes can fly, you can load them with fruit. I will load planes, fly up to me. Take turns, don't rush. And then you will touch each other's wings and there will be an accident.

The teacher puts two or three substitute items in the pockets of the children, calling them watermelons, apples, tangerines. Then he says: “Who loaded, turn on the motors and fly. And you will land over there, on the carpet, this will be our airfield. A car will come there and you will unload fruit into it.”

Next, the teacher brings a large truck to the carpet and invites the planes to unload. He says that he will take fruits to the store and sell them. He brings the car to the table: "There will be a store here." He lays out substitute items on plates and in boxes, invites children to choose dolls for themselves and come to the store with them.

Then the teacher continues: “The store is open. Come buy fruit. Here are the apples. And these are tangerines, watermelons. What does your baby elephant love, tangerines or watermelons? Please take a watermelon. And your monkey wants bananas, see how she looks at them. Take a banana."

After that, the teacher offers the children to feed their dolls and put them to bed (children can make beds from cubes, chairs, boxes, etc.).

When the kids cope with their task, the teacher can invite them to take a walk outside while their "children" are sleeping.

"Wind and Leaves"

Target. The development in children of the ability to take on the role of an inanimate object. Raising a love for nature.

game material. Leaves.

Preparing for the game. Watching the leaves and the wind outside. Examination of illustrations, paintings. Reading poems and stories about nature.

Game roles. Leaves, wind.

Game progress. The teacher starts the game on a walk and gives the children tasks to see how the leaf-boat floats in the water (in a puddle), look for what or who is hiding on the ground under the leaves, decorate the plot, the troupe, their locker, themselves with leaves, wear and shift the leaves with places in place, carry a leaf through a puddle by a rope.

After that, the teacher suggests hanging the leaves in through openings. Suspended in this way, they instantly react to the slightest breath of the breeze, begin to spin, sway in different directions. The teacher draws the attention of the children to this: “Look! Our leaves are spinning, spinning, flew, flew and calmed down. They flew again, swirled and ... calmed down.

Then the teacher talks to the kids about the wind. “Who is blowing on our leaves? - the educator is surprised. - You, Mishenka, did not blow on the leaves? And you, Tanechka? And I didn't blow on the leaves. Who lifts them into the air? The teacher is waiting for an answer, if the guys are silent, he continues: “I know who picks up the leaves, who blows on them. This is the wind. He, like us, loves to play with leaves. It will scatter, but how it will blow - fu-fu-fu! Light leaves will be delighted and will spin, spin, fly, fly and calm down.

After such a story, the teacher offers to play. “Shall we play with the wind and the leaves? I am a cheerful wind, and you are beautiful leaves. Children can be offered to take a leaf in their hand, you can decorate children's clothes with leaves. "What beautiful leaves!" - the teacher says, decorating the children with autumn leaves. Everyone is dressed up, you can play.

During the game, the teacher accompanies all his words with a show. Children are guided by his words and actions. "The little leaves sit quietly on their branches (children and caregiver squat)." “Suddenly a cheerful wind flew in. How to blow - fu-fu-fu! The leaves woke up, opened their eyes, flew away (children move around the playground, some are spinning, some are running, some are just walking). “The wind flew away, the leaves calmed down, fell (the children and the teacher stop, sit down).”

The teacher can repeat the game several times at the request of the children.

"Let's go for a walk"

Target : to develop in children the ability to choose clothes for different seasons, to teach them to correctly name the elements of clothing, to consolidate the generalized concepts of “clothes”, “shoes”, to cultivate a caring attitude towards others.

Equipment: dolls, clothes for all seasons (for summer, winter, spring and autumn), a small wardrobe and a high chair.

Game progress : a new doll comes to visit the children. She meets them and wants to play. But the guys are going for a walk and offer the doll to go with them. The doll complains that she can't get dressed, and then the guys offer to help her. Children take out doll clothes from the locker, name it, choose what they need to wear now according to the weather. With the help of a teacher in the correct sequence, they dress the doll. Then the children dress themselves and go out with the doll for a walk. Upon returning from a walk, the children undress themselves and undress the doll in the desired sequence, commenting on their actions.

"Shop"

Target: to teach children to classify objects according to common features, to cultivate a sense of mutual assistance, to expand the vocabulary of children: to introduce the concepts of "toys", "furniture", "food", "dishes".

Equipment: all toys depicting goods that can be bought in a store, located in a window, money.

Game progress: the teacher offers the children to place in a convenient place a huge supermarket with departments such as vegetables, grocery, dairy, bakery and others, where buyers will go. Children independently distribute the roles of sellers, cashiers, salespeople in departments, sort goods into departments - food, fish, bakery products, meat, milk, household chemicals, etc. They come to the supermarket to shop with their friends, choose goods, consult with sellers, pay at the checkout. During the game, the teacher needs to pay attention to the relationship between sellers and buyers. The older the children, the more departments and goods can be in the supermarket.

"Toys at the Doctor's"

Target: teach children how to care for the sick and use medical instruments, educate children in attentiveness, sensitivity, expand vocabulary: introduce the concepts of “hospital”, “sick”, “treatment”, “medicines”, “temperature”, “hospital”.

Equipment: dolls, toy animals, medical instruments: a thermometer, a syringe, pills, a spoon, a phonendoscope, cotton wool, medicine jars, a bandage, a dressing gown and a bonnet for a doctor.

Game progress: the teacher offers to play, the Doctor and the Nurse are selected, the rest of the children pick up toy animals and dolls, come to the clinic for an appointment. Patients with various diseases go to the doctor: the bear has a toothache because he ate a lot of sweets, the Masha doll pinched her finger in the door, etc. We specify the actions: the Doctor examines the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital. Getting to the reception, the toys tell why they went to the doctor, the teacher discusses with the children whether this could have been avoided, says that you need to take more care of your health. During the game, children watch how the doctor treats patients - makes dressings, measures the temperature. The teacher evaluates how the children communicate with each other, reminds that the recovered toys do not forget to thank the doctor for the help provided.

"Stepashka's birthday"

Target: expand children's knowledge about the methods and sequence of table setting for a festive dinner, consolidate knowledge about tableware, cultivate attentiveness, caring, responsibility, desire to help, expand vocabulary: introduce the concepts of "holiday dinner", "name day", "serving", "dishes ", "service".

Equipment: toys that can come to visit Stepashka, tableware - plates, forks, spoons, knives, cups, saucers, napkins, tablecloth, table, chairs.

Game progress: the teacher informs the children that Stepashka has a birthday today, offers to go to visit him and congratulate him. Children take toys, go to visit Stepashka and congratulate him. Stepashka offers everyone tea and cake and asks to help him set the table. Children actively participate in this, with the help of a teacher they set the table. It is necessary to pay attention to the relationship between children during the game.

"Building a house"

Target: introduce children to construction professions, pay attention to the role of technology that facilitates the work of builders, teach children how to build a building of a simple structure, cultivate friendly relations in a team, expand children's knowledge about the features of builders' work, expand children's vocabulary: introduce the concepts of "building", "mason ”, “crane”, “builder”, “crane operator”, “carpenter”, “welder”, “building material”.

Equipment: large building material, cars, crane, toys for playing with the building, pictures of people in the construction profession: bricklayer, carpenter, crane operator, driver, etc.

Game progress: the teacher invites the children to guess the riddle: “What kind of turret is standing, and the light is on in the window? We live in this tower, and it is called ...? (House)". The teacher offers the children to build a large, spacious house where toys could live. Children remember what construction professions are, what people do at a construction site. They look at pictures of builders and talk about their duties. Then the children agree on building a house. Roles are distributed between children: some are Builders, they build a house; others are Drivers, they deliver building materials to the construction site, one of the children is a Crane Operator. During construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in. Children play on their own.

"Salon"

Tasks: expand and consolidate children's knowledge about the work of a hairdresser, cultivate a culture of behavior in public places, respect, polite treatment of elders and each other, teach gratitude for the help and service rendered

Roles: hairdressers - ladies' master, male master, cashier, cleaner, clients.

Game actions : The cashier knocks out checks. Cleaning lady sweeps, changes used towels. Visitors take off their outerwear, politely greet the hairdresser, ask for a haircut, consult with the hairdresser, pay to the cashier, and thank for the services. The hairdresser washes hair, dries, combs, cuts, dyes hair, shaves, refreshes with cologne, gives advice on hair care. Can be connected with the game "Home, family"

preliminary work : Children visiting a hairdresser with their parents. Children's stories about what they did at the hairdresser. Ethical conversation about the culture of behavior in public places. Reviewing the album with samples of hairstyles. Didactic game "Comb the doll beautifully" Walk to the nearest hairdresser. Making with children attributes for the game with the involvement of parents (robes, capes, towels, checks, money, etc.)

game material : a mirror, a set of combs, a razor, scissors, a hair clipper, a hair dryer, curlers, hairspray, cologne, an album with samples of hairstyles, hair dye, bathrobes, capes, towels, cash desk, checks, money, mop, buckets, rags for dust, for the floor.

"Beauty saloon"

Tasks: expand and consolidate children's knowledge about working in the "Beauty Salon", arouse the desire to look beautiful, cultivate a culture of behavior in public places, respect, polite treatment of elders and each other.

Roles: hairdresser, manicurist, beauty parlor master, cashier, cleaner, clients.

Game actions: The hairdresser washes his hair, combs, cuts, dyes his hair, shaves, refreshes with cologne. The manicurist makes a manicure, covers the nails with varnish, gives recommendations for caring for the hands. The master of the beauty parlor makes a facial massage, wipes with lotion, lubricates with cream, paints eyes, lips, etc. The cashier knocks out checks. The cleaner sweeps, changes used towels, napkins. Visitors politely greet the employees of the salon, ask for a service, consult with the masters, pay to the cashier, and thank for the services.

preliminary work : Children visiting a hairdresser with their parents. Children's stories about what they did at the hairdresser. The teacher's story about the culture of behavior in public places. Reviewing the album with samples of hairstyles. Examination of booklets with samples of cosmetics. Didactic game "Comb the doll beautifully." Didactic game "Cinderella is going to the ball." Walk to the nearest hairdresser. Making attributes for the game with the involvement of parents (robes, capes, towels, napkins, etc.)

game material : mirror, comb set, razor, scissors, hair clipper, hair dryer, hair spray, cologne, nail polish, children's cosmetics, hairstyle sample album, hair dye

We are going for a walk

Target: to develop in children the ability to select clothes according to the season, to learn to correctly name the elements of clothing, to consolidate the generalized concepts of “clothes”, “shoes”, to cultivate a caring attitude towards others.

Equipment: dolls, clothes for all seasons (summer, winter, spring and autumn), a small wardrobe and a high chair.

Game progress:

A new doll comes to visit the children. She meets them and wants to play. But it's time for the guys to get ready for a walk, and they offer the doll to go with them. The doll says that she does not know how to dress, and then the guys offer her their help. Children take out doll clothes from the locker, name it, choose what to wear according to the weather. With the help of a teacher in the correct sequence, they dress the doll. Then the children dress themselves and go out with the doll for a walk. Upon returning from a walk, the children undress themselves and undress the doll in the desired sequence, commenting on their actions.

Shop

Target: to teach children to classify objects according to common characteristics, to cultivate a sense of mutual assistance, to expand the vocabulary of children, to continue to acquaint them with the rules of mutual politeness.

Equipment: all toys depicting goods that can be bought in the store, located in the window, bags, money.

Game progress:

The teacher offers the children to place a store (vegetable, grocery, household) in a convenient place where customers will go. Help children in the distribution of roles: who will be the seller, who will be the buyer. Buyers come to the store for shopping, choose goods, consult with sellers, and pay. During the game, the teacher needs to pay attention to the relationship between sellers and buyers.

Doctor's toys

Target: teach children how to care for the sick and use medical instruments, educate children in attentiveness, sensitivity, expand vocabulary: introduce the concepts of “hospital”, “sick”, “treatment”, “medicine”, “temperature”.

Equipment: dolls, toy animals, medical instruments: a thermometer, a syringe, pills, a spoon, a phonendoscope, cotton wool, medicine jars, a bandage, a dressing gown and a bonnet for a doctor.

Game progress:

The teacher offers to play, a doctor is chosen, the rest of the children pick up toy animals and dolls, come to the clinic for an appointment with a doctor. Patients with various diseases go to the doctor: the bear has a toothache because he ate a lot of sweets, the clown has a bump on his forehead, the Katya doll pinched her finger in the door, etc. The doctor examines the patient: listens, looks at the neck, measures the temperature, prescribes medicines , makes injections, gives medicine, pills to drink. The teacher evaluates how the children communicate with each other, reminds that the recovered toys do not forget to thank the doctor for the help provided.

Katya doll's birthday

Target: expand children's knowledge about the methods and sequence of table setting for a festive dinner, consolidate knowledge about tableware, cultivate attentiveness, caring, responsibility, desire to help, expand vocabulary: introduce the concepts of "holiday dinner", "name day", "serving", "dishes ".

Equipment: toys that can come to visit the Katya doll, tableware - plates, forks, spoons, knives, cups, saucers, napkins, tablecloth, table, chairs.

Game progress:

The teacher informs the children that Katya's doll has a birthday today, offers to visit her and congratulate her. Children take toys, go to visit the doll and congratulate her. Doll Katya offers everyone tea and cake and asks to help her set the table. Children actively participate in this, with the help of a teacher they set the table. It is necessary to pay attention to the relationship between children during the game. Then everyone is invited to the table, a festive tea party begins.

Building a house

Target: introduce children to construction professions, pay attention to the role of technology that facilitates the work of builders, teach children how to build a building of a simple structure, cultivate friendly relations in a team, expand children's knowledge about the features of builders' work, expand children's vocabulary: introduce the concepts of "building", "builder ", "construction material".

Equipment: large building material, cars, crane, toys for playing with the building, pictures of people in the construction profession: bricklayer, carpenter, crane operator, driver, etc.

Game progress:

The teacher invites the children to guess the riddle: “What kind of turret is standing, and the light is on in the window? We live in this tower, and it's called...? (House)". The teacher offers the children to build a large, spacious house where toys could live. Children remember what construction professions are, what people do at a construction site. They look at pictures of builders and talk about their duties. Then the children agree on building a house. Roles are distributed between children: some are builders, they are building a house; others are drivers, they deliver building material to the construction site. During construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in. Children play on their own.

Grandfather Mazai and hares

Target: unite children, introduce children to fairy tales, poems, riddles about hares, cultivate love for animals.

Equipment: two oars made of paper, caps-ears made of paper.

Game progress:

Previously, the teacher introduces the children to A.N. Nekrasov’s poem “Grandfather Mazai and Hares”: talks about the content of the poem, reads excerpts from it or reads it in full. After that, he invites the children to play, to imagine that a flood suddenly began, and the children are bunnies in trouble.

Chairs are placed in the game room - these are islands in the middle of the water, the Bunny children sit on them. Grandfather Mazay (teacher) is sailing on a boat through the hall, Bunnies squeak, tremble, ask for help. Mazai collects one frightened rabbit, puts them in a boat: the children closely huddle together, follow the teacher. After all the bunnies are saved, the teacher tells the children rhymes, makes riddles, sings songs about bunnies.

The following material can be used in the game:

Bunny(M. Sorokina)

A bunny jumps along the path

For some reason she is crying.

What's wrong with the bunny

Who offended and when?

"Red-tailed fox

Pulled off the gloves.

Bunny's paws are cold

Help me kids!"

We'll take a ball and knitting needles

Bunny knit mittens.

How warmer the paws will become,

Bunny will stop crying.

Bunny(A. Barto)

The hostess abandoned the bunny,

A bunny was left in the rain.

Couldn't get off the bench

Wet to the skin.

Russian folk song

Bunnies run across

Now a meadow, now a forest.

Harvesting strawberries,

Skok yes skok! Skok yes skok!

Look around, look around!

Beware of the dashing wolf

Beware, beware!

Bunnies fell asleep sweetly,

The forest makes noise, the forest sings!

- Run away without looking back:

The wolf is coming! The wolf is coming!

Animated toys

Target: teach children to get used to the image.

Equipment: toy bag.

Game progress:

The teacher says: “Guys, do you think the toys are sad because they can’t talk? Let's imagine that they came to life and tell where they came from, who played them, whether you offended them, what games they would like to play again. Children take turns approaching the teacher, pulling out a toy from the bag by touch and telling a short story about this toy in the first person.

Don't miss!

Target: to develop in children the ability to act on a signal and play in a team, to check the attentiveness of children.

Equipment: masks-caps made of paper with the image of kittens.

Game progress:

The teacher offers to play the following game: he will read a poem, and the children, at the word “kitten” (“kitty”, “cat”, etc.), should say “meow” in chorus and pretend to wash their hands like a cat. For the game, you can use the poem by S. Mikhalkov "Kittens", as well as the following poems:

Russian folk amusement

Kitty, kitty, kitty,

Kitten - gray tail

Come, kitty, sleep,

Download our Masha.

About the cat(E. Stekvashova)

My hands, my legs,

My back to our cat.

The cat was very angry:

"I've already washed myself."

Fishing(E. Stekvashova)

Catching fish with a cat

We have been fishing with her since morning.

For a cat - a small fish,

I, of course, feel better.

Simple science -

Watch the float.

Maybe I'll catch a pike

Maybe there will be a catfish.

But so far only the cat is lucky:

Pike don't bite on crumbs.

Clew(V. Stepanov)

Behind the ball of a kitten

Jumped like a tiger cub

rolls with paws,

Bites with teeth.

Hat(V. Stepanov)

Slowly, on soft paws

A hat walks around the apartment -

Walks in daddy's hat.

Murochka (V. Stepanov)

Murka licked her fur,

Tied a new bow.

Also found in a cat

Mittens and boots.

Murochka smiled:

- Now I'm a snow maiden.

new clothes(P. Voronko)

I bought a cat

For the holiday of boots,

Combed her mustache

Made new panties.

But how do you put them on?

The tail has nowhere to go!

theatrical performance

Target: to teach children to get used to the image, to act collectively.

Equipment: costumes or hats-masks of fairy-tale characters.

Game progress:

The teacher reads a fairy tale to the children (for example, the fairy tale “Turnip”), and then asks questions: “What did grandfather plant? Who helped grandfather pull out the turnip? And could grandfather pull out a turnip alone, what do you think? Which character do you like the most?" After discussing the fairy tale, the teacher invites the children to play theater. The teacher distributes roles among those who wish, reads a fairy tale aloud, the actors portray it with actions. Children not involved in the performance become spectators. Then the children change roles - the audience becomes actors and vice versa. At the request of the children, you can play the same fairy tale or another one again.

Daisies in the meadow

Target: development of mindfulness, imagination in children.

Equipment: audio recordings of small fragments of sad and cheerful melodies.

Game progress:

The teacher invites the children to play. “Imagine that the game room is a large meadow. All children are daisies in the meadow. Cheerful music sounds - it means that morning has come, all the daisies rejoice, sway in place, raising their hands up. When sad music sounds, it rains heavily, daisies close their eyes, hug their shoulders, they are cold and scared. If silence comes, night has come, daisies squat down, put their hands under their cheeks and sleep peacefully.

The teacher walks among the children, encourages their acting skills.

Watering the garden

Target: to teach children to listen carefully to the words addressed to them, to replenish the stock of knowledge about plants.

Equipment: red chips, watering can.

Game progress:

The teacher conducts a conversation with the children about the garden, asks questions: what is a garden, what grows on it, why do people plant a garden, what is needed for the plants in the garden to grow well? The children answer, the teacher helps, then offers to play, says: “You and I remembered so many delicious vegetables, fruits, berries. We learned that plants cannot live without water. And now let's imagine that we also have a garden, and we will water it. You just need to water carefully." Children stand in a circle, one of them picks up a watering can and stands in the center of the circle - he will water the garden. Children walk in a circle, in chorus they say:

The rain doesn't last long

We water the garden.

Purpose of the game: introduce children to the work of the seller, instill elements of social communication skills.

Equipment: various toys, candy wrappers.

Game progress:

The teacher says: “All children love to play with toys. Do you have many toys at home? Children answer - yes, a lot. The teacher asks where did they come from? Children answer - gave, bought. The teacher asks if there were children in the children's toy store, invites the children to tell how it happened, with whom they went to the store, what toy they bought. After that, the teacher offers to play in the toy store. Children seat toys on a “showcase” (rack, table, cabinet) and are divided into sellers and buyers. Since the store was created by children, candy wrappers act as money. The buyer comes to the store, chooses the toy he likes. The seller shows the toy, tells how to play it, how much it costs. The buyer pays with candy wrappers and leaves. The next pair is the seller - the buyer. Next, the children switch roles.

During the game, the teacher corrects the behavior of the players, if necessary, reminds at what moments the words “thank you” and “please” should be said.

Let's put the dolls to sleep

Target: to consolidate the ability to compare two objects in length, width and height by receiving attachments to each other, to cultivate goodwill.

Equipment: 2 dolls of different heights, 2 beds of different lengths, 2 chairs of different heights, 2 sheets of different lengths, 2 blankets of different widths.

Game progress:

Two dolls come to visit the children. Children get to know them, play, treat them with delicious cookies, tea. The children did not even notice how it was time for the dolls to rest. They need to be put to bed. Since these dolls are different in height, they need to choose the right crib and bed. Children with the help of a teacher complete this task. They take out sheets and a blanket from the box, compare them and make the bed, properly put the dolls to sleep. The teacher monitors the speech of the children, focusing on the fact that they correctly use the words of the result of the comparison: “higher - lower”; "wider - narrower"; "longer - shorter".


Based on the materials of the book of the authors Bogachkina N.A., Molodtsova E.E., Ogurtsova L.A., Petrovskaya V.N., Tkachenko I.V. "Role playing games for kids"